Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

Touhou Juuouen 〜 Unfinished Dream of All Living Ghost.

How are your netplay experience?
Failed
Failed
Failed
Connected but 3fps, opponent left midgame
Failed
Failed
Connected and above 30fps for half of the match, desync victory, end match dialogue needs 10 minutes to display
Failed
Crashed
Last edited by Hearnkin Johnnippa; Jun 3, 2023 @ 1:21pm
< >
Showing 1-15 of 31 comments
HEoCarnot Jun 3, 2023 @ 1:30am 
lol
TBM AFK Jun 3, 2023 @ 3:20am 
Same, still trying tho
hourai Jun 3, 2023 @ 3:56am 
same
my first match was against someone with mcdonalds wifi
An Ordinary Noob Jun 3, 2023 @ 6:26am 
I managed to get matched with various players, but only played against one (I guess the others alt f4), the match was horrible played, it ran like between 4-10fps so I quitted.

I hope the netplay works perfectly once the game gets fully released.
lema04 Jun 3, 2023 @ 9:29am 
my experience so far is a pretty long chain of failures just to play one match which was meh, it ran in 14 fps all the time which makes it playable but it was pretty unconfortable.
OxygenMolecule Jun 3, 2023 @ 10:02am 
Yeah basically this lol
אₒ Jun 3, 2023 @ 2:17pm 
Yeah, it's pretty bad but I don't expect much right now. I'm sure it will be good once the game fully releases. ZUN has never disappointed.
Last edited by אₒ; Jun 3, 2023 @ 3:31pm
An Ordinary Noob Jun 3, 2023 @ 11:23pm 
I managed to play somehow decently (most) of the time but only against other players from my same country, Spain. it ran mostly between 45-60fps. Sometimes it dropped to 35 due to Nazrin crystals or Seiran bullet spamms.

I also putted the settings in "no latency", where you choose settings once you find a rival. (I'm not really sure what that means, specially when its in japanese rofl).
Andy🐟 Jun 4, 2023 @ 12:05am 
suck
אₒ Jun 4, 2023 @ 5:22am 
Originally posted by An Ordinary Hashihime:
I managed to play somehow decently (most) of the time but only against other players from my same country, Spain. it ran mostly between 45-60fps. Sometimes it dropped to 35 due to Nazrin crystals or Seiran bullet spamms.

I also putted the settings in "no latency", where you choose settings once you find a rival. (I'm not really sure what that means, specially when its in japanese rofl).

Basically higher latency gives you higher fps but at the cost of higher latency (delayed inputs ). Of course there's more technical explanation but that's all you need to know for now. If you had around 45-60 fps with no latency then with "low latency" you should have consistent 60fps in my opinion.
wolsy Jun 6, 2023 @ 9:42pm 
It's a miracle just to get a match. Even if I could play against them, I have never been able to play comfortably at 60 FPS. I am indeed feeling the limitation of solving the network problem by ZUN alone.
I'm Dave Jun 8, 2023 @ 6:36am 
Originally posted by אₒ:
Originally posted by An Ordinary Hashihime:
I managed to play somehow decently (most) of the time but only against other players from my same country, Spain. it ran mostly between 45-60fps. Sometimes it dropped to 35 due to Nazrin crystals or Seiran bullet spamms.

I also putted the settings in "no latency", where you choose settings once you find a rival. (I'm not really sure what that means, specially when its in japanese rofl).

Basically higher latency gives you higher fps but at the cost of higher latency (delayed inputs ). Of course there's more technical explanation but that's all you need to know for now. If you had around 45-60 fps with no latency then with "low latency" you should have consistent 60fps in my opinion.

That's not how it ♥♥♥♥♥♥♥ works you dolt. Obviously ZUNs netcode is just a very naive implementation of lockstep. If there was an input delay in it, it would at least run at full 60 FPS but that's obvioulsy not the case. Clearly the game just keeps waiting for the other players input packets, and since there is no buffer thats why it slows down.
אₒ Jun 8, 2023 @ 9:59am 
Originally posted by I'm Dave:
Originally posted by אₒ:

Basically higher latency gives you higher fps but at the cost of higher latency (delayed inputs ). Of course there's more technical explanation but that's all you need to know for now. If you had around 45-60 fps with no latency then with "low latency" you should have consistent 60fps in my opinion.

That's not how it ♥♥♥♥♥♥♥ works you dolt. Obviously ZUNs netcode is just a very naive implementation of lockstep. If there was an input delay in it, it would at least run at full 60 FPS but that's obvioulsy not the case. Clearly the game just keeps waiting for the other players input packets, and since there is no buffer thats why it slows down.

Just because there is a delay to inputs doesn't mean you are guaranteed to have 60fps instantly. I have played many games with delayed inputs and I still couldn't get pure 60fps (the netcode was bad). I do not have touhou 19's source code so I do not know what ZUN did here so I think you assuming it's a naive implementation of lockstep is bad. You might be correct but you have no proof to back it up, unless ZUN has said that himself.
EMachine Jun 14, 2023 @ 4:45pm 
certified zun netplay moment
< >
Showing 1-15 of 31 comments
Per page: 1530 50