ARK: Survival Ascended

ARK: Survival Ascended

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nutzyskwerl 16/out./2024 às 15:36
2
Ridiculous updating procedure still
Again, Snail Games is at it. Releasing a 400 mb update that causes my game to reinstall the 143 gig's that it's become. There's never a Changelog or update notes. (still can't tame YI-ling or Titanosaur, Cosmo is very difficult...). I'm not a "Sheeple" I refuse to join the Masses on social media, So what are they changing all the time? Why can't they tell us on STEAM where the game is hosted? Can't the dev's figure out how to post an update that doesn't require 45 minutes of reinstall/ "patching" or even tell us what has changed. I can't wrap my head around it.
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Exibindo comentários 1622 de 22
Jagger 17/out./2024 às 0:26 
Escrito originalmente por JB-emmanuel-Zorg:
I have a SSD Nvme 2.0, 400 Gb of free space on it and the update (download is fast)+ auto reorganization (relatively slow) of the files take 25 minutes, each time for me.

Same here, update speed is good, but reorganization take a moment to finish
graphite747 17/out./2024 às 1:46 
Everyone's on the patch, and yeah it's a clunky method they seem to be using.. but why can't you tame a Yi-Ling? There's a trick to it, for sure, but I've tamed several and it got much easier once I figured out how to do it. First thing is you need a mount with you that can wreck everything living anywhere near where you're going to tame it, and plenty along the way if you need to kite it a ways. It has ADHD and will get easily distracted. Next before you start you need to pick the spot for your trap (term used loosely, it's more of a shark cage to protect you than a trap for the yi-ling). It has to be as close to flat over an area the size of the orbits it will fly around you when aggro'd as possible, and you'll have to clear ALL the trees, rocks etc around it so there's nothing for it to bump into, or even for it to fly low enough over that it triggers the land and run at you mechanic (or the grapple to the cliff/tree behavior). Basically you're trying to keep it just high enough off the ground during the whole tame that it never lands, which is absolutely possible. Right on the beach by the river works well, the water's about as flat as it gets on Ab and it won't land in the water. You just need to be as far from cliffs as possible. For the trap/cage itself, build a couple pillars up, then snap 4 ceilings into a 2x2 with all four meeting in the middle over the pillar. Wrap the 2x2 in door frames 2 high, the regular width full height style. Run a couple sloped roofs down as your entry/exit point whichever side is most convenient based on the surroundings, and then wrap a skirt of ramps around the rest, it only needs to be one ramp coming down off each outer edge, not all the way to the ground. To finish the trap, seal off below with more door frames coming down off the ones up top, all the way to the ground so it won't get under there during the tame. It doesn't take long when it thinks it can't get to you, is blocked off from a path to you essentially, before it goes into a manic flee the scene kind of exit. I'm guessing you've encountered that one, where it just inexplicably splits off into the distance away from you? Ok that's the setup and all of the most obvious pitfalls explained, now for the taming process itself: it's up to you if you acquire the first 30 feathers outside the trap or while standing in it, I've had luck both ways but it's faster to run around just outside the trap for the first little bit. I usually run up the ramp into the trap in the mid 20s, and just try to keep getting hit through the door frames for the last few before the first divebomb attack, it's safer. Obviously you need biotoxin on your '0' slot in the hotbar, and plant z fruit on any other hotbar slot. After you get a count of 30 feathers stuck in you watch for the telltale red trailers streaking from its wingtips, it's about to divebomb. Stand in the middle of the trap and it can't hit you with the divebomb, so you keep your feather count. Once it dives, it will linger for a second or two on the ramps you built all around, giving you plenty of time to toss the plant z grenade. When it's stunned run up and press 'e' to feed it biotoxin, then immediately go out onto the ramp with it off to the side a bit. You have to do that so it doesn't think it can't reach you, this avoids the ultra-frustrating run away reaction. Let it peck you a bit, lead it back off the ramp if it looks glitched a bit, and as soon as it lifts off to begin feathering you again, get your ass back up the ramp and into the trap. Since you're keeping you feather count above 30 the whole time by avoiding the divebombs directly, it really doesn't take long. It will almost immediately start prepping for the next dive. Once it's unconscious, pop kibble or mutton in and maybe build a gate fence around it to protect it, and you're done.
Última edição por graphite747; 17/out./2024 às 1:48
FeatheryBacon 17/out./2024 às 6:41 
Escrito originalmente por nutzyskwerl:
Again, Snail Games is at it. Releasing a 400 mb update that causes my game to reinstall the 143 gig's that it's become.
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Can't the dev's figure out how to post an update that doesn't require 45 minutes of reinstall/ "patching"
This is just how Steam works (and, as far as I know, always has).
When a game gets updated, Steam copies the existing game files to the download cache, downloads the updated files and installs them onto the copy, then deletes the original game files and moves the copy with the updated files to the original's place.
Then it has to verify the game to make sure it isn't broken.


