Dungeon Tycoon

Dungeon Tycoon

View Stats:
More doors
So i see that there is a door for groups only but what about solos or different leveled adventures?
< >
Showing 1-3 of 3 comments
Orcra Oct 5, 2024 @ 6:38pm 
I'd love a One-Way door so groups stop backtracking through my dungeon and wrecking the difficulty balance.
Oskatat Oct 6, 2024 @ 1:14am 
Or, and hear me out on this, you could tailor the difficulty of the dungeon to the average adventurer that visits it.

And for those who challenge the boss when they're too weak? Well, gotta earn those souls

Alright, more seriously. I thought about asking for a way to prevent low tier adventurers from challenging the boss and such too, then I reconsidered.

In other builder/management type games I carefully consider if my infrastructure, what I have already, can support the shiny new thing I want to place or build. Why should this game be different? If my boss is killing too many adventurers and I'm losing popularity because of it, it was too early to place the boss. Gotta build more and expand more until the adventurers are strong enough on average to handle the boss. Not entirely strong enough, of course, gotta earn those souls. The same logic applies to the rest of the dungeon.

I've noted the game is a little trigger happy on the notification 'boss kills everyone'. It's just one or two party wipes out of the 10 or so running around, calm down. The Skeleton King seems to be more lethal than the inferno boss, but that may be my confirmation bias.
Last edited by Oskatat; Oct 6, 2024 @ 1:15am
DgageGaming Oct 7, 2024 @ 5:25pm 
Originally posted by Oskatat:
Or, and hear me out on this, you could tailor the difficulty of the dungeon to the average adventurer that visits it.

And for those who challenge the boss when they're too weak? Well, gotta earn those souls

Alright, more seriously. I thought about asking for a way to prevent low tier adventurers from challenging the boss and such too, then I reconsidered.

In other builder/management type games I carefully consider if my infrastructure, what I have already, can support the shiny new thing I want to place or build. Why should this game be different? If my boss is killing too many adventurers and I'm losing popularity because of it, it was too early to place the boss. Gotta build more and expand more until the adventurers are strong enough on average to handle the boss. Not entirely strong enough, of course, gotta earn those souls. The same logic applies to the rest of the dungeon.

I've noted the game is a little trigger happy on the notification 'boss kills everyone'. It's just one or two party wipes out of the 10 or so running around, calm down. The Skeleton King seems to be more lethal than the inferno boss, but that may be my confirmation bias.
Its not that everyone is dying all the time its that the groups are wiping out every area in my dungeon leaving nothing for the sacrifi- I mean solos. More types of doors would be beneficial to so many people playing the game and make it easier for everyone.
< >
Showing 1-3 of 3 comments
Per page: 1530 50