Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Upd: I've switched the refresh rate of my headset to 120Hz and it got better. This doesn't fix the problem but at least this jittering now looks more like a ghosting effect which doesn't hurt my eyes as bad as it was before.
Can second this.
Tried standalone on Q3 and here on PCVR, both versions have player motion physics running at half frame rate. Very unpleasant and waiting for this to be fixed before playing the game further.
Wondering if you've left a toggle on in Unity to have motion smoothing/asynchronous spacewarp emulation permanently on within the engine?
Yeah. So tired of this industry now.
---
So does that mean that the Quest 3 Version has the same laggy hands? Because I was playing with the thought of trying it out there aswell.
EDIT: Oh I just saw that it will get fixed with the upcoming update, very nice =)