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allowcavebuildingpve=true: is for the caves where you can find relics
overridestructureplatformprevention=true: i think it allows you to use platforms more freely
pveallowstructuresatsupplydrops=true: just allows loot crates to spawn on your roof inside your base
ok one thing i didn`t know about the red zone now i`m a bulbdog brighter XDDD
klingermartin has a musshroom mod that cleans radiation in an area around it, put that on ur structure and u will be dying less from exposure
This is the area where the huge emitter sits with a very large and long gantry leading eastward away from it... until it gets to an area at the blue zone where it becomes wrecked and twisted downward into the bowels of the map.
None of the known configuration commands seem to make any difference, unless one has been added that I am as of yet unaware of. I'm baffled.
hey dude try this in your gus ini
EnableExtraStructurePreventionVolumes=false
not sure if it works on abs
Good luck
I will cross my fingers for the OP.
Sadly, adding this did not allow building in the Red =(
I have noticed multiple changes from ASE to ASA. Things I could do in ASE but are locked out in ASA. The biggest ball-buster is the "whitelist" for assets on maps. If an asset isn't flagged for a map, you simply cannot spawn it on the map. PERIOD. It could be a blacklist, but the behavior is whitelist to my aging self.
In ASE at the launch of Aberration, I built my first place in that Ancient Device area, up on the upper ledge that runs around it. Now I can't. =(
Someone will hopefully create a mod to cancel that nonsense. =)
Open the Game.ini and add the following line under
[/script/shootergame.shootergamemode]:
bAllowBuildingInNoBuildZone=True
You should be able to build in the red area now.