Dungeon Tycoon

Dungeon Tycoon

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Psykikk Oct 17, 2024 @ 9:58am
hero pathing - max income etc ?
so at 2.5 stars right now I make about 2k per day. not bad but.. I wonder if here is a way to
1. define paths that travellers make (aka making sure they go through the dungeon in the correct order of rooms)
2. is to make sure they consume as many potions as possible the only real / reliable way to max income ?
3. what other way - except entrance fee and ocked chests - do we have to get income ?
also
4. is building more and more rooms even necessary ? seemsto me that once you have a group table you could also put as many chests and spawners in one room anddispensers right newxt to it make groups run back forth ?
am I missing somthing ?
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Thren Oct 17, 2024 @ 2:26pm 
To answer your 4th question - I've been playing with a few Arena type dungeons (single 15x15 room, throw everything save for a boss in it) and it functions pretty well between potion sales and over a dozen locked chests, but there's no chance for heroes to rest so they complain about being tired and don't rate the dungeon very high.
Oskatat Oct 18, 2024 @ 12:42pm 
1: currently not possible unless you make a linear dungeon. The heroes will visit all the rooms (if they can) and will backtrack if they missed a room earlier on. At that, I did make a dungeon with 12x12 rooms all the time with doors in every wall that bordered another room. The chaos was pretty interesting.

2: I'd say the blacksmith and enchanter are better, at least they were a patch or two ago. Reason being, the check to see if they already had the buff going didn't seem to work, so they spent all their money there. They're a bit more pricey to place, but well worth the investment imo.

3: potion machines and other merchants. Killing the legendary guests?

4: I'm not familiar enough with the happiness mechanics and the rating to say for sure.
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