Glyphica: Typing Survival

Glyphica: Typing Survival

View Stats:
ryan.sumo  [developer] Apr 18, 2024 @ 10:00am
Bug and Feedback Form
Hi folks, as some of you might know, the demo is out now! One of the major reasons for the demo is that we want your feedback and help with any bugs you encounter. Please do fill out this form if you have bugs or feedback to help us better keep track of them!

If you are not able to start the game at all and need support help you can do the following ot ask for support:
join our discord:
https://discord.gg/JnpJBpsqSK

Email lead dev XM:
xm@alias.black

Feedback Form[forms.gle]
Last edited by ryan.sumo; Jun 24, 2024 @ 2:39am
< >
Showing 1-15 of 84 comments
BlusBox Apr 23, 2024 @ 7:17pm 
uncaught JavaScript exception

TypeError: Unable to get property 'weight' of undefined or null reference
at global.weightedRandom (@/scripts/core/global.js:314:4)
at Interface.prototype.showLootUI (@/scripts/core/interface.js:237:3)
at Loot.prototype.activate (@/scripts/pickups/loot.js:45:8)
at Pickup.prototype.expire (@/scripts/pickups/pickup.js:64:93)
at Pickup.prototype.on_update (@/scripts/pickups/pickup.js:59:5)
at Anonymous function (#/game_modules/task.js:153:5)
:steammocking:

this happened :)
Last edited by BlusBox; Apr 23, 2024 @ 7:18pm
ryan.sumo  [developer] Apr 24, 2024 @ 5:43am 
Thanks! We have seen some similar issues and will look into it.
Wrwemi Apr 24, 2024 @ 9:48am 
Uncaught Javascript exception

Error : couldn't open file '~/console.log' in mode 'w+b'
at Logger (#/runtime/logger.js:41:3)
at Console (#/game_modules/console.js:62:3)
at GlyphicaConsole (@/scripts/core/console.js:135:3)
at MyGame (@/scripts/core/main.js:40:3)

Weird thing is that I tried it on an other computer and it worked. (cool game btw)
Just not on my PC
ryan.sumo  [developer] Apr 25, 2024 @ 8:07am 
Thanks! if you haven't yet we would appreciate if you could add it to the form above so we can make sure to prioritize it!
XM | Lead developer @ aliasBLACK  [developer] Apr 25, 2024 @ 10:28pm 
Originally posted by Wrwemi:
Uncaught Javascript exception

Error : couldn't open file '~/console.log' in mode 'w+b'
at Logger (#/runtime/logger.js:41:3)
at Console (#/game_modules/console.js:62:3)
at GlyphicaConsole (@/scripts/core/console.js:135:3)
at MyGame (@/scripts/core/main.js:40:3)

Weird thing is that I tried it on an other computer and it worked. (cool game btw)
Just not on my PC
Hi Wrwemi,

Thanks for playing the demo! :)

We discovered this crash has something to do with antivirus or similar software preventing the game from creating a log file. We've currently disabled the creation of the log file if and when this happens in the latest patch, so it shouldn't crash anymore.

Cheers,
XM
Ghost from warp Apr 27, 2024 @ 1:55am 
Originally posted by XM | Lead developer @ aliasBLACK:
Originally posted by Wrwemi:
Uncaught Javascript exception

Error : couldn't open file '~/console.log' in mode 'w+b'
at Logger (#/runtime/logger.js:41:3)
at Console (#/game_modules/console.js:62:3)
at GlyphicaConsole (@/scripts/core/console.js:135:3)
at MyGame (@/scripts/core/main.js:40:3)

Weird thing is that I tried it on an other computer and it worked. (cool game btw)
Just not on my PC
Hi Wrwemi,

Thanks for playing the demo! :)

We discovered this crash has something to do with antivirus or similar software preventing the game from creating a log file. We've currently disabled the creation of the log file if and when this happens in the latest patch, so it shouldn't crash anymore.

Cheers,
XM
looks like Demo lacks this patch, just got similar error in demo.
srxty Apr 27, 2024 @ 3:13pm 
I really like this concept and cant wait to see how this game evolves!

A few ideas / feedback from me:
- Sometimes when I am typing an enemy word and one of my weapons kill the enemy before I can finish typing the word, the enemy disappears but the word stays, its a minor issue but just causes a bit of confusion sometimes.
- In my opinion, the game is lacking replay value, other than trying to beat my current high score, there is not much motivation for me to keep playing. I would like to see maybe some bosses added after the player reach a certain stage/level or maybe the augmentations more overpowered, so the player can get more satisfaction from each replay.
- Lastly, just some quality of life stuff, things like words from enemies coming from the top of the screen show under the enemy. And changing up the typing system, personally, I don't really like, or am just not used to, how typing something wrong causes the whole word to start over, so my idea is just to have a typing box interface, where the users can delete and select the words they type using commonly used commands like ctrl+a or arrows or shift+arrows.

Overall I am really excited about the future of this game, I think it has massive potential, and I cant wait to hear more from you guys!
BlusBox Apr 27, 2024 @ 7:57pm 
Originally posted by srxty:
I really like this concept and cant wait to see how this game evolves!

