Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But what is the purpose of red zones ? I really would like to understand ....
I play survival games only at Permadeath (either as a native game mode or as a self-imposed restriction). The only way to play such games for me, otherwise it all have no sense at all :)
So, when I'm playing the game, is there any guide, ARK-pedia, help screen, UI tooltips that explain (at least in bare minimum) these attributes and conditions ? Or this game intentionally does not provide this information for player ? At the moment it looks like a bug for me when I hover mouse over the "Fortitude" attribute in UI and see no tooltip about what this "Fortitude" is for. What is the point to hide this information from the player ? Really, is it add some depth to the game experience ? (and I think no, it does not)
I'm a solo player looking for good [challenging] PVE exploration & adventuring vibe. This is why I was asking here in a first place: I really like to explore the game (as a set of game world + game mechanics) on my own, trials & errors. But game should at least explain the basics (and it seems ARK does not do this ?). I really don't like it when one need to google to play the game, this breaks the immersion for me in a very harsh way.
Bear in mind that status effects still have no in game description, but things like fortitude will.
2. Difficulty is just level scaling, which to me adds nothing of value if you raise it.
If you're playing on default settings (not single player mode), that's already hard mode because the devs balanced everything around having a large active tribe to do everything in a group all the time and babysit tames that take several hours. Building also takes a long time on default rates.
Personally I prefer to lower the difficulty because most weapons like primitive turrets and explosives are weak at best on the default difficulty and have no way of getting their damage boosted without mods.
Lowering the difficulty makes them actually viable.
Depending on how you configure it, when you die, you can configure it to let you keep whatever you had on you or lose everything you had. Dino's will remain where you were, even when YOU respawn either back at base or at a Spawn point. That Dino may then be killed by whatever killed YOU, or it may get away... You may prefer playing Single Player, but going into a PvE Server with another player will give you some basics of the game. If you don't like that, then go over to You Tube and watch some videos of people playing ASA to get an idea of what you want to do. There are a number of You Tubers who play to teach and will advise on things like prioritization of stats, taming Dinos, Dinos to target, etc.