ARK: Survival Ascended

ARK: Survival Ascended

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lag?
quick question before i drop 1,5k hours into this, are there these lags, only ark players know what i mean. for example you have to aim somewhere different for an arrow to hit even if the dino is barely moving,

i dont know the term for it, but does this ark also have that problem?
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Showing 1-12 of 12 comments
dagger Apr 27 @ 12:45pm 
Official and private Nitrado rental servers are prone to lag.

Privately hosted dedicated servers (private owned hardware not rental servers) can be lag free if the hardware is quality.

I am a private server hoster and know this personally.

This was also the case with ARK Survival Evolved.
Last edited by dagger; Apr 27 @ 12:46pm
i found out what i meant, its rubberbanding, you shoot the animal but the hit doesnt register

my question is does ascended have it too
dagger Apr 27 @ 12:51pm 
Yes. Rubber banding is low server side fps due to the server CPU causing latency.

Most people who have not hosted privately do not see the backend server things and just call it lag.

Most servers will have it (hosted through Nitrado) - my server does not have it since I physically own the server hardware and self host it on gigabit fiber.
Last edited by dagger; Apr 27 @ 12:57pm
yeah it plays exactly like old ark, all the old lag and rubberbanding you are used to, its all there and it feels exactly the same
Yep lag and random high pings continue like they did in evolved, its their servers again.
dagger Apr 27 @ 3:08pm 
The best recommendation I would say is to find a good privately hosted (not with Nitrado) community cluster that matches your play style and settings. (PVP, PVE, vanilla to boosted rates, mods, etc)

This is identical with how ARK SE was besides server hosting taking 2-3x the CPU and RAM to host. Community servers were good but officials and Nitrado hosted servers were rough.
no it doesnt matter how good the server is that issue will always be in ark, and i was just wondering if the same issue is in ascended, wich apparently it is
dagger Apr 27 @ 3:52pm 
Originally posted by Twitch.tv/Okingo:
no it doesnt matter how good the server is that issue will always be in ark, and i was just wondering if the same issue is in ascended, wich apparently it is
This will always happen on rented bad servers with Nitrado or over taxed private servers.

This rubber banding 100% does not happen on my cluster since I host very high end hardware (purchased in March 2024 for $28,000). I have had multiple community members also state that rubber banding does not occur on my servers. I monitor the server side FPS with scripts that show the rubber banding is not occurring due to maintaining 25-30 (30 FPS is the default max cap) server FPS with players online.

I also am running high end 15,000+ MB/s NVME storage rated for data centers which minimizes rubber banding during world saves.
Last edited by dagger; Apr 27 @ 3:53pm
Originally posted by dagger:
Originally posted by Twitch.tv/Okingo:
no it doesnt matter how good the server is that issue will always be in ark, and i was just wondering if the same issue is in ascended, wich apparently it is
This will always happen on rented bad servers with Nitrado or over taxed private servers.

This rubber banding 100% does not happen on my cluster since I host very high end hardware (purchased in March 2024 for $28,000). I have had multiple community members also state that rubber banding does not occur on my servers. I monitor the server side FPS with scripts that show the rubber banding is not occurring due to maintaining 25-30 (30 FPS is the default max cap) server FPS with players online.

I also am running high end 15,000+ MB/s NVME storage rated for data centers which minimizes rubber banding during world saves.
Well besides investing my yearly McDonald’s budget, what would you say is a suitable target hardware spec wise?
dagger Apr 27 @ 5:32pm 
It ultimately depends on how many players you expect. Each player increases the RAM used per map and CPU usage.

I would target 2 physical cores / 4 threads (logical cores) per map at a minimum with as close to 4 ghz as possible and 10-15 GB of ram per map. NVME is recommended for storage but SSD will work.

https://ark.wiki.gg/wiki/Dedicated_server_setup

Keep in mind you will want some cores and 8GB of ram unused for the operating system... I would target 64 GB of ram at a minimum if you want to host 3-4 maps.
Last edited by dagger; Apr 27 @ 5:38pm
I’ve been thinking about getting something refurbished with dual Xeon Gold 6154.
Currently we’re hosting on a vps that has 90Gb ddr4 and 12 cores at 2.6 ghz. For 20 players at peak it’s been sufficient with almost no lag hosting 4-5 maps. I’ve noticed though when running the servers as background processes they consume far less memory with seamingly no difference in performance or functionality. I also use a powershell script for bringing any that may crash, back up as background processes.
dagger Apr 27 @ 9:02pm 
Originally posted by Automatic12pro:
I’ve been thinking about getting something refurbished with dual Xeon Gold 6154.
Currently we’re hosting on a vps that has 90Gb ddr4 and 12 cores at 2.6 ghz. For 20 players at peak it’s been sufficient with almost no lag hosting 4-5 maps. I’ve noticed though when running the servers as background processes they consume far less memory with seamingly no difference in performance or functionality. I also use a powershell script for bringing any that may crash, back up as background processes.

If you are looking to keep costs down another option is to pickup a used 3rd generation 32 or 64 core Threadripper for higher clocks and about 10-15% faster single core performance (game servers prefer single core performance). You would also save some power over time since 6154s are 200 watts per CPU vs a 280 watt threadripper.

I went the opposite spectrum with Dual AMD Epyc 9474Fs (48 core - Zen 4 - same generation as Ryzen 7000 series) with 1,536 GB of DDR5 ECC RAM.
Last edited by dagger; Apr 27 @ 9:05pm
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Date Posted: Apr 27 @ 12:37pm
Posts: 12