A few ideas / feedback from me:
- Sometimes when I am typing an enemy word and one of my weapons kill the enemy before I can finish typing the word, the enemy disappears but the word stays, its a minor issue but just causes a bit of confusion sometimes.
- In my opinion, the game is lacking replay value, other than trying to beat my current high score, there is not much motivation for me to keep playing. I would like to see maybe some bosses added after the player reach a certain stage/level or maybe the augmentations more overpowered, so the player can get more satisfaction from each replay.
- Lastly, just some quality of life stuff, things like words from enemies coming from the top of the screen show under the enemy. And changing up the typing system, personally, I don't really like, or am just not used to, how typing something wrong causes the whole word to start over, so my idea is just to have a typing box interface, where the users can delete and select the words they type using commonly used commands like ctrl+a or arrows or shift+arrows.

Overall I am really excited about the future of this game, I think it has massive potential, and I cant wait to hear more from you guys!

# the words stay's there so you can type it out even after so you can fluidly type instead of just stopping halfway, but you can do that as well an option they added recently as before when the enemy was killed the word disappeared causing me personally to make a ton more mistakes

# I agree that the game is lacking replay-ability needs more words and more variety with enemies and I think adding bosses could make the game much more interesting. I myself have played for over an hour for a run and it does get boring as eventually levels slow you barely get to type and the weapons take over once you get the magnet where it auto picks up things all you need to do is let your turret for incoming fast enemies and for the slow and shield you just type occasionally.

I can't wait for the game to fully release, so much potential!:steamhappy:
=3 Apr 30, 2024 @ 7:05pm 
uncaught JavaScript exception

TypeError: 'undefined' is not a string
at Text.prototype.updateText (#/game_modules/node.js:350:3)
at Text.prototype.setText (#/game_modules/node.js:307:9)
at UpgradeOption.prototype.setUpgrade (@/scripts/ui/upgradeOption.js:267:4)
at Anonymous function (@/scripts/core/global.js:492:4)
at Array.prototype.forEach (native code)
at global.levelUp (@/scripts/core/global.js:491:3)
at Control.prototype.on_inputCheck (@/scripts/core/control.js:264:11)
at Anonymous function (#/game_modules/task.js:152:6)



about 30 mins into game, maxed out level up options.
=3 May 1, 2024 @ 10:22pm 
uncaught JavaScript exception

TypeError: 'undefined' is not a string
at Text.prototype.updateText (#/game_modules/node.js:350:3)
at Text.prototype.setText (#/game_modules/node.js:307:9)
at UpgradeOption.prototype.setUpgrade (@/scripts/ui/upgradeOption.js:267:4)
at Anonymous function (@/scripts/core/global.js:492:4)
at Array.prototype.forEach (native code)
at global.levelUp (@/scripts/core/global.js:491:3)
at Control.prototype.on_inputCheck (@/scripts/core/control.js:264:11)
at Anonymous function (#/game_modules/task.js:152:6)


Same error again. I think it happens when there are no more level up upgrades to pick from?
XM | Lead developer @ aliasBLACK  [developer] May 3, 2024 @ 7:26pm 
Originally posted by =3:
uncaught JavaScript exception

TypeError: 'undefined' is not a string
at Text.prototype.updateText (#/game_modules/node.js:350:3)
at Text.prototype.setText (#/game_modules/node.js:307:9)
at UpgradeOption.prototype.setUpgrade (@/scripts/ui/upgradeOption.js:267:4)
at Anonymous function (@/scripts/core/global.js:492:4)
at Array.prototype.forEach (native code)
at global.levelUp (@/scripts/core/global.js:491:3)
at Control.prototype.on_inputCheck (@/scripts/core/control.js:264:11)
at Anonymous function (#/game_modules/task.js:152:6)


Same error again. I think it happens when there are no more level up upgrades to pick from?

This should be fixed in the latest update.
spitfire_ch May 10, 2024 @ 1:51pm 
I am not getting an error, but the graphics does not seem to refresh properly. Once I click on New Game, the picture freezes. Clicking on various spots causes various sounds, so I guess the game has actually started in the background, but I don't see anything. Tried in both full screen and window mode.

Edit: Got the reason: Riva Tuner Statistics was the culprit. Once I created an exclusion for NeoSphere.exe, the problem was gone :)
Last edited by spitfire_ch; May 10, 2024 @ 1:54pm
ryan.sumo  [developer] May 11, 2024 @ 1:31am 
glad to see it was sorted! We will add this to known issues.
third_party May 19, 2024 @ 10:15am 
The demo crashed on me, with this message:

uncaught JavaScript exception TypeError: Unable to get property 'getHit' of undefined or null reference at prototype.on_update (@/scripts/turrets/repeater.js:85:7) at EntityRunner.prototype.on_update (@/scripts/core/entityFactory.js:97:4) at EntityTask.prototype.on_update (@/scripts/core/entityFactory.js:65:13) at Anonymous function (#/game_modules/task.js:153:5)

My build had a bunch of blade traps, tesla cannons, and hunters, with upgrades to increase their duration and increase the number of letters that trigger them—I was trying to see if I could cover the map with allies.
third_party May 19, 2024 @ 10:17am 
Oh, by the way, on Mac, the game has rudely created a folder in "Documents" with what I assume are saves and preferences. That sort of thing belongs in the "Application Support" folder, not the "Documents" folder.
< >
Showing 1-15 of 84 comments
Per page: 1530 50