Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I don't have any clue what might be causing parties to just stand in a room forever, without moving on, or why my parties aren't choosing to path to a resting spot when they're tired. Most parties reach the end of my dungeon having lost at least 1 or 2 members, making the boss quite difficult to defeat.
Most of the people who go through my boss doors are parties, like 90% of them are partied.
My dungeon has 3 paths out of the starting room:
Left is a cave designed for parties, culminating in a lich fight - it starts with a boss door.
Up is a garden designed for solos
Right is a prison designed for solos, with a table at the end and then a few more high-value rooms for parties and a miniboss fight (2x grey Lv5s). Everything after the table is locked behind a boss door so if heroes fail to party, they can either clean up in the prison or try the garden, then leave.
It's possible that I'm just not catching it, but I've never seen solos go through the boss door near the end of the prison, but I've seen quite a few go into the cave.
One explanation could be that these solos are actually ex-party members, as I've noticed that heroes have no party ring when they respawn (this could be a visual glitch. It could also be the source of behaviour glitches.)
However on at least one occaision I've noticed that the very first hero in my dungeon went into the cave, long before they'd had any opportunity to join a party, and indeed I actually saw them in a party later that day.
Unless there's something about the cave that's particularly unattractive that I can't possibly understand, it just seems odd that solos seem to be able to go through the boss doors at will, that joining a previous party has nothing to do with this behaviour because they can do it first thing, but also that it's quite rare - as I said earlier, maybe only 10% of my heroes do this, rather than the 33% or so that you might expect if the game is just not checking the door at all.