Counter-Strike: Source

Counter-Strike: Source

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UPGRADE CS:S SOURCE ENGINE TO CS:GO'S BRANCH
please i want to map without limitations, Please
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Beiträge 115 von 52
CSGO uses Source 1 just like CSS does. And while CSS originally was released for the 2003/4 version, it eventually migrated to the 2013 version much like other games.
you are right
CS2 uses the Source2 engine, CS:GO doesn't exist anymore
Zuletzt bearbeitet von [N]ebsun; 7. Apr. 2024 um 18:36
Ursprünglich geschrieben von Nebsun:
CS2 uses the Source2 engine, CS:GO doesn't exist anymore
it still exists as a beta option for CS2, but otherwise it's gone...at least legally on PC (PS3 and Xbox 360 has ports of CSGO)
Ok lets stop, calm down, and think about things here.

1) Source is an evolution of the Franchise Couner-Strike. Source is only 1.6 ported to the Source engine.

2) CSGO is a modification of the modification Counter-Strike.

3) CSGO uses Source engine modified heavily, hence the MOD for CSS, CSGO.

4) CSGO2 uses Source 2 engine, which is garbage to be honest. With all kinds of bugged scripted functions. Dual rendering systems eating up substantial CPU / GPU resources. And a lot of bloatware that isnt needed.

5) CSGO can still be played on PC. Via Games List>Game Properties>Beta Tab>csgo_legacy ( thats CSGO ).

6) Source as is, cannot be ported to Source 2. A lot of the engines functions, and commands have changed. ( Amateur Developers at Valve are why. )

7) The only way there will ever be an Evolution of Source. Is if someone ports it themselves. To a newer engine. Hopefully not Source2. As that engine is garbage. And as far as that goes. I am not at liberty to discuss ongoing Development Projects publicly due to NDA.

8) Far as Environment Mapping. You never mapped for Source did you? Hammer 3.x is still out there. So is WorldCraft 3.x. As well as Hammer++. You dont need to use Valves ill thought out, easily exploitable " Workshop ". Not for this game. You fabricate custom models, skins, props, objects, textures. Use em in your map, or game. Dump em in your folder, or the servers... And you are off to the races.
Zuletzt bearbeitet von StealthMode℠™©®; 7. Apr. 2024 um 22:06
YOU 7. Apr. 2024 um 22:26 
i mean like the updated source engine, like around L4D2. It would be nice to map for CS:S with an updated source engine. :D
Ursprünglich geschrieben von empuppy:
i mean like the updated source engine, like around L4D2. It would be nice to map for CS:S with an updated source engine. :D
It was.
Ursprünglich geschrieben von StealthMode:
Ok lets stop, calm down, and think about things here.

1) Source is an evolution of the Franchise Couner-Strike. Source is only 1.6 ported to the Source engine.

2) CSGO is a modification of the modification Counter-Strike.

4) CSGO2 uses Source 2 engine, which is garbage to be honest. With all kinds of bugged scripted functions. Dual rendering systems eating up substantial CPU / GPU resources. And a lot of bloatware that isnt needed.

5) CSGO can still be played on PC. Via Games List>Game Properties>Beta Tab>csgo_legacy ( thats CSGO ).

1) CSS isn't a simple port of 1.6; they changed the physics and gunplay to the point that many people went back to 1.6, until CSGO came along. Many maps and equipment from 1.6 and even some game mode(s) are missing in CSS. Vegas, Siege, and Vertigo to name a few along with Assassination mode and Riot shield.

1a) LMAO a few functions being changed...tell me you know nothing about programming without telling me; Dunning-Kreuger is strong with this troll. Come back when you have the proper evidence from credible sources to prove me wrong, which of course you're never gonna do.

2) CSGO started out as a remaster of CSS for consoles (PS3 and Xbox 360 at the time), but then Valve saw potential in a new CS game altogether, and CSGO was born. Valve worked on the remaster initially with Hidden Path Entertainment, which can easily be verified with a simple internet search. The fact that CSGO has many of the exact same or similarly (but modified) assets from CSS along with commonly known facts further suggests my claims are more true.

