ARK: Survival Ascended

ARK: Survival Ascended

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123 Dec 3, 2024 @ 11:10pm
The price of Stutter Engine 5
Was this how ark was supposed to be? When videocards were finally catching up to run Ark S. Evolved decently, now this whole cycle repeats?

I get the need to upgrade, I really do. I went from a rx580 to 1070 to 2060 super to 3080 12gb to a 3090. But even now with such a monster of a videocard (that I luckily paid $300 for it, not the outrageous $2500 from 2021) still can't run this game properly.

Where's the optimization? Where's the promises about the game running smoother with the same hardware? All I see is people with 10x0 series and 20x0 series unable to play the game at all. 3070's have to run the game on low settings, 3090's on medium settings to achieve a decent playable framerate.

The floating names issue, something that we were told was unreal 4.(whatevernumber) issue, still persists. But sure, nerfing tames to 250 mitigates the problem. make it 20 would ya? Fps would spike for sure.
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Showing 1-14 of 14 comments
KOMA Dec 4, 2024 @ 5:20am 
For the weak Version of UE5.2 it runs good. I have seen much worse than this.
I3 12100f, 16Gb 3200, RTX 3050 all on high, Textures and Viewdistance on epic.
Volumetrix Clouds and Fog of. FPS on the Island in the 50s, SE in the 70s.

Problem should be at your End. Maybe some wrong Settings in Bios or OS.
Or unnecessary BS running in Background and stealing Performance.
Unreal engine is owned by epic games or atleast partners with them, which AMD also is a partner with EPIC games so it is high possibility that unreal uses AMD GPU tech.

This is purely speculations, because my new RX 7900 XTX don't have any serious issues.
I do agree this game is horribly optimized, I am worried the game is secretly bricking my computer.
123 Dec 4, 2024 @ 6:48am 
Originally posted by KOMA:
For the weak Version of UE5.2 it runs good. I have seen much worse than this.
I3 12100f, 16Gb 3200, RTX 3050 all on high, Textures and Viewdistance on epic.
Volumetrix Clouds and Fog of. FPS on the Island in the 50s, SE in the 70s.

Problem should be at your End. Maybe some wrong Settings in Bios or OS.
Or unnecessary BS running in Background and stealing Performance.

Oh luckily I have the whole system tweaked. Don't get me wrong, I am running 60-80 fps in base (that increase to 100-110 when I press backspace, the floating name issue), and running a bit higher outside bases (100-110 fps right now on aberration, with global illumination on).
Do you think upgrading to unreal 5.4/5.5 is going to bring back some performance? This is probably why ark evolved still has a LOT of people. Even an igpu could run ark (evolved) decently on low details.


Originally posted by Guest In Disguise:
Unreal engine is owned by epic games or atleast partners with them, which AMD also is a partner with EPIC games so it is high possibility that unreal uses AMD GPU tech.

This is purely speculations, because my new RX 7900 XTX don't have any serious issues.
I do agree this game is horribly optimized, I am worried the game is secretly bricking my computer.

I thought of that, and I've been looking at benchmarks, sadly the game is still a bit more optimized for nvidia.

What's your frame rate, settings and resolution with the 7900 xtx?
Originally posted by 123:
Originally posted by KOMA:
For the weak Version of UE5.2 it runs good. I have seen much worse than this.
I3 12100f, 16Gb 3200, RTX 3050 all on high, Textures and Viewdistance on epic.
Volumetrix Clouds and Fog of. FPS on the Island in the 50s, SE in the 70s.

Problem should be at your End. Maybe some wrong Settings in Bios or OS.
Or unnecessary BS running in Background and stealing Performance.

Oh luckily I have the whole system tweaked. Don't get me wrong, I am running 60-80 fps in base (that increase to 100-110 when I press backspace, the floating name issue), and running a bit higher outside bases (100-110 fps right now on aberration, with global illumination on).
Do you think upgrading to unreal 5.4/5.5 is going to bring back some performance? This is probably why ark evolved still has a LOT of people. Even an igpu could run ark (evolved) decently on low details.


Originally posted by Guest In Disguise:
Unreal engine is owned by epic games or atleast partners with them, which AMD also is a partner with EPIC games so it is high possibility that unreal uses AMD GPU tech.

This is purely speculations, because my new RX 7900 XTX don't have any serious issues.
I do agree this game is horribly optimized, I am worried the game is secretly bricking my computer.

I thought of that, and I've been looking at benchmarks, sadly the game is still a bit more optimized for nvidia.

What's your frame rate, settings and resolution with the 7900 xtx?

Currenntly playing the game on high but my monitor is when i owned a 2070 super so it don't have Freesync, the resolution is left for desire too which is only 1920x1080p also in game settings the resolution is on 100%

Depending on how much are in the area the FPS can lay around 90-160 FPS WITHOUT frame gen and FSR.

I like my games to be PURE power instead of needing DLSS or FSR to help me.
Last edited by Guest In Disguise; Dec 4, 2024 @ 7:21am
Anndy578 Dec 4, 2024 @ 7:49am 
Originally posted by 123:
When videocards were finally catching up?

that has absolutely nothing to do with it. the hardware is perfectly fine. it's not AMDs or Nvidias fault wildcard are hacks that can't code for ♥♥♥♥. throwing raw power at a piece of software only gets you so far.
Serious Dec 4, 2024 @ 8:28am 
It's both hardware and software.
Sure wildcards aren't the best in terms of optimizing and bugfixing but the hardware is also not as good as they (both nvidia and amd) want us to believe.
Raw Power / Price ratio is dropping at least for the last 10 years and this won't stop. That's not unqiue to GPUs of course but that's where you notice it the most.
That's also why they preize their DLSS and FSR so much. All this WOW ai enhancment stuff to improve the fps (virtually) is just necessary as they are not able to improve the fps by hardware as much as they say.

