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Privately hosted dedicated servers (private owned hardware not rental servers) can be lag free if the hardware is quality.
I am a private server hoster and know this personally.
This was also the case with ARK Survival Evolved.
my question is does ascended have it too
Most people who have not hosted privately do not see the backend server things and just call it lag.
Most servers will have it (hosted through Nitrado) - my server does not have it since I physically own the server hardware and self host it on gigabit fiber.
This is identical with how ARK SE was besides server hosting taking 2-3x the CPU and RAM to host. Community servers were good but officials and Nitrado hosted servers were rough.
This rubber banding 100% does not happen on my cluster since I host very high end hardware (purchased in March 2024 for $28,000). I have had multiple community members also state that rubber banding does not occur on my servers. I monitor the server side FPS with scripts that show the rubber banding is not occurring due to maintaining 25-30 (30 FPS is the default max cap) server FPS with players online.
I also am running high end 15,000+ MB/s NVME storage rated for data centers which minimizes rubber banding during world saves.
I would target 2 physical cores / 4 threads (logical cores) per map at a minimum with as close to 4 ghz as possible and 10-15 GB of ram per map. NVME is recommended for storage but SSD will work.
https://ark.wiki.gg/wiki/Dedicated_server_setup
Keep in mind you will want some cores and 8GB of ram unused for the operating system... I would target 64 GB of ram at a minimum if you want to host 3-4 maps.
Currently we’re hosting on a vps that has 90Gb ddr4 and 12 cores at 2.6 ghz. For 20 players at peak it’s been sufficient with almost no lag hosting 4-5 maps. I’ve noticed though when running the servers as background processes they consume far less memory with seamingly no difference in performance or functionality. I also use a powershell script for bringing any that may crash, back up as background processes.
If you are looking to keep costs down another option is to pickup a used 3rd generation 32 or 64 core Threadripper for higher clocks and about 10-15% faster single core performance (game servers prefer single core performance). You would also save some power over time since 6154s are 200 watts per CPU vs a 280 watt threadripper.
I went the opposite spectrum with Dual AMD Epyc 9474Fs (48 core - Zen 4 - same generation as Ryzen 7000 series) with 1,536 GB of DDR5 ECC RAM.