ARK: Survival Ascended

ARK: Survival Ascended

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How to get rid of Cryopod cooldown on server?
Hey! I have my own server for only friends and family, so while we play PVP we do not care about "real" PVP rules. I would like to entirely get rid of the cryopod cooldown and cryosickness, but changing the cryopod cooldown to 0 in my server settings did literally nothing. How can I get rid of it? Thanks in advance!
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I would just use Dino Depot, which fixes most of that. We did run into a problem with Winter Wonderland if you get creatures from Raptor Claus, though, since they come in cryos and not dino balls (needed a cryo fridge, but we've tried making that false, but doesn't seem to have done anything).

Other than that scenario, Dino Depot is just a better experience than regular cryos, unless you are bound and determined to play without any mods.

And the dino pick-up gun is amazing.
We try to play as vanilla as possible beyond some mods that fix stuff that are gamebreaking (like a dino teleporting mod for dinos under the mesh)
OMG Vanilla? That is still possible? :D I cant live without Dino Storage, AutomatikARK and Pullit.
Originally posted by GobboKirk:
https://ark.wiki.gg/wiki/Server_configuration
Ctrl-f: Cryo :)
I had looked at that and thought I set the value to have no cooldown but it doesnt seem to change no matter what number I set it to
(CryopodNerfDuration being the one I mean)
Originally posted by Gloon Queen:
Originally posted by GobboKirk:
https://ark.wiki.gg/wiki/Server_configuration
Ctrl-f: Cryo :)
I had looked at that and thought I set the value to have no cooldown but it doesnt seem to change no matter what number I set it to
(CryopodNerfDuration being the one I mean)
Pretty sure it's "EnableCryopodNerf=True"
Default value: False
Value type: boolean
If True, there is no Cryopod cooldown timer, and creatures do not become unconscious. If this option is set, than EnableCryopodNerf and CryopodNerfIncomingDamageMultPercent must be set as well or they will default to 0.
you can also use the command clearcryosickness while you aim at the creature
There should be some INI settings to keep pods as close to as they were in ASE as possible. I don't think you can get rid of the cooldown entirely, but you can at least use them without a cryofridge nearby
Originally posted by GobboKirk:
Originally posted by Gloon Queen:
I had looked at that and thought I set the value to have no cooldown but it doesnt seem to change no matter what number I set it to
(CryopodNerfDuration being the one I mean)
Pretty sure it's "EnableCryopodNerf=True"
Default value: False
Value type: boolean
If True, there is no Cryopod cooldown timer, and creatures do not become unconscious. If this option is set, than EnableCryopodNerf and CryopodNerfIncomingDamageMultPercent must be set as well or they will default to 0.
I checked and I have it set to true already
Originally posted by Gloon Queen:
Originally posted by GobboKirk:
Pretty sure it's "EnableCryopodNerf=True"
Default value: False
Value type: boolean
If True, there is no Cryopod cooldown timer, and creatures do not become unconscious. If this option is set, than EnableCryopodNerf and CryopodNerfIncomingDamageMultPercent must be set as well or they will default to 0.
I checked and I have it set to true already
Maybe it has changed since the ASE days then.
Might have to look into adding a mod for it I guess.
Something like this maybe:
https://www.curseforge.com/ark-survival-ascended/mods/configurable-cryopods
Haven't tried it myself but should allow you to stay close to vanilla at least.
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Date Posted: Jan 3 @ 9:17am
Posts: 11