ARK: Survival Ascended

ARK: Survival Ascended

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Do i understand well the trait (gene) "Fatty" ?
"Gain 0.1 Armor for each point in food",
i just found a tier 1 "fatty", that means that if the creature have 5000 in "Food", by inoculating this gene, it will be the same effect that if we put on it a saddle of 500 armor ? 😲
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Showing 1-6 of 6 comments
saiyuk976 Oct 5, 2024 @ 2:25am 
While I haven't checked, I'd assume it's points spent in the food stat, not the food value.
JB-emmanuel-Zorg Oct 5, 2024 @ 3:20am 
Originally posted by saiyuk976:
While I haven't checked, I'd assume it's points spent in the food stat, not the food value.
That's what i thought and it's simple/frequent to have a creature with a stat of 5000 in food!
MrBishop077 Oct 5, 2024 @ 5:06am 
it is the base stat points and those added by the player that increase the armor. not the '5000' you see.

on creatures each stat has a hidden value, the total of those values = the creatures level.
and those individual stat values have a multiplier for each that then gives the creature the total health/stam/o2 .. value we see in the inventory/stats page.

Some Tek items will show you the stats as will most cryopod and spyglass mods.
when taming take a screenshot of the creatures values and there is a calculator online that will figure out the base stats before taming, but after taming the calculator will not work.

for example i am breeding a cat base level 328.
Hp 51 stam 47 O2 43 Food 51 Wt 60 Att 53+22 + Lvl 1 =328 at birth.
and saving up traits to put on the final mutation.
Athletic, Fatty, Vampiric


I hope ive not said this in a confusing way.

**edit, the Att 53+22 is from 11 mutations on the attack stat, each 1 mutation is 2 points and also 2 base levels at birth.
Last edited by MrBishop077; Oct 5, 2024 @ 5:10am
JB-emmanuel-Zorg Oct 5, 2024 @ 5:14am 
Originally posted by MrBishop077:
it is the base stat points and those added by the player that increase the armor. not the '5000' you see.

on creatures each stat has a hidden value, the total of those values = the creatures level.
and those individual stat values have a multiplier for each that then gives the creature the total health/stam/o2 .. value we see in the inventory/stats page.

Some Tek items will show you the stats as will most cryopod and spyglass mods.
when taming take a screenshot of the creatures values and there is a calculator online that will figure out the base stats before taming, but after taming the calculator will not work.

for example i am breeding a cat base level 328.
Hp 51 stam 47 O2 43 Food 51 Wt 60 Att 53+22 + Lvl 1 =328 at birth.
and saving up traits to put on the final mutation.
Athletic, Fatty, Vampiric


I hope ive not said this in a confusing way.
Ok, i understand... but, in a "general way", if the creature has 5000 in food, just after the taming, it didn't have only 1000 in base stat, before, no? It had a "high" base stat in food, no ?
Last edited by JB-emmanuel-Zorg; Oct 5, 2024 @ 5:23am
MrBishop077 Oct 5, 2024 @ 5:42am 
depends on the creature and the server settings, but yes it could have a good food stat.
In the case of my cat the base 51 points in the food stat is around 8500 food value.
**edit, Fatty 1 might give 5.1 extra armor on my cats.

Also, if you have the bobs tall tales dlc the gene scanner will tell you what the stats are on the baby of non-egg laying tamed creatures (while pregnant).
Last edited by MrBishop077; Oct 5, 2024 @ 2:21pm
JB-emmanuel-Zorg Oct 5, 2024 @ 6:54am 
Originally posted by MrBishop077:
In the case of my cat the base 51 points in the food stat is around 18500 food value.
**edit, Fatty 1 might give 5.1 extra armor on my cats.
I didn't understand before, i understand just right now, tx!
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Date Posted: Oct 5, 2024 @ 2:10am
Posts: 6