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It's mainly so the adventurers dont gotta backtrack through the dungeon a second time to get out.
Why not both?
I get that. It doesn't affect their happiness or satisfaction, but it does affect the ones behind them as they kill the monsters on the way out. Makes it harder to get the legendary adventurers happy too, as they tend to be the last one in.
I can also come up with some ideas that will break the AI pathfinding or other game mechanics with this. I'm sure you can too, if you try. Is having the adventurers guaranteed to go in one way and out another worth having the exploits it would enable? Note the 'guaranteed' there. You can already encourage it.
So yeah, I'd probably try not to use it much and I'd understand if the devs decided against it.
cheap doors -> first