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LMAO. Who are you to assume you know the opinions of other people? You're delusional if you think, because YOU don't think it's better, means everyone who prefers is are just lying.
I think, from your comments, you don't know how game development works. If you play ANY GAME that allows mods, you quickly understand that new features added are based off mods that are popular. That's how it works in ALL games that allow mods. ALSO, I guess you forgot that ASA allows CONSOLE PLAYERS to now be able to use mods? Something ASE will never do, and is an abandoned wasteland on console.
Lastly, if you notice, every time a cannon map is added to ASA, the player numbers increase in ASA and decrease in ASE. And let's not forgot that ASA will have a cannon map added that ASE will never have.
But, you do you boo....have fun with you're outdated mechanics, no babies to tame, and never finishing the story.
How about take a second to think outside you're basement and consider there are opinions different from your narrow viewed ones?
EDIT: I was right, you don't even own ASA.
After they added Aberration the player count (Steam) is pretty much even between the two.
You need to remember that you can't see player count on console. And the fact that ASA made it possible for console players to use mods has pretty much made ASE on console abandoned,
Also, just like people playing ASE on Steam because they're PC can't handle ASA, the same can be said for people still playing ASE on console.
Sure kiddo. Sure.
And I said I run close to maxed. Not everything maxed. Everything maxed would be pointless because some settings I either dont prefer, or in my preference make the game look worse. I build PCs for a living. If you cant get this game running at a good framerate on a 4090, you either have a massive performance bottleneck, or you have a major software issue.
My settings:
Advanced Graphics: Epic
View Distance: High
Textures: Epic
Post Processing: Epic
General Shadows: Epic
Global Illumination Quality: Epic
Effects Quality: Epic
Foliage Quality: Epic
DLSS: Balanced
Motion Blur: off
Light Bloom: off (causes too many issues)
Light Shafts: On
Fluid and foliage interaction: On
Foliage Interaction Distance: 9
Foliage Interaction Distance Limit: 5
Foostep Particles: On
Foostep Decals: On
Vast majority of the time I get 90+fps with occasional dips into the 80s. There are a few areas on a few maps where things can dip into the high 70s, but that is as low as I have seen it go. Unlike ASE, large bases dont seem to cause any framerate issues which is very nice.
But honestly, they way you talk, I dont believe a word you have to say. Sounds like an empty flex and blind assertions.
To answer the original question, plenty of people do prefer ASA. Some prefer ASE for a variety of reasons. I have some friends that just dont want to start over as one example. But if you have the hardware and dont mind putting up with everything that comes with early access, then IMO ASA is a better game for a whole lot of reasons. Graphics, QOL, balancing, cosmetics, and more.
I won't even bother responding to this low intelligence type of talk after this if all you can do is not understand the facts as they are stated before you don't go typing of forums when you clearly don't understand how games are designed and what it takes to make them and as a fyi the the fact it takes them this long to make the game stable is so bad, 100% considering when literally we have new GPU 50 Series coming around the corner and not to mention they rather go for dirty money tac tics to people like you pay into to carry on this type of behaviour, sure you can have a pc which is not put together correctly or a pc with not good specs but to sit here and make it that majority don't buy it cause of the constant crashing frame problems and only till now was AMD frame gen implemented pretty low in my books, but if you want to enjoy this game sure by all means do so with ever you want, but at the end of the day their is a solid reason why people much prefer ASE over ASA.
back when ark SE release on unreal engine 4.26
before the game came out of beta unreal engine 4.60 came out that introduced multithread support
ark went to update the engine and had to backtrack after months of work due to all the massive bugs glitches and hacks they ran into
asa runs on a new engine that has multithread support. you can now render in 5000 trees 5000 plants and 5000 dinos all at once with HLOD all at over 60fps on a 2080ti
i cant even get 5fps on ase in a base as 1 core will max out and destroy your experience
asa is really optimized compared to all new games that are even comming out