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How does an uninstalled mod cause crashing ? Literally non-sensical.
yeah in this game, all it does is remove assets and there aren't any scripts still running trying to pull data like in the bethesda engine so you remove, everything goes with it which is nice and clean
there are still a LOT of mods that add creatures having issues, a lot of updates have already came out in the last 24hrs though, paleoark updated twice, shad's mods have been updated but i think he's working on a fix for animations until the dev kit updates and crysta is workign on updated prehistoric beasts (some are done, the main one PB2 will be tomorrow)
nothing we can fix, nothing the mod authors did wrong, everything is in development and it's just a pain in the ass