Dungeon Tycoon

Dungeon Tycoon

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Hikop Sep 26, 2024 @ 10:55pm
confused on how looting works
Cant find any replies on this anywhere. I don't understand the mechanics of chests/pots. They seem to just pick up scrap change from anything that dies in the same room and thus plays into the "loot" that the adventurers get but it also seems like they pick up coins when they kill a mob anyways? also since multiple adventurers come through for each enemy killed its always one or two who get the coins from the lootable containers and so my rating for how lootable my dungeon is doesn't seem to go up. Are there ways for me to amplify the value of these containers? should I even bother with them? can't find any info, maybe i missed the part where it explained idk.
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Showing 1-5 of 5 comments
Oren Sep 26, 2024 @ 11:09pm 
research ancient chest to hold 100 coin and place it multiple location in the room and yes it collect money both from mob and adventurer.
Marbilon Sep 27, 2024 @ 4:45am 
When a Monster dies it drops gold, which is spread across the chests. I placed a big cheest with like 50 or 100 capacity. This way multiple heros can loot it, sice it looks like they take only like 10 gold out of it. ofc you have to make sure the monsters drop enough gold. like place 2 monsters in the same room, this way it takes longer to kill, gives more gold into the chest and mor heros can get loot aut of the same chest before it is emty
Dino Oct 2, 2024 @ 7:18am 
I tried to mess around with the loot to see how it worked and i would say some sort of system to adjust the gold flow in this game is probably needed in the long run.

I made a room with 4 monster spawner to generate a lot of gold, and then difference size chest and pot along the walls.
whenever a hero open any of the chest and pots they take out all the gold they can hold and if possible leave nothing behind for the rest of the party, even if they are in a party to begin with.

Saw a hero walk up to a chest with 45 gold said hero to out 5 gold and his back was full after, next hero come up to the chest and takes out the rest of the 40 gold in one go.

From what i see there is no limit to how much gold they take out of a chest unless they cant hold anymore gold to begin with.

Tested this on hard difficulty, not sure if the difficulty makes a difference i don't think it will.
Zatio Oct 2, 2024 @ 6:20pm 
Just do several rooms with one monster spawner in each with two chests, if you want to stall them in a room longer to kill the monster more then once to get more loot place the smaller loot containers so that they waste time searching em just avoid placing to many as the goal is for them to clear every room so no real need to over focuse on a single room. Later on in the game you can unlock hero party table that will group up heroes into parties of 4 each.

There is no end game as far as i know so take your time to test things out.
Oskatat Oct 4, 2024 @ 11:59am 
As mentioned before, when monsters or adventurers die a gold value gets distributed over the room's chests. Sometimes adventurers also drop some during a fight. From what I can tell, gold is distributed evenly over available containers.

After a fight adventurers will rush over to a container. The closest one or the same, I've not really paid attention to that. It's a first come first served basis and each adventurer will take enough gold to fill their pockets.

That usually means the first few rooms have a bunch of people getting nothing, but as they get deeper into the dungeon people will have bought the potions and stuff they want and filled their pockets with gold. From that point on it will start to pile up so everyone can loot until full.

There may be some way to make it so everyone can get loot starting with the first room, but I'm not savvy enough to have figured it out, nor, I admit, do I have the motivation to do so.
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