Dungeon Tycoon

Dungeon Tycoon

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Things I would like to see added.
First of all, I would like to thank the devs for making this game. It's good and has potential.

Some of my suggestions may be a little to ambitious for the first game, so a sequel if made it would be great to see them added there if they can't be added here.

1 - A multilevel dungeon. This can be either going deeper down into the underworld, or a tower a little like tartarus in Persona 3. We can create themes with each level and ramp up the difficulty as games tend to do the further you get.

2 - Puzzles. I don't mean super complex ones like them having to hit switches in a correct order, although if you could get the AI working for that it would be great. Maybe just they need a certain coloured key to get through a door, simple things like that.

3 - Higher levels for adventurers and returning adventurers levels are retained. The rewards board has rewards for levelling up monsters, and the adventurers complain if the monsters are too easy to beat. Yet if you level up the monsters, tier 1 adventurers have problems beating them then complain that they died. If you allow the adventurers to retain their levels, up to 99 or more hopefully, levelling monsters will be easier to manage too. As well as the overpowered skeleton boss. They could start out dumb at level one, having no idea what to do, but the more times they visit, the smarter they get. They learn trap layouts and the like and try to avoid them. They learn what monsters are in each room and if they deem them too strong, they don't enter that room if it can be helped until they level up enough.

4 - More monster levels and the ability to choose which abilities they have as they reach certain milestones. This way not all monsters of the same type will be super repetitive.

5 - Adventurer parties and other events. When these hit, or you choose them to happen, you don't get an abundance of adventurers swarming your dungeon. You get a set amount of parties, 4 members each, coming to test their skills, entering maybe 30 seconds apart so they are not roaming through empty rooms as some do in the base game. They would work a little like legendary heroes and if they are satisfied enough, and they all survive, you get a reward, or points towards a reward like the rewards board.

6 - More monsters. Even if you use up all the allocated monsters you can currently have, the adventurers still complain there's not enough monsters to fight. There are many types of monsters to take inspiration from over all the RPGs that have been released over the years.

7 - Shops that sells weapons and armour. You can get these as rewards to add them to your shop and you can level these up if you like to make them stronger. At the moment there are only potion shops, buffs and a blacksmith to make weapons stronger. Maybe even chests that may contain a piece of equipment but it has a set amount of uses like these other systems. We should be allowed to choose what level equipment are in these chests though so the adventurers don't get too overpowered.

8 - Evil mode. We don't want the adventurers to have fun. We want them to die in this mode. They will die quite easily to begin with but if you take suggestion 4 into account too, it could end up quite challenging. In the mid game the legendary heroes could start appearing that end up 2 or 3 times as strong as the normal heroes do at max level.

These are just some suggestions I would like to see, whether in this game or a sequel. Thanks again for a good game. I know it's considered complete but please don't abandon the roadmap, whether all the updates are free or paid DLC, which I'm not opposed to if you add enough new content to warrant it being paid DLC.
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Omega Feb 8 @ 12:02am 
Originally posted by Purgatorian:
1 - A multilevel dungeon. This can be either going deeper down into the underworld, or a tower a little like tartarus in Persona 3. We can create themes with each level and ramp up the difficulty as games tend to do the further you get.

This. Absolutely this. Unlockable Floor Stairs. Not necessarily higher floors, but rather underground floors... Deeper into the Dungeon. Each research page having an additional stairs unlock, so we can have each dungeon floor it's own theme. (re-usable stairs, so we can set multiple places to go down/up per/floor)
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