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// Maus \\
cl_wpn_sway_interp "0"
sensitivity "2.3677777"
zoom_sensitivity_ratio "1.2"
m_rawinput "0"
// Fadenkreuz \\
cl_crosshairsize 2.420000
cl_crosshairthickness "0"
cl_crosshaircolor_r "255" // 0-255 Rotanteil
cl_crosshaircolor_g "0" // 0-255 Gruenanteil
cl_crosshaircolor_b "0" // 0-255 Blauanteil
cl_dynamiccrosshair "0"
cl_legacy_crosshair_recoil "0"
cl_crosshairusealpha "1"
cl_crosshairdot "1"
cl_crosshairspreadscale "0.3"
crosshair "1"
cl_crosshairalpha "255"
// Netsettings \\
rate "21600"
cl_cmdrate "66"
cl_updaterate "66"
cl_interp_ratio "1"
cl_interp "0.0"
cl_lagcompensation "1"
net_chokeloop "0"
cl_smoothtime "0.01"
cl_smooth "0"
cl_resend "1.5"
cl_timeout "999"
net_maxfilesize "16"
net_maxfragments "1492"
cl_pred_optimize "2"
cl_idealpitchscale "0.02"
// Radar \\
cl_radartype "0"
cl_radaralpha "150"
cl_radar_locked "0"
cl_locationalpha "255"
// Net Graph \\
net_graph "1"
net_graphpos "1"
net_graphheight "74"
// Downloads blockieren \\
cl_allowupload "1"
cl_allowdownload "1"
cl_downloadfilter "nosounds"
// Sound \\
snd_surround_speakers "2"
volume "1.0"
snd_musicvolume "0.0"
dsp_slow_cpu "0"
snd_noextraupdate "1"
snd_mixahead "0.1"
// ESL Settings \\
r_skin "0"
mat_yuv "0"
cl_winddir "0"
r_radiosity "4"
cl_windspeed "0"
r_worldlights "2"
mat_debugdepth "0"
net_showevents "0"
mat_norendering "0"
r_drawdetailprops "1"
mat_debugdepthmode "0"
mat_softwarelighting "0"
mat_show_texture_memory_usage "0"
// Grafik \\
cl_c4dynamiclight "1"
cl_detaildist "0"
mat_antialias "0"
fps_max "71"
mat_vsync "0"
mat_forcehardwaresync "0"
mat_monitorgamma "1.6"
mat_reducefillrate "1"
mat_colorcorrection "0"
r_fastzreject "1"
cl_forcepreload "1"
r_3dsky "1"
r_ambientboost "0"
r_dopixelvisibility "0"
mat_texture_limit "-1"
mat_envmaptgasize "16"
mat_envmapsize "32"
r_rootlod "2"
mat_forcemanagedtextureintohardware "1"
mat_clipz "0"
mat_disable_bloom "1"
// Texturen & Oberflaechen \\
mat_forceaniso "0"
mat_trilinear "0"
mat_bumpmap "0"
mat_specular "0"
mat_fastnobump "1"
mat_fastspecular "1"
mat_loadtextures "1"
mat_mipmaptextures "1"
mat_compressedtextures "1"
mat_picmip "2"
r_renderoverlayfragment "0"
r_decal_cullsize "1"
mat_softwareskin "0"
r_drawflecks "0"
mat_texture_list_all "0"
mat_parallaxmap "0"
// Beleuchtung u. Schatten \\
mat_filterlightmaps "0"
mat_hdr_enabled "1"
mat_hdr_level "1"
mat_bloomscale "0"
mat_bloomamount_rate "0"
mat_autoexposure_max "0"
mat_autoexposure_min "0"
muzzleflash_light "1"
r_dynamic "0"
r_maxdlights "0"
r_maxnewsamples "0"
r_minnewsamples "0"
r_maxsampledist "0"
r_occlusion "0"
r_shadows "1"
r_shadowrendertotexture "1"
r_shadowmaxrendered "32"
r_avglight "0"
r_lightstyle "-1"
r_avglightmap "0"
r_lightaverage "0"
r_worldlightmin "0.0002"
r_PhysPropStaticLighting "0"
r_lightcache_numambientsamples "162"
// Wasser rendering \\
r_forcewaterleaf "0"
r_waterforceexpensive "0"
r_waterdrawreflection "0"
r_waterdrawrefraction "0"
r_waterforcereflectentities "0"
r_cheapwaterend "0.1"
r_cheapwaterstart "0"
cl_show_splashes "0"
mat_wateroverlaysize "16"
// Models \\
cl_phys_props_enable "0"
cl_ragdoll_physics_enable "1"
cl_ragdoll_collide "1"
ragdoll_sleepaftertime "3.5"
r_lod "0"
r_teeth "0"
r_flex "0"
r_eyeshift_x "0"
r_eyeshift_y "0"
r_eyeshift_z "0"
r_eyegloss "0"
r_eyemove "0"
r_eyesize "0"
r_eyes "0"
// Objekte, Muell, Spraylogos, u.s.w. \\
cl_drawmonitors "0"
r_drawbatchdecals "1"
r_decals "50"
mp_decals "50"
cl_ejectbrass "0"
r_maxmodeldecal "50"
r_spray_lifetime "1"
r_drawmodeldecals "1"
rope_shake "0"
rope_smooth "0"
rope_subdiv "0"
rope_collide "0"
rope_wind_dist "0"
rope_averagelight "0"
rope_smooth_enlarge "0"
rope_smooth_minwidth "0"
rope_smooth_minalpha "0"
rope_smooth_maxalpha "0"
rope_smooth_maxalphawidth "0"
cl_phys_props_max "0"
r_propsmaxdist "700"
cl_detailfade "200"
func_break_max_pieces "0"
props_break_max_pieces "-1"
props_break_max_pieces_perframe "0"
// Sonstiges \\
cl_showfps "0"
scr_centertime "2"
cl_showtextmsg "1"
spec_scoreboard "0"
hud_saytext_time "12"
cl_autowepswitch "0"
cl_showpluginmessages "0"
hud_fastswitch "1"
gl_clear "0"
cl_spec_mode "1"
violence_hblood "1"
violence_hgibs "1"
violence_ablood "1"
violence_agibs "1"
voice_enable "1"
overview_alpha "1"
overview_health "1"
// Anderes \\
dsp_enhance_stereo "0"
dsp_slow_cpu "1"
fog_enable "0"
mat_ fastspecular "1"
mat_forceaniso "0"
mat_hdr_enabled "0"
mat_picmip "2"
mat_specular "0"
r_rainsimulate "0"
setinfo zb_wantautocashcalling 1
Manche befehle sind alt, das stimmt schon aber vorher hat sie auch ohne probleme funktioniert :|
Ist ne normale FPS cfg... Dachte es würde sich um ein HUD mit vielen cfgs handeln
hab ich auch schon versucht aber wurde leider auch nicht übernommen :D grafik befehle zum beispiel werden nicht übernommen oder model befehle
egal erneut versuchen
Füge deine Befehle dort ein (ans Ende) und speicher die Datei ab. Anschließend setze die Config auf "schreibgeschützt", übernehme es und starte CS:S neu.
So muss es klappen, ansonsten machst Du etwas falsch.
ja danke hat schon so gut wie geklappt alles, nur noch hinbekommen das die models sich nicht hinlegen :D Danke :)) !