Dungeons & Degenerate Gamblers

Dungeons & Degenerate Gamblers

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Game won't launch
I have read the FAQs and tried to change the is_fullscreen to false and change the windowed_multiplier to 1 and the game still won't launch. Is there anything I can do about it or is this just wasted money at this point?
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Showing 1-8 of 8 comments
Purple Moss Collectors  [developer] Jan 20 @ 2:34pm 
Hey, let's try to figure this out! Which OS are you using?
Fixit Jan 20 @ 2:50pm 
This just happened to me as well - I've loved playing this game on my laptop, and attempted to install it on my Desktop PC running Windows - but when I try and launch, it will open for a second before closing itself. I changed all the same settings OP mentioned, but get the same outcome. It's very frustrating.
Purple Moss Collectors  [developer] Jan 20 @ 4:00pm 
Originally posted by Fixit:
This just happened to me as well - I've loved playing this game on my laptop, and attempted to install it on my Desktop PC running Windows - but when I try and launch, it will open for a second before closing itself. I changed all the same settings OP mentioned, but get the same outcome. It's very frustrating.

Would you be able to check your logs as well please? For Windows they'll be at %APPDATA%\Godot\app_userdata\Dungeons & Degenerate Gamblers\logs
kantal Jan 29 @ 12:15pm 
My log. I can't play the game...

Godot Engine v3.5.3.stable.custom_build.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2
Async. shader compilation: OFF

Did Steam initialise?: {status:1, verbal:ConnectToGlobalUser failed.}
Game language: None
Steam language:
Game language is not in lang code dictionary
load card art
1052ms
load foil
263ms
load foil maps
1009ms
load distress
38ms
load grime
859ms
load burn
8ms
load land cards
11ms
load title cards
3ms
all loading done
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
Purple Moss Collectors  [developer] Jan 30 @ 11:43am 
Originally posted by kantal:
My log. I can't play the game...

Godot Engine v3.5.3.stable.custom_build.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce RTX 2060/PCIe/SSE2
Async. shader compilation: OFF

Did Steam initialise?: {status:1, verbal:ConnectToGlobalUser failed.}
Game language: None
Steam language:
Game language is not in lang code dictionary
load card art
1052ms
load foil
263ms
load foil maps
1009ms
load distress
38ms
load grime
859ms
load burn
8ms
load land cards
11ms
load title cards
3ms
all loading done
ERROR: Condition "_first != nullptr" is true.
at: SelfList<class DynamicFont>::List::~List (.\core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: ObjectDB::cleanup (core\object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: ResourceCache::clear (core\resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: MemoryPool::cleanup (core\pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

This is the type of error that you'll get if you aren't running Steam or are running an old version of Steam. Can you please check which version of Steam you're using and make sure it's the most recent?
kantal Jan 30 @ 12:36pm 
The problem is that the game is running for me when I'm opening it as administrator by exe file...Yes, I have updates always ON for steam client.
Purple Moss Collectors  [developer] Feb 9 @ 11:49pm 
Originally posted by kantal:
The problem is that the game is running for me when I'm opening it as administrator by exe file...Yes, I have updates always ON for steam client.
Sorry I don't quite understand - are you saying the game runs if you open it as administrator directly from the .exe, but doesn't run if you open it through Steam?
kantal Feb 10 @ 3:05am 
Originally posted by Purple Moss Collectors:
Originally posted by kantal:
The problem is that the game is running for me when I'm opening it as administrator by exe file...Yes, I have updates always ON for steam client.
Sorry I don't quite understand - are you saying the game runs if you open it as administrator directly from the .exe, but doesn't run if you open it through Steam?

Yes
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