2a) You have no credible evidence to back up any of those ridiculous claims that you made so stfu thanks. Idk what drugs you're smoking, but that crap you're bringing up only applies to CS 1.6, HL1, DOTA2, L4D, Portal, Ricochet, DoD, TF2, and other games that did start out as mods. Claiming that CS2 is fradulent is both misinformation and defamation to Valve. You keep bringing up the word "proof" like you know what it means when none of your BS meets the threshold for any kind of proof.

4) Just because your PC might be potato doesn't mean Source 2 is garbage. It's a modern engine that's meant to be able to render graphics/assets far more complex than what Source 1 can ever handle. Source 2 being more balanced in resource utilization, rather than being heavily CPU bound like Source 1 is actually a good thing. Fact is, you keep lying about claims that you took out your freaking ass with no credible evidence to back it up.

4a) Sorry boi, but I don't give a crap that you have 4C/8T CPU @ 3GHZ, 16GB DDR3 RAM, and 1TB SATA SSD; that's been considered low end since 2020, so take the L. You'd need at least 8C/16T CPU @ 4GHZ, 32GB DDR5 RAM, and 2TB NVME SSD in 2024 (along with a dGPU capable of RT and AI) to not have a potato rig. So to conclude, you have a potato rig and it needs to be thrown in the trash because even Chromebooks now run circles around your toaster.

5) Please stop spreading misinformation you clown. DirectX10 was introduced during the Vista days and the latest API from Microsoft for gaming is DirectX12 Ultimate. CS2 supports at least DirectX11 and Vulkan, not DirectX10 and OpenGL or whatever crap you wrote, and can easily be verified by viewing the store page for CS2. CSGO is a modification of CSS turned into its own game...and no, I won't give you evidence because you didn't provide me any for your claims.

5a) False, Source 2 started out development in 2010 and was only made public by 2015. if you don't even know the history that's easily verifiable online, then you should stop playing on PC altogether newb. And no, I won't read any posts you made after the post where I blocked you because you're a filthy troll
Zuletzt bearbeitet von 4K_240hz_MLED; 28. Apr. 2024 um 13:13
Ursprünglich geschrieben von Clancy McFancy:
Ursprünglich geschrieben von empuppy:
i mean like the updated source engine, like around L4D2. It would be nice to map for CS:S with an updated source engine. :D
It was.
Yeah all the OG Source games got ported to the latest version of Source 1 over a decade ago, but Valve being Valve means they're not gonna bother updating the graphics.
Zuletzt bearbeitet von 4K_240hz_MLED; 8. Apr. 2024 um 7:01
Ursprünglich geschrieben von All Hail Dajjal:
Ursprünglich geschrieben von StealthMode:
Ok lets stop, calm down, and think about things here.

1) Source is an evolution of the Franchise Couner-Strike. Source is only 1.6 ported to the Source engine.

2) CSGO is a modification of the modification Counter-Strike.

4) CSGO2 uses Source 2 engine, which is garbage to be honest. With all kinds of bugged scripted functions. Dual rendering systems eating up substantial CPU / GPU resources. And a lot of bloatware that isnt needed.

5) CSGO can still be played on PC. Via Games List>Game Properties>Beta Tab>csgo_legacy ( thats CSGO ).

1) CSS isn't a simple port of 1.6; they changed the physics and gunplay to the point that many people went back to 1.6, until CSGO came along. Many maps and equipment from 1.6 and even some game mode(s) are missing in CSS.

2) CSGO started out as a remaster of CSS for consoles (PS3 and Xbox 360 at the time), but then Valve saw potential in a new CS game altogether, and CSGO was born.

4) Just because your PC might be potato doesn't mean Source 2 is garbage. It's a modern engine that's meant to be able to render graphics/assets far more complex than what Source 1 can ever handle. Source 2 being more balanced in resource utilization, rather than being heavily CPU bound like Source 1 is actually a good thing.

5) Except that all official servers and competitive/casual matchmaking itself is obsolete, so you can either only play offline/local or modded servers.

