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The only games that "rely" on DLSS/FSR and Frame Generation are games that use those advanced real time lighting and reflections, or maybe the developers are using those features (DLSS/FSR) to allow players with lower end hardware to use new features (Ray Tracing, Etc).
It seems to be that devs are over reliant on these new fancy features.
Maybe ultra realism isn't the way to go.
Also I was talking about the PS4 Remastered release in 2014. "Hence games look good 10 years ago"
Though this pathtracing needs to be set up correctly to look actually this good. And that's where ASA failes a lot. Esp. at areas where lightning is not just the classic global sunlight like aberration, multi-lightsource areas and caves in general.
So yes... pathtracing if objectvly better looking, but just when it's correctly set up. And this setup is much easier with rasterizing.
One reason why every game at this point of technical development needs an option to disable raytracing (without console commands).
It's mandatory part of the devlopment for (not just ark) devs to optimize the pathtracing to a reasonable degree, there are many simplifcations available and those are used even in non-realtime renders as pretty much no one see a difference. They are also available in UE5. As even 4090 can't run the game at 1440p on ultra at stable 60 fps without upscaling/fg it's on wildcard to use the optimizations options UE5 offers and probably even configure them for ark.
Or they say: You already bought it and played more than 2 hours so take our FSR3 implementation and be thankful you get stable 60+ fps with it :D
GPU companies have shifted their focus on A.I
The 5090 will have more powerful upscaling but not in terms of raw power. It will still struggle on native settings.
Look at it as a software upgrade.
Native resolution is not coming back. Upscaling is the future and you better just accept it and move on.
Idk what they're doing but they're doing it wrong.