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For mage guild, just spam restart for small percentage increases, you can buy spheres being saved for clicks, which will help you out a ton.
For hunters guild, just do what you can when you can, its slow, its better than before, but still slow. But even a doubling does matter.
For hero guild, just let it run overnight, time is the key. Then reset for a mediocre increase.
Other honorable mentions:
Fire / Electro: Get them to 15 and max the ranks to 10 for the boosts to all guilds they give, outside of that, kinda pointless for now.
Moon / Rainbow: Can't really comment since I dont have them yet due to needed e784 gold to get moon, before getting a guild.
Clicker: To some the best guild, in reality the worst one. Clicker crit is like e30 extra if you specialize fully, but doing so means you lose out on way too many multipliers. To level clicker guild, just use the second boss ability, as that is counted as clicks.
Long story short:
- First run Clicker guild
- Earth then until you get to chest 3 and 2 gold cards.
- Ice from chest 3 having 2 gold cards until you unlock the third gold card in chest 4, switch to sun (the reason for this is that you should ALWAYS gild the cards giving gold first, as those lets you progress further.)
- Sun until past where I am currently ... I currently have e1080 in sun damage.