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Edit-
Yeah it took him ages to decide to buy 3 lots of cat food. Why did he have to think about it each time as well. Think about it- buy one- think about it again- buy one, think about it yet again- buy one.
Why not just, think about it- buy three.
I was waiting for so long to play it!
HI! I was playing the demo, now i have some things to say, mut be some simple things but is what i have for now.
The sensibility of the camera, its hard to adjust.
The language, im sure you might put some more in teh future.
The decoration part, i guess it could be more simple to move the camera and put the objects
The tutorial could say more about the comands (TAB, CTRL, etc)
Maybe some points or a map from the shop. i was a little lost (but it could be just me)
You could have a board with the missions or the next steps}
An invetory can be good for us to see the phone we have.
I know its a lot, but is just my review. The game is amazing just in the demo, im waiting for the official!
anyway, gotten that of my chest..
Interaction with customer need to be more easy to understand, it is just confusing atm and kinda dont make much sense if I may say
I would suggest maybe a match for match/memory "loop loop stars check mark" and then you have 10sec or w/e to match it in that order.
Or make a "spin wheel" and its all luck basicly
customers asking for help, like it is now its kinda OK, if they would look where you stand and not when they passed it a few times, kinda feel like I am leading a blind horse to water.
Skill/talent points (customer interactions. cleaning, stocking yatta yatta so on)
Deals; making special deals "food + animal" 20% off. "dog + toy" free toy, deals.. things to draw people in
advertisements
special order; meaning VIP customers asking if you can get them 5 animals ETC or 50 rabbit food for the next day
and at the end a wish... people to move more like people.. right now they walk like giraffs or as if they have a stick up... there :P
anyway, thanks for listning, have fun developing and I wish you success!