Moore's law is dead.
Originally posted by Serious:
It's both hardware and software.
Sure wildcards aren't the best in terms of optimizing and bugfixing but the hardware is also not as good as they (both nvidia and amd) want us to believe.
Raw Power / Price ratio is dropping at least for the last 10 years and this won't stop. That's not unqiue to GPUs of course but that's where you notice it the most.
That's also why they preize their DLSS and FSR so much. All this WOW ai enhancment stuff to improve the fps (virtually) is just necessary as they are not able to improve the fps by hardware as much as they say.

Moore's law is dead.

I dislike DLSS and FSR because it has made game devs SUPER lazy and imo makes graphics look worse with it on because it is AI that literally make your stuff go.

Same people who complain about AI art and AI taking jobs are also the same people that praise DLSS and FSR for it's AI ability.

I didn't need AI to help me with graphics, 10 years ago i didn't need it, i still don't need it now.
Last edited by Guest In Disguise; Dec 4, 2024 @ 9:05am
Serious Dec 4, 2024 @ 9:30am 
I actually don't dislike FG in general, but it's (like always with AI) important to understand when do use it and how.
E.g. FSR3 frame generation won't kick in before raw 60 fps. Taken from official FSR3 page from AMD. But FSR3 is not just frame generation but also upscaling.
Additional FSR while usable on almost all GPUs people use nowadays, still needs a up to date gpu to be really effective.
https://www.amd.com/en/products/graphics/technologies/fidelityfx/super-resolution.html#performance

It would be job of wildcard to make things clear about which ai techniques they set at any time and how to config it. The why would be of course interesting, but is just secondary.
Additional a forced AI "optimizing" (without console or config file changes) is of very low quality. Esp. as different systems and screens react different to ai optimized frames.
Just put it as default graphic settings if you want, but don't hide it under basic unreal engine commands.
KOMA Dec 4, 2024 @ 8:45pm 
I have seen in other Games that switching from UE5.2 to 5.4 can give arround 25-30%
more FPS. Also the new Lightrendering in UE5.5 is less demanding then ever.
But i think new payed Content like useless ugly Creatures are more importent for ♥♥♥♥♥♥♥♥.
i got a solid 60fps @ 1440p on 2080ti with framegen off
this game is all cpu and ram
Originally posted by ᑕᖇOᗯᗷᗩᖇƧƬЯӨПG:
i got a solid 60fps @ 1440p on 2080ti with framegen off
this game is all cpu and ram

Then you are doing something wrong :secretweapon_hoi:

UE5 should NOT be CPU hard what so ever.
Last edited by Guest In Disguise; Dec 5, 2024 @ 3:08am
Want To Tree Dec 6, 2024 @ 12:05am 
Unless you're willing to use frame generation (which literally sucks as you're introducing latency/delay), I think the game just does not do well period. It was (ASE) poorly optimised, it is still (ASA) poorly optimised.

That is a fundamental problem with how the game logic and maps were originally developed and designed. Although they say "We've redesigned and rebuilt the game from the ground up, and for Day One" and "completely recreated and redesigned the artwork and worlds", the reality is that they mean they have ported their code from UE4 to UE4 and reskinned the textures. Without any doubt they have avoided fixing the core problems and although that would be a lot of work, it would have been accurate according to their own statements. What they say is just marketing nonsense, you should not take that seriously. The false marketing aspect has been said about them for many years already, they are well known to over-promise and under-deliver. They get away with it because of EA and well, they can technically claim that what they said is true, it's just that the truth isn't what you'd expect or have wanted to happen in the first place.

The only performance improvements that they seem to have made to date have come by sacrificing the user or game play experience in one way or another, it's just how it is.
Steel Dec 10, 2024 @ 4:28am 
Oh ♥♥♥♥, another bunch of bullshitters with 2070 RTX, who play this game at 90-160 fps, do you even understand what kind of nonsense you idiots are talking about? What generation are you playing without, you idiot, when FRS 3, which provides this generation, has been forcibly enabled in the game for 3 months already. I, ♥♥♥♥♥♥♥, on my 3090 Ti loaded at 99% and consuming 420 W of energy, get from 45 to 80 fps on the beach at epic settings in 2k resolution with FSR 3 GENERATION. How the earth carries you, ♥♥♥♥♥♥♥ storytellers. Freezes in this game during the first passage of the area and any contact with new objects, because the compilation of shaders on this ♥♥♥♥♥♥ up engine occurs in real time and until all the shaders are compiled, and for this you need to run or fly around the entire map, in a couple of hours, you will have periodic freezes, at the beginning of the game, when you just install new drivers, the first couple of minutes, you will have a slide show
axenation Dec 10, 2024 @ 8:26am 
Originally posted by KOMA:
I have seen in other Games that switching from UE5.2 to 5.4 can give arround 25-30%
more FPS. Also the new Lightrendering in UE5.5 is less demanding then ever.
But i think new payed Content like useless ugly Creatures are more importent for ♥♥♥♥♥♥♥♥.

Just an FYI, while MegaLights is a performance boost with even old GPUs, it is still experimental and absolutely not production ready and can lead to some really ugly scenarios. It builds up frame-by-frame like Lumen does so if you're moving about at a decent pace and turning it gets wonky really fast. I can't wait for them to move it to production ready,
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Date Posted: Dec 3, 2024 @ 11:10pm
Posts: 14