Counter-Strike: Source

Counter-Strike: Source

Statistieken weergeven:
create new WAYPOINT for BOTS in custom maps.
i know there is a time, when PODBOT experts can easily made a brand new waypoint by just select points on the map, a truckload of youtube videos are there .

but HOW TO CREATE WAYPOINT in a Counter-Strike: Source for bots?
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lol, what is up with css?
it just randomly started getting active?
Origineel geplaatst door BOT apro:
lol, what is up with css?
it just randomly started getting active?
this comment WONT HELP .
There is a way in game to view and edit the navigation for bots - create a server with the map you want, set sv_cheats 1 then use nav_edit 1 - you should be able to view and modify the nav points and actions (jump points, camping spots, etc..) then turn nav_edit 0 to stop editing

Use nav_save to save the .nav file when finished or the changes will revert
Laatst bewerkt door [N]ebsun; 20 sep 2021 om 22:09
Origineel geplaatst door Nebsun:
There is a way in game to view and edit the navigation for bots - create a server with the map you want, set sv_cheats 1 then use nav_edit 1
THANXX dude, this method is working, but the MESH, and the NEXT level of the same building is STILL not works automaticly, and the commands are soooo confusing .....

the PODBOT waypointing is way more simplier ....

Origineel geplaatst door Nebsun:
- you should be able to view and modify the nav points and actions (jump points, camping spots, etc..)

Sorry dude this is the part is NOT working, not a single NEW area level connected to the ladders ( NOt automatic too ) , so this function is way more complicated to do so , i am confused ...


Origineel geplaatst door Nebsun:
then turn nav_edit 0 to stop editing
Use nav_save to save the .nav file when finished or the changes will revert

Thanxx for the help, but the command need WAY MORE explanation :(
use nav_mark_walkable to mark areas that nav_generate has missed, then do nav_generate again
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Geplaatst op: 20 sep 2021 om 21:46
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