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I3 12100f, 16Gb 3200, RTX 3050 all on high, Textures and Viewdistance on epic.
Volumetrix Clouds and Fog of. FPS on the Island in the 50s, SE in the 70s.
Problem should be at your End. Maybe some wrong Settings in Bios or OS.
Or unnecessary BS running in Background and stealing Performance.
This is purely speculations, because my new RX 7900 XTX don't have any serious issues.
I do agree this game is horribly optimized, I am worried the game is secretly bricking my computer.
Oh luckily I have the whole system tweaked. Don't get me wrong, I am running 60-80 fps in base (that increase to 100-110 when I press backspace, the floating name issue), and running a bit higher outside bases (100-110 fps right now on aberration, with global illumination on).
Do you think upgrading to unreal 5.4/5.5 is going to bring back some performance? This is probably why ark evolved still has a LOT of people. Even an igpu could run ark (evolved) decently on low details.
I thought of that, and I've been looking at benchmarks, sadly the game is still a bit more optimized for nvidia.
What's your frame rate, settings and resolution with the 7900 xtx?
Currenntly playing the game on high but my monitor is when i owned a 2070 super so it don't have Freesync, the resolution is left for desire too which is only 1920x1080p also in game settings the resolution is on 100%
Depending on how much are in the area the FPS can lay around 90-160 FPS WITHOUT frame gen and FSR.
I like my games to be PURE power instead of needing DLSS or FSR to help me.
that has absolutely nothing to do with it. the hardware is perfectly fine. it's not AMDs or Nvidias fault wildcard are hacks that can't code for ♥♥♥♥. throwing raw power at a piece of software only gets you so far.
Sure wildcards aren't the best in terms of optimizing and bugfixing but the hardware is also not as good as they (both nvidia and amd) want us to believe.
Raw Power / Price ratio is dropping at least for the last 10 years and this won't stop. That's not unqiue to GPUs of course but that's where you notice it the most.
That's also why they preize their DLSS and FSR so much. All this WOW ai enhancment stuff to improve the fps (virtually) is just necessary as they are not able to improve the fps by hardware as much as they say.
Moore's law is dead.
I dislike DLSS and FSR because it has made game devs SUPER lazy and imo makes graphics look worse with it on because it is AI that literally make your stuff go.
Same people who complain about AI art and AI taking jobs are also the same people that praise DLSS and FSR for it's AI ability.
I didn't need AI to help me with graphics, 10 years ago i didn't need it, i still don't need it now.
E.g. FSR3 frame generation won't kick in before raw 60 fps. Taken from official FSR3 page from AMD. But FSR3 is not just frame generation but also upscaling.
Additional FSR while usable on almost all GPUs people use nowadays, still needs a up to date gpu to be really effective.
https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html#performance
It would be job of wildcard to make things clear about which ai techniques they set at any time and how to config it. The why would be of course interesting, but is just secondary.
Additional a forced AI "optimizing" (without console or config file changes) is of very low quality. Esp. as different systems and screens react different to ai optimized frames.
Just put it as default graphic settings if you want, but don't hide it under basic unreal engine commands.
more FPS. Also the new Lightrendering in UE5.5 is less demanding then ever.
But i think new payed Content like useless ugly Creatures are more importent for ♥♥♥♥♥♥♥♥.
this game is all cpu and ram
Then you are doing something wrong
UE5 should NOT be CPU hard what so ever.
That is a fundamental problem with how the game logic and maps were originally developed and designed. Although they say "We've redesigned and rebuilt the game from the ground up, and for Day One" and "completely recreated and redesigned the artwork and worlds", the reality is that they mean they have ported their code from UE4 to UE4 and reskinned the textures. Without any doubt they have avoided fixing the core problems and although that would be a lot of work, it would have been accurate according to their own statements. What they say is just marketing nonsense, you should not take that seriously. The false marketing aspect has been said about them for many years already, they are well known to over-promise and under-deliver. They get away with it because of EA and well, they can technically claim that what they said is true, it's just that the truth isn't what you'd expect or have wanted to happen in the first place.
The only performance improvements that they seem to have made to date have come by sacrificing the user or game play experience in one way or another, it's just how it is.
Just an FYI, while MegaLights is a performance boost with even old GPUs, it is still experimental and absolutely not production ready and can lead to some really ugly scenarios. It builds up frame-by-frame like Lumen does so if you're moving about at a decent pace and turning it gets wonky really fast. I can't wait for them to move it to production ready,