Clone Drone in the Hyperdome

Clone Drone in the Hyperdome

dogcatcowpig Dec 13, 2024 @ 2:39am
Too easy?
I've played this for about 3 hours so far and it's a lot of fun, clone drone in the danger zone translated very well into VR. (potential spoilers ahead) but I beat the captain on my first try without ever running out of clones on any of my runs. I feel like I missed a bunch of loading room stuff by progressing too fast. I unlocked the necromancer (phantasma?) last. So I never really got to talk to her in the loading room except for when everyone gathered around to hear that the hyper dome was open and then when I beat the captain, so her dialogue made almost no sense, she called me her assistant randomly and when I beat the captain she told me that "the experiment" had worked, but she never told me about an experiment before that. It seems like this game is structured a lot like Hades, where you are supposed to try and fail and try and fail and talk to all the characters between runs, but the game was easy enough that I was able to beat every run first try, maybe I will get to see all that dialogue still in future runs since the game isn't over, but it feels like I won too fast and missed some of the stories.
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dogcatcowpig Dec 17, 2024 @ 2:58pm 
so I restarted the game and added the rule that I couldn't collect any extra clones so I had to make do with my starting two clones, and that made it so I lost a few times and I got to experience the story, I got to see what Phantoma's experiment was and that was cool but now I wish I could turn it off. having all the other loop runners come and join me in the final battle of every run makes it way too easy. most of the time the captain just goes and attacks the ally robot and doesn't even pay attention to me. is there any chance you guys might add extra challenges to the post-game? like the uranium and insaneium difficulties from clone drone in the danger zone? or like the heat system from Hades? I really like this game but I am craving more of a challenge.
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