ARK: Survival Ascended

ARK: Survival Ascended

Statistieken weergeven:
Mod Creatures spawning without the Mods, is there any fix?
Hi! We had some Mod Creatures on our server but we deleted the mod a few weeks ago. But... they are still spawning? (Nitrado Server). How can we fix this? We killed all dinos so many times... but they still spawn all the time.
For example the Deinosuchus or Ceratosaurus.
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1-8 van 8 reacties weergegeven
Deinosuchus and Cerato are now included with the base game. There is a ini line you can add that will block their spawns but i do not know the codes for those two dinos.
Is it the same with Archelon and Xiphactinus?
Re-inst n bloque
Origineel geplaatst door Senyuki:
Is it the same with Archelon and Xiphactinus?

yes, i have no creature mods and both spawn on Center on my server
all the creatures you named so far, are now in the base game and supposed to spawn.
Archelon, Xiphactinus, Deinosuchus and Cerato.
Okay. Thanks guys, i didn't know that.
Yeah just expect to eventually get all of them in the base game eventually.
Origineel geplaatst door Senyuki:
Is it the same with Archelon and Xiphactinus?

Yeah they've been adding in almost every 'additions' creature. We're about to get that big aggressive elephant too.

I'm a long time coder for unofficial, this is the code to disable some of the tames that used to be mods only (make sure to do a wild dino wipe):

PreventDinoTameClassNames="Ceratosaurus_Character_BP_ASA_C"
PreventDinoTameClassNames="DeinosuchusASA_Character_BP_C"
PreventDinoTameClassNames="Xiphactinus_Character_BP_ASA_C"


Only the creatures that were formally the mod additions use the 'ASA' in the code, usually it looks like:

PreventDinoTameClassNames="Ichthyornis_Character_BP_C"
PreventDinoTameClassNames="Pegomastax_Character_BP_C"



We always had seagulls and pegos disabled as they are just a nuisance to everyone.

It's not necessary but you can also disable the ability to tame existing ones, and also the ability to transfer with them if someone already tamed them. It is also possible to leave certain tames in the map, but disable the ability to tame them, leaving them as wild only:

PreventTransferForClassNames="Ceratosaurus_Character_BP_ASA_C"
PreventTransferForClassNames="DeinosuchusASA_Character_BP_C"
PreventTransferForClassNames="Xiphactinus_Character_BP_ASA_C"
PreventDinoTameClassNames="Ceratosaurus_Character_BP_ASA_C"
PreventDinoTameClassNames="DeinosuchusASA_Character_BP_C"
PreventDinoTameClassNames="Xiphactinus_Character_BP_ASA_C"



You can also kill any spawned on the map, tamed or non tamed (though it won't work for creatures in cryopods) with these examples:

cheat DestroyWildDinoClasses "Ceratosaurus_Character_BP_ASA_C" 1
cheat DestroyWildDinoClasses "DeinosuchusASA_Character_BP_C" 1
cheat DestroyWildDinoClasses "Xiphactinus_Character_BP_ASA_C" 1

For example, to delete all currently spawned former mod creatures.
Laatst bewerkt door THE ADORING FAN; 19 mrt om 15:23
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