Clone Drone in the Hyperdome

Clone Drone in the Hyperdome

torskyy Dec 13, 2024 @ 10:46am
hands feel laggy
did anyone else notice the hands are really jittery when moving, it feels as if the character didnt match the headset refresh rate
< >
Showing 1-10 of 10 comments
Dinkles Dec 14, 2024 @ 3:10am 
Yep. For me it's not only hands, but also weapons laying on the ground jitter when I move.
Upd: I've switched the refresh rate of my headset to 120Hz and it got better. This doesn't fix the problem but at least this jittering now looks more like a ghosting effect which doesn't hurt my eyes as bad as it was before.
Last edited by Dinkles; Dec 14, 2024 @ 4:14am
chlorophyll  [developer] Dec 14, 2024 @ 1:59pm 
Oooo, good workaround for the moment, I'm gonna write that in my notes. I've heard a couple similar complaints, so definitely will do some research to see what's happening with the jittering, thanks for letting us know!!
Huskehn Dec 30, 2024 @ 12:01am 
I have the same issue, noticed it immediately. It does feel like the character/hands/weapons you hold are lower (half?) framerate than the headset or act as if the game is reprojecting, even though it's not. It is definitely worse the lower refresh rate you run. Happens in both SteamVR and OpenXR mode with a Valve Index.
Last edited by Huskehn; Dec 30, 2024 @ 12:02am
Gvarados  [developer] Jan 3 @ 9:12am 
You're right! Turns out the hands are running at a lower fps than the rest of the game. They were visually updating on physics tick instead of the actual FPS. We'll try to fix this soon
torskyy Jan 3 @ 12:04pm 
Originally posted by Gvarados:
You're right! Turns out the hands are running at a lower fps than the rest of the game. They were visually updating on physics tick instead of the actual FPS. We'll try to fix this soon
gvarados? man im proud of you that you joined a studio like this and are working on this game! i never knew, i remember watching all your s&box news videos, was wondering why you stopped recording, guess i have the answer now!
Mr V Jan 27 @ 2:55am 
Originally posted by Gvarados:
You're right! Turns out the hands are running at a lower fps than the rest of the game. They were visually updating on physics tick instead of the actual FPS. We'll try to fix this soon

Can second this.

Tried standalone on Q3 and here on PCVR, both versions have player motion physics running at half frame rate. Very unpleasant and waiting for this to be fixed before playing the game further.

Wondering if you've left a toggle on in Unity to have motion smoothing/asynchronous spacewarp emulation permanently on within the engine?
Last edited by Mr V; Jan 27 @ 7:12am
Haste Jan 27 @ 3:05pm 
Got the game today, and this was the first thing I immediately noticed. Got myself a decent setup, so normally my experiences are buttery smooth. The hands and weapons moving side to side are especially choppy. Any ETA on a fix?
3 months lather...
Mr V Mar 29 @ 9:42am 
Originally posted by Ctrl-Alt-Eccheccazzo:
3 months lather...

Yeah. So tired of this industry now.
This probably explain why my hands jitter in some other games aswell. Made me always think that something isn't working right.

---
Originally posted by Mr V:
Originally posted by Gvarados:
You're right! Turns out the hands are running at a lower fps than the rest of the game. They were visually updating on physics tick instead of the actual FPS. We'll try to fix this soon

Can second this.

Tried standalone on Q3 and here on PCVR, both versions have player motion physics running at half frame rate. Very unpleasant and waiting for this to be fixed before playing the game further.

Wondering if you've left a toggle on in Unity to have motion smoothing/asynchronous spacewarp emulation permanently on within the engine?

So does that mean that the Quest 3 Version has the same laggy hands? Because I was playing with the thought of trying it out there aswell.

EDIT: Oh I just saw that it will get fixed with the upcoming update, very nice =)
Last edited by Captain Weegee; May 3 @ 9:08pm
< >
Showing 1-10 of 10 comments
Per page: 1530 50