The word you're looking for is Remake.


also, I will forever complain that source 2 does not work on potatoes. I will.
Forever.
Ursprünglich geschrieben von Clancy McFancy:

The word you're looking for is Remake.

also, I will forever complain that source 2 does not work on potatoes. I will.
Forever.

yeah CSGO is sort of a remake of 1.6 in Source, but not really; as for CSS, i'm not entirely sure that's really a remake either. and also as hardware gets better, what's considered potato changes over time. back then, the specs recommended for Left 4 Dead 2 used to not be low end while minimum for CSS was mid range.

a PC from a decade ago with i7 4790K/FX 9590, GTX 980/R9 290X, 4GB GDDR5 VRAM + 16GB DDR3 SDRAM, and 250GB 2.5" SATA SSD + 1TB 3.5" SATA SSHD is considered a potato now in 2024. you can find Ryzen based Chromebooks with APUs that run circles around the i7 4790K and FX 9590, while the latest iGPUs from AMD (RDNA2-3) and Apple (M1-M3 Pro/Max) surpass the GTX 980 and R9 290X in most metrics.
Zuletzt bearbeitet von 4K_240hz_MLED; 8. Apr. 2024 um 8:55
Hans 8. Apr. 2024 um 10:44 
Counter Strike Source is basically a better thing than a "CSGO" thing.
Ursprünglich geschrieben von Revis Carl:
Counter Strike Source is basically a better thing than a "CSGO" thing.
aside from the rampant cheating, less optimised performance, cartoony graphics, hit registry/tickrate, and microtransactions, how is CSGO worse?
9. Apr. 2024 um 15:01 
+1 for increasing the limits for modders/mappers
But 99.99% of the time it's just a dream! =)

I don't think anyone is working on this game anymore. And for these innovations will have to do a lot of work, I think. Now in CS:S there is another actual problem/vulnerability that allows you to flood the search engine servers trash mirrors/fake servers, on the same IP and many different ports ip:1 ip:2 ip:5000, gives the impression that it is a lot of different servers, but in fact when you connect you redirect to one main server project.... As a person told me that he contacted support, they replied that they know about the problem, but supposedly to fix it needs a lot of work, and I understand there is no one to do it.... This is terribly sad, considering that the game is still sold and valve gets money for it, and not the smallest - 10$, the same cost cs:go, taking into account that they do not even have official servers, they could fix at least this current vulnerability, which prevents the real servers, they are lost in thousands of fake clones / mirrors of unscrupulous server admins. I'll try more myself later to write to support.

Especially doubly offended by the fact that now thanks to discounts and probably presumably due to a sharp increase in system requirements cs2 it is seen that online in css began to grow, and what do newcomers see going into the game? Good game, enough more or less actual graphics, more for laptops / weak and medium PCs, and such negligence of developers allowing to live such gross vulnerabilities, that are killing an already small number of community servers. ='( :whiskeybottle:
This is an interesting conversation.

Ok show of hands.
WONIDs or SHUTUP!

WONID 2116995
Beta Tester
Beta 5.2 Counter-Terrorism Professionals aka Counter-Strike

Who here hung out with Gooseman ( Minh Le ) and Cliffe ( Jesse Cliffe ) helping polish the original game up?

Havok. Is my Pilot from a game known as BZ2.
I was his Commander.
In Blood Angel Corps.
Havok Physics engine was developed by him.

Prior to Havok Physics. There was QUAKE 2 PHYSICS in HL / CS 1.x. As HL was a MOD for Quake 2 originally.

Who here knew Alfred Reynolds?
He was a Pilot in Blood Angel Corps as well.

Who here knows how Steam was made?
Where the original concept came from?
Or what REAKTOR was? ( Not Grid, not Gazelle. REAKTOR. )
Or who named this " Steam " instead of REAKTOR?

How Valve Anti-Cheat got made?
I wrote Eric Smith and suggested they bring the Community Anti-Cheat Devs in house. And make a Valve Anti-Cheat. Sort of like Paladin Anti-Cheat, Cheating Death, or Punkbuster. But in a centrallized location, with a master ban list for all servers. And an easier to update tool.

