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Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000025d1c72e32c
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001cc73f8058c
https://www.youtube.com/watch?v=2YXM4e0r1fU
Also which hardware?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x000001cc73f8058c
CL: 580247
0x00007ffc308ebe2a amdxc64.dll!UnknownFunction []
0x00007ffc308ec0ec amdxc64.dll!UnknownFunction []
0x00007ffc308e4130 amdxc64.dll!UnknownFunction []
0x00007ffc3065792f amdxc64.dll!UnknownFunction []
0x00007ffc30641ebf amdxc64.dll!UnknownFunction []
0x00007ffc30638d40 amdxc64.dll!UnknownFunction []
0x00007ffc301b7ae7 amdxc64.dll!UnknownFunction []
0x00007ffc301d3775 amdxc64.dll!UnknownFunction []
0x00007ffc301bd9fe amdxc64.dll!UnknownFunction []
0x00007ffc3012e8e2 amdxc64.dll!UnknownFunction []
0x00007ffc301362d5 amdxc64.dll!UnknownFunction []
0x00007ffc3011e225 amdxc64.dll!UnknownFunction []
0x00007ffc30120f1b amdxc64.dll!UnknownFunction []
0x00007ffc3014e69c amdxc64.dll!UnknownFunction []
0x00007ffc3014e65c amdxc64.dll!UnknownFunction []
0x00007ffc3014d481 amdxc64.dll!UnknownFunction []
0x00007ffc3011a99d amdxc64.dll!UnknownFunction []
0x00007ffc2f6edc8a amdxc64.dll!UnknownFunction []
0x00007ffc2f6edee5 amdxc64.dll!UnknownFunction []
0x00007ffc2f6e96d3 amdxc64.dll!UnknownFunction []
0x00007ffc2f6e7871 amdxc64.dll!UnknownFunction []
0x00007ffc2f6a0c0f amdxc64.dll!UnknownFunction []
0x00007ffc2f756d40 amdxc64.dll!UnknownFunction []
0x00007ffc2f74f159 amdxc64.dll!UnknownFunction []
0x00007ffbe56007d3 D3D12Core.dll!UnknownFunction []
0x00007ffbe55fb88e D3D12Core.dll!UnknownFunction []
0x00007ffbe555d1f7 D3D12Core.dll!UnknownFunction []
0x00007ffbe5507373 D3D12Core.dll!UnknownFunction []
0x00007ffc88f81eea d3d12.dll!UnknownFunction []
0x00007ffbe5560f57 D3D12Core.dll!UnknownFunction []
0x00007ffbe555fe1c D3D12Core.dll!UnknownFunction []
0x00007ff72005ad97 ArkAscended.exe!CreatePipelineStateWrapper() [C:\j\workspace\Main\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:818]
0x00007ff72005b031 ArkAscended.exe!CreateGraphicsPipelineState() [C:\j\workspace\Main\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:967]
0x00007ff720058ecd ArkAscended.exe!FD3D12PipelineStateCache::OnPSOCreated() [C:\j\workspace\Main\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12PipelineState.cpp:146]
0x00007ff720006ec5 ArkAscended.exe!FD3D12PipelineStateCacheBase::AddToLowLevelCache() [C:\j\workspace\Main\Engine\Source\Runtime\D3D12RHI\Private\D3D12Pipelinestate.cpp:610]
0x00007ff720033923 ArkAscended.exe!FD3D12DynamicRHI::RHICreateGraphicsPipelineState() [C:\j\workspace\Main\Engine\Source\Runtime\D3D12RHI\Private\D3D12State.cpp:595]
0x00007ff72018f15a ArkAscended.exe!FCompilePipelineStateTask::CompilePSO() [C:\j\workspace\Main\Engine\Source\Runtime\RHI\Private\PipelineStateCache.cpp:1821]
0x00007ff720192367 ArkAscended.exe!TGraphTask<FCompilePipelineStateTask>::ExecuteTask() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff71f8cc05a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff71c74988e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff71f8c9825 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff71f8bbd34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff71f8cc3b0 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff71f902564 ArkAscended.exe!FThreadImpl::Run() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff71fa4c036 ArkAscended.exe!FRunnableThreadWin::Run() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff71fa4be8c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [C:\j\workspace\Main\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffcc31f257d KERNEL32.DLL!UnknownFunction []
0x00007ffcc336af28 ntdll.dll!UnknownFunction []
==========
ASA Version 52.5 (CL: 580247)
Memory Used/Avail: 6369MB/♥♥♥♥1MB
Map: Aberration_WP
Game Mode: Client
TimeSeconds: 100000000.831869
UnpausedTimeSeconds: 0.831869
RealTimeSeconds: 5.132222
NPC: 22981
Active NPC: 363
Active NPC Tamed: 0
Hibernated NPC: 0
Stasised NPC: 22618
Players Connected: 33
AL_TAMED_DINOS: 0
AL_PLAYERS: 7
Total Structures: 320
FPS: 2.00
==========
Crash in runnable thread Background Worker #2
amd radoen rx 7900 gre
64 gigs ram
It is not this. Cool tho
Enter this into your console;
r.FidelityFX.FI.Enabled 0
Can load into any single player map first to use the command before loading up aberration.
Will give it a shot, but I can load into other maps fine with solid performance