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Its a Remake
Unreal Engine 5 overhaul with Nanite, Lumen, and NVIDIA's RTXDI
Cross-platform multiplayer
Cross-platform modding
Dynamic water using FluidNinja
Interactive foliage
Cutscenes
Unreal Engine 5 performance gains: instanced rendering (higher performance when drawing large bases), threaded server networking, and UE's custom physics engine
Dynamic navigation mesh and creature path-finding overhaul
Updated mini-map (pan, zoom, pings, etc – similar to the TSotF mini-map)
New third-person camera (with the option to opt out)
Directional sprinting and walking
Ping system
Gamepad cursor
Chibi slot and skins tab
Nvidia DLSS Support
Photo Mode
Dino/baby management QoL
Wild babies
Snap point improvements (new snaps, logic improvements)
Character creation & customization improvements
Tek Binoculars rework
An updated control scheme on controller
New gameplay balance.
The Movement Speed Status has been removed from official servers, but may be enabled elsewhere.
Mutations change, now have a separate meter from level points.
Supply Crates loot table rework.
Carcharodontosaurus and Rhyniognatha dossiers now are on The Island map.
Overall menu rework.
New menu icons.
New photo mode.
Better map.
Better dino tracker.
Configurable third person camera distance.
Quick-inventory feature.
Changing ammunition with the weapon in hand mechanic.
Complete construction rework.
Improved the process of picking-up and demolishing structures.
Decreased the number of construction engrams, allowing the player to modify, for example, a wall to be a door frame.
Electrical Generator no longer require cables, instead wirelessly powering any electric or gasoline-dependent appliance within a certain radius.
Any Appliance that previously required Gasoline, such as the Fabricator, may also be powered by the generator.
Tek Generator now gives power to the Tek Replicator.
All crafting stations now has "Wireless" resource pulling option that uses resources from all the Tek Dedicated Storages nearby.
Chemistry Bench now only requires electricity.
Tree Sap Tap now produces Sap respecting the server stack multiplier (30 by default).
Irrigation now only requires an intake pipe, wirelessly irrigating within a fixed radius, which can be extended to a certain area by placing a reservoir.
Stone Fireplace now can cook meat.
Toilet now spoils all meat inside its inventory whenever a player flushes.
Seeds now have a spoil timer equivalent to their respective berry.
GPS, Compass and Transponder Node removed, replaced with the upgraded map and dino tracking features.
Torch now can be placed on the belt height of the player.
Electronic Binoculars rework, now they're called Tek Binoculars and shows complete information about the target.
Because Movement Speed is no longer improvable by levelling the stat, all creatures do not increase the speed stat neither wild nor tamed.
Occasionally, wild babies may be found with their respective parents, and may be claimed by slaying or taming the parents.
Oviraptor rework, now it auto-collects Eggs that it has in range.
Dung Beetle rework, now it auto-collects Feces that it has in range.
Onyc now has a new land mechanic and their corresponding animations.
you re wasting all the fun in this game by giving you everything but how to make a stupid understand he s stupid...
My sweet summer child...
Especially the one that mentions how the devs repeatedly lied about what this "game" was. Funnily enough in the direction of scamming more and more money out of players.
But despite UE 5 it (apparently) runs like ♥♥♥♥♥♥♥♥, because the devs are lazy and bad and still haven't learned how to actually code.
Astonished.
ROFL alot of this was in ASE mods that WC/Snail just incorporated into ASA.... Nice try though.
You also left out the consistent crashes, the terrible servers, the paid for mods, the new P2W adventure packs. . . . it goes one and on. Good thing you left out all of that BS.