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1. don't use stacking mods. They're OK standalone but not with a huge list like this. They tend to be the root cause for menu related crashes. You will need to customize your .ini instead
2. mods that import/spawn Dinos should have top priority in your sort
3. make sure to not combine mods that address one and the same instance. This is specially true in regard to creature and item forms, because the Unreal Engine does not have a way to merge edits for a common Dev Kit form, in real time
4. you use a lot of very outdated mods. Find more up to date replacers. Search Curseforge for active authors and use their stuff instead. The very reason for this: some prominent authors turned their back on ASA and will most likely never return for updates unless ASA meets their image of "quality"
5. there's no valid reason why you use "Alpha Everything" with this set of mods
Your crash log indicates there's an issue with one of the spawned creatures and their specific animation graphs. My guess is one of your mods has outdated graph id's, or two(or more) mods conflict in that regard.
Notice that removing mods won't willy nilly fix all your problems. It will most likely manifest even more issues and produce crashes of different nature. Always make sure to have a refined set of safe/up to date core mods and go with it. Adding new mods is fine. Removing during decent playthrough not! So you will need to start over or cope with increasing number of crashes.
Unfortunately all of this is also true for servers using mods. And this is my guess why so many users experience crashes in multiplayer.
The mod list I provided isn't showing the exact priority, and after tinkering around with removing mods and changing the loading order I'm still met with the same results. It's definitely something that spawns in mountains/grasslands that's been crashing my game due to having animation errors on spawn instance, and I'm having trouble figuring out just what it is. For your third point, what do you mean by that? For fourth, I've switched out outdated mods for updated ones, and finally for your fifth point I use alpha everything as I've changed the difficulty to be very, very high, along with tweaking the stats of wild and tamed dinos to make things harder for myself.
All I need to know is which mod is causing the spawning crash error.
With instance I mean all forms inside the dev kit.
I can't tell you which mod is crashing because your log doesn't say it. So my guess, it's a corrupted animation graph of one of the vanilla Dinos. I guess one of your mods is touching one of the Dinos and wasn't updated, or a mod conflict messes up the Dino.
It looks like you were right about alpha everything, I removed it and so far things are running smoothly! Thank you for your help, and I apologize if I ever came off as rude or anything.