DPS IDLE 2

DPS IDLE 2

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Latest Update changes (Mostly about Magnets)
Shield Cost on cards went down, but Gold costs went up. This gets a thumbs up since Gold is easier to increase the multiplier on. Shields requires a lot of resets, and I'm not sure how the new mechanic for Bank of Shields works just yet.

Electromagnets: Very wrist destroying mini game. Not horrible per se, but this is definitely not a very Accessibility friendly feature for an idle clicker. At least you can buy batteries pretty quickly for 1 magnet and 100 energy and eventually components that auto generate batteries. So anyone how might struggle with the Stick mechanic at first, can bypass it early enough.
Last edited by hepsik2000; Apr 9 @ 11:42am
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Showing 1-5 of 5 comments
Also!

Next on Advisors now works in the appropriate order it's assigned once you upgrade your chest. So it no longer overrides the other advisor slots. :)
Unexpected bit of physics in the Magnet. (Kind of impressed this was added since Devs rarely think to do it.) If you don't want to site around and wait for the spinner to stop. You can click and start rotating in the opposite direction to slow it down until it stops.

Probably only useful once you have rotation leveled up really high, but you need to close the game and don't want to stick around to wait for it to stop. (I doubt the rotation gets saved when you leave the game.) Can't see any reason to really need to do that, but I know some people like to tidy up their games before closing them.
Originally posted by hepsik2000:
I'm not sure how the new mechanic for Bank of Shields works just yet.

It's just your highest shields gained from monster drops only, times your Bank of Shields multiplier. In other words, Bank of Shields no longer takes into consideration the amount of shields you got from Bank of Shields, so it no longer snowballs forever.

This confirms it was an unintended and/or broken mechanic. It really made shields a trivial part of the game.

That said, this makes Bank of Shields almost entirely useless.
Last edited by cwmonkey; Apr 9 @ 4:23am
Originally posted by cwmonkey:
Originally posted by hepsik2000:
I'm not sure how the new mechanic for Bank of Shields works just yet.

It's just your highest shields gained from monster drops only, times your Bank of Shields multiplier. In other words, Bank of Shields no longer takes into consideration the amount of shields you got from Bank of Shields, so it no longer snowballs forever.

This confirms it was an unintended and/or broken mechanic. It really made shields a trivial part of the game.

That said, this makes Bank of Shields almost entirely useless.

That's what I was afraid of. At least shield costs dropped significantly. I haven't left heroes guild since the update because I was stockpiling sparkles and Garden multiplier, but I was able to buy a lot more Red cards than before. (Hero isn't quite as good as Mage for garden, but Mage sucks for sparkles.)

Guess I better do a Mage guild run to boost up my shield multiplier in Garden now and maybe see if I can push another Hunter guild quest to get my Rank 5, 10, and 15 bonuses up. :/
Look like there is a bug where you stop making Magnets if you upgrade the spinner while it is moving after you do something with the stick. I'm still trying to figure out what that something is though. Reloading the game doesn't fix it, but it will fix eventually. I'm also not sure what's fixing it exactly.

I've upgraded while the spinner was moving in the past. So I think it might be related to magnet generation rate, but with no way to revert my levels. I can't really test that.
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