This is why updating a game requires nearly the same amount of space that the entire game takes up even when it's just like 200MB, and it's why after you finish downloading the update that the progress resets and it looks like it's downloading the entire game.


The only thing that will make this less bad is if they separate the DLC maps from the main game download like they did with ASE. That way you can choose which maps to download and have control over how big the game is on your drive.

At the moment each of the DLC maps has a store page but the license doesn't actually have any files in it because all the DLC files are built into the main game download.
THIS is the real problem.


Escrito originalmente por Unrealtairo:
Hardly any games require a full clone of the previous version + updated version before replacing the g*d d*mn game with the updated version.
You are simply wrong. You just don't notice it because most games don't take up as much size as ARK.
Última edição por FeatheryBacon; 17/out./2024 às 7:06
FeatheryBacon 17/out./2024 às 6:49 
Escrito originalmente por SaeLipa:
The update looks like that because is the way steam handle files, nothing to do with Ark devs, here the game takes 2, 3 minutes every update, maybe you need a better pc or ssd? dont know
This is entirely right. It should take less than 15 minutes even when it's dealing with 140GB if you have a decent NVMe SSD unless your drive is too full or if you're using it externally.
Última edição por FeatheryBacon; 17/out./2024 às 7:07
FeatheryBacon 17/out./2024 às 6:59 
Escrito originalmente por nutzyskwerl:
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There's never a Changelog or update notes. (still can't tame YI-ling or Titanosaur, Cosmo is very difficult...).
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I don't know why you're having problems taming a Yi-Link or Titanosaur, sounds like you're just doing it wrong.
Cosmo is one of easiest tames in the entire game, all you need is 1 chitin in your inventory and some plant Z seeds. If you don't have chitin it won't start the tame, it even says that if you look at the cosmo.

In regards to there not being a changelog, yeah it's ♥♥♥♥♥♥♥ stupid. I absolutely hate when games don't post patch notes or changelogs when they update a game, even more when they post literally nothing about the changes.
The only way to see it is to go to the ARK website or go to the official ARK Discord server.
TemplarW20 17/out./2024 às 8:48 
Escrito originalmente por FeatheryBacon:
This is entirely right. It should take less than 15 minutes even when it's dealing with 140GB if you have a decent NVMe SSD unless your drive is too full or if you're using it externally.
"Drive too full" is a lame excuse when we're talking over a hundred gigs. ARK has no reason to be that large, and the devs from the start of ASE have known and not cared.
FeatheryBacon 17/out./2024 às 9:08 
Escrito originalmente por TemplarW20:
Escrito originalmente por FeatheryBacon:
This is entirely right. It should take less than 15 minutes even when it's dealing with 140GB if you have a decent NVMe SSD unless your drive is too full or if you're using it externally.
"Drive too full" is a lame excuse when we're talking over a hundred gigs. ARK has no reason to be that large, and the devs from the start of ASE have known and not cared.
What do you mean it's a lame excuse? If your drive is very close to full it can perform worse. It's always best to leave something like 10/20% (at least) of your drive free at all times. This isn't something unique to this game, this is just in general.

And what are you talking about it has no reason to be that large? It's a huge game. Conan Exiles is barely smaller than it and that only has assets for 2 maps, not 12. And I don't think any of the DLC assets are even part of the main download for Conan which is worse.
ASE could have been smaller if they had optimised the files better, which they have done with ASA, but obviously it's going to be a big game. What do you expect?
Última edição por FeatheryBacon; 17/out./2024 às 9:21
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