How CS got ported ( and modded ) for Source.

Eric Smith was originally approached via email a few months after the release of Steam ( Sept 12, 2003 ), HL2 w/ DoD source port.

" E, yall dropped the ball in my opinion. Porting DoD to Source before Valves #1 Blockbuster FPS. Counter-Strike. "

Havoks engine, state of the art at the time. Combined with the new HL2 programming....

We wont go into HL2 Development. Biggest mistake Valve ever made. Was firing those Devs after launch.

Far as All Hail ....
1) CSS is in fact a simple port of legacy Counter-Strike programming. To the Source engine. A few functions were changed. However, not many. env_fountain was replaced with env_reactive most notable change ( WorldCraft/Hammer or Source ).

1A) CSS has modified ANIMATIONS, MODELS, AND ENVIRONMENTS. However, its still the same old legacy maps. And the same old original legacy models, updated for Source. Still the same weapons. Still the same environment types. de, vip, cs...

2) LIES. CSGO started out as a Community made Mod for CSS. CSS randomizer ( anti-aimbot recoil system ) was too hard for CSGO Devs. So they dumbed it down. And made ginormous hitboxes. While adding a lot of bloated crap that wasnt needed. EG: Animated main page, store, non user customizable skins / models, end of match scoreboard changes, matchmaking system, rank & tier system. Thats CSGO. Once the Mod team started Developing, Valve brought them, and the MOD in house. Most of CSGO is leeched programming from other games. From the animated main page, to the end of match scoreboard. The Rank & Tier system. To the matchmaking system.

Ever seen mobile games? Phone & Tablet games?
Yes, eventually they were hoping to port this to mobile ( CSGO ) as well. Same with CSS. ( CSS is ported to mobile illegally btw. Seen it in the store the other day. Counter-Strike Terrorists. )

The key point here is CSGO is a modification of Counter-Strike: Source. Therefore, calling CSGO2 " Counter-Strike 2 " is fraud.

You appear to have skipped #3 in my original post.

4) My PC is not Potato status. LOL. You reveal your true elitist / elitism character flaws. I have an older computer, that I brute forced Win 10 Pro for Workstations on. It is an overclocked machine. With liquid cooling. A laptop, Originally a quad core @ 2.1ghz ( 1.8 locked ). Its now over 3.4 ghz/core. Docked USB gfx. 16gb ram. 1tb ssd.

Fact is, Source modded ( CSGO ) / Source 2. Not optimized for AMD architectures. INTEL Hyper-Threading biased. Another proof of Amateur Developers being hired by VALVe more recently.

No Potatoes here.

5) No, official servers, competitive / scrimmage, casual or otherwise. Are still running just fine in CSS.

And for the record.
Everything right now on Source engine.
Is using Source Developers Kit 2013.
Which has been heavily modified since it originally launched in 2003.

I can even tell you whats wrong in the Source 2 engine.
Development began in 2015.
Microsoft started that proprietary crap with Win 10 / DX10.

This is why Source 2 engine was Developed.
Combining DX10 + Vulkan rendering.
For Windows or Linux PC or other platforms.

And yes, they even have designs on SteamDeck. Which is where CSGO was supposed to be the big breadwinner.

We wont discuss Index failures, or dangers not mentioned related to VR use / abuse.

Far as Clancy McFancy....

CS2 can run on a potato.
Once you recompile it with a different rendering.
Ever run the Workshop " Hammer " model renderer?
Notice how it doesnt add in all of full detail of the game settings?
Even though I dont have a " potato " like you elitist n00blets insinuate.


However, definitively, and ultimately.
The Truth of the Matter is...

CSGO is not a remake of Counter-Strike. Its a MOD.
Its a MODIFICATION of Counter-Strike.

Specifically,
To Wit, CSGO is a MODIFICATION of Counter-Strike: Source.

Stop confusing the two please.
Zuletzt bearbeitet von StealthMode℠™©®; 10. Apr. 2024 um 10:46
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Geschrieben am: 7. Apr. 2024 um 1:33
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