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TypeError: Unable to get property 'weight' of undefined or null reference
at global.weightedRandom (@/scripts/core/global.js:314:4)
at Interface.prototype.showLootUI (@/scripts/core/interface.js:237:3)
at Loot.prototype.activate (@/scripts/pickups/loot.js:45:8)
at Pickup.prototype.expire (@/scripts/pickups/pickup.js:64:93)
at Pickup.prototype.on_update (@/scripts/pickups/pickup.js:59:5)
at Anonymous function (#/game_modules/task.js:153:5)
this happened :)
Error : couldn't open file '~/console.log' in mode 'w+b'
at Logger (#/runtime/logger.js:41:3)
at Console (#/game_modules/console.js:62:3)
at GlyphicaConsole (@/scripts/core/console.js:135:3)
at MyGame (@/scripts/core/main.js:40:3)
Weird thing is that I tried it on an other computer and it worked. (cool game btw)
Just not on my PC
Thanks for playing the demo! :)
We discovered this crash has something to do with antivirus or similar software preventing the game from creating a log file. We've currently disabled the creation of the log file if and when this happens in the latest patch, so it shouldn't crash anymore.
Cheers,
XM
A few ideas / feedback from me:
- Sometimes when I am typing an enemy word and one of my weapons kill the enemy before I can finish typing the word, the enemy disappears but the word stays, its a minor issue but just causes a bit of confusion sometimes.
- In my opinion, the game is lacking replay value, other than trying to beat my current high score, there is not much motivation for me to keep playing. I would like to see maybe some bosses added after the player reach a certain stage/level or maybe the augmentations more overpowered, so the player can get more satisfaction from each replay.
- Lastly, just some quality of life stuff, things like words from enemies coming from the top of the screen show under the enemy. And changing up the typing system, personally, I don't really like, or am just not used to, how typing something wrong causes the whole word to start over, so my idea is just to have a typing box interface, where the users can delete and select the words they type using commonly used commands like ctrl+a or arrows or shift+arrows.
Overall I am really excited about the future of this game, I think it has massive potential, and I cant wait to hear more from you guys!
# the words stay's there so you can type it out even after so you can fluidly type instead of just stopping halfway, but you can do that as well an option they added recently as before when the enemy was killed the word disappeared causing me personally to make a ton more mistakes
# I agree that the game is lacking replay-ability needs more words and more variety with enemies and I think adding bosses could make the game much more interesting. I myself have played for over an hour for a run and it does get boring as eventually levels slow you barely get to type and the weapons take over once you get the magnet where it auto picks up things all you need to do is let your turret for incoming fast enemies and for the slow and shield you just type occasionally.
I can't wait for the game to fully release, so much potential!
TypeError: 'undefined' is not a string
at Text.prototype.updateText (#/game_modules/node.js:350:3)
at Text.prototype.setText (#/game_modules/node.js:307:9)
at UpgradeOption.prototype.setUpgrade (@/scripts/ui/upgradeOption.js:267:4)
at Anonymous function (@/scripts/core/global.js:492:4)
at Array.prototype.forEach (native code)
at global.levelUp (@/scripts/core/global.js:491:3)
at Control.prototype.on_inputCheck (@/scripts/core/control.js:264:11)
at Anonymous function (#/game_modules/task.js:152:6)
about 30 mins into game, maxed out level up options.
TypeError: 'undefined' is not a string
at Text.prototype.updateText (#/game_modules/node.js:350:3)
at Text.prototype.setText (#/game_modules/node.js:307:9)
at UpgradeOption.prototype.setUpgrade (@/scripts/ui/upgradeOption.js:267:4)
at Anonymous function (@/scripts/core/global.js:492:4)
at Array.prototype.forEach (native code)
at global.levelUp (@/scripts/core/global.js:491:3)
at Control.prototype.on_inputCheck (@/scripts/core/control.js:264:11)
at Anonymous function (#/game_modules/task.js:152:6)
Same error again. I think it happens when there are no more level up upgrades to pick from?
This should be fixed in the latest update.
Edit: Got the reason: Riva Tuner Statistics was the culprit. Once I created an exclusion for NeoSphere.exe, the problem was gone :)
My build had a bunch of blade traps, tesla cannons, and hunters, with upgrades to increase their duration and increase the number of letters that trigger them—I was trying to see if I could cover the map with allies.