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Een vertaalprobleem melden
Pyromane represents a sea change in Ark: Survival Ascended. Instead of adding any kind of challenge to the game, it's gone full accessible and RMTs its own dinos.
One of the easiest survival titles in the genre is now unquestionably the easiest. The only challenge left in this game is keeping your eyes open and trying to find enough to do to avoid going AFK.
And that's only the PvE side. Doesn't the bulk of PvP in this game happen in caves? That $5 dino's one hell of a caver, ain't it.
I'm sure that's coincidental though. Right?
In a few months when it's not just one $5 dino, it's not 6 x $5 each dinos all running around everyone's map and the pop up every other encounter with "you need to buy this animals seperately"
What will you be saying at that time?
You would be fine if playing pokemon, and after fighting that pokemon in the wild a pop up comes up saying "we will take you to the nintendo store so you can buy the ability to try to catch this pokemon"
Before you didn't have MTX.
- Now you have paid mods/skins/dlc.
Before you were paying for a map/creatures/engrams (surely you could argue it was p2w, but you got your money worth) that was their only revenue stream for the most part.
For example how much time/resources would take them to create new creatures, engrams and whole map compared to just 1 creature and put a tag on it?
Now you get low effort cash grab with little to no thought put into it.
-Example 1 it can damage fire wyverns.
-Example 2 you could ride it while in shoulder pet size
Do you honestly believe this thing was properly tested and not rushed out of the gates last second just to be released with center?
Why people like you can't understand its not about the 5$.
Why can't you see the writing on the wall, what it actually means?
ASA is nothing but a gateway platform to shove you as much crap they can produce with lowest effort and maximum profit margins.
They did very little to fix current game issues which are known since ASE, but we get more paid optional "content", like how obvious it has to be for you to see it.
That's without including brand new issues, they are doing the bare minimum for this game.
Well, I have not looked at his videos in a very long time. So I went and looked now at what he's been up to. For the past few months, I see a mix of content for various games including ARK and none of these ARK videos seem to be based on negative aspects of the game.
So I looked at his post history, he barely posts in the discussions and from what I can tell, the few posts that exist are more to do with basic issues or frustrating aspects that he has encountered in the game.
I am failing to see this "audacity to complain about every little thing this game does" or how "he uses every chance he gets to complain about a company trying to make money from their game".
If you're appalled by his comment to the OP:
Then I don't know what to say to you other than that there seem to be a lot of people who feel the same way about the OP post (the internet is quite literally full of bots), the introduction of this DLC, the general direction of the game or simply this specific company in general.
Either way, I think that you're over reacting to his post. Just because he happens to be a (relatively successful) content creator who also happens to makes videos about Ark, it somehow means that he should only hold a saintly opinion to anything surrounding the game or what exactly is it that you are trying to imply there?
This is going to be a hard truth, but the world is not full of rose petals, perfume and chocolates. Nothing in this world that is perfect, humans are the worst.
Personally though, I would rate this big noob as being a 1/10 in terms of toxicity when compared to the majority of people who create content for this game, I also think that a lot of what you have said just boils down to personal bias given your own opinion of the game.
Along the lines of Steves post on this, it is the slippery slope that is the real issue with this thing.
It start's with one p2w micro-transaction type DLC creature.
If that goes well, then, there will be just be more of them.
The real problem that I foresee is who can actually say that it will stop at the level of individual DLC creatures?
Because the sales went well, the next thing you know there will be individual DLCs for stronger weapon and armor items in the game. Why stop there when there can also be individual DLCs for stronger structure pieces too. Heck, all going well, what about cloud storage fees for more slots in Ark data uploads. You want that perfect level breeding tame, well you can now buy it. But hey, forget all that, if you really want to win the game just pay for PvP immunity and get a duration based god bubble.
Wait till the other developers see that it works, then every other survival game will be stock standard with these types of paid features.
I mean realistically, where does it even end?
I do see your point and I can concur with yeah if we let this get out of hand. However it is fair to consider that even if there was what, like 6x of these and that only being 30 dollars. The game does need to sustain itself somehow, even if this isnt the proper way to do it. If they added cool skins to the game that we could buy that would certainly be a better alternative, a dino that you have to buy to use is kind of cringe. And only reason I would think they would be doing this is due to bob tall tales or the premium mods not making a sufficient amount of income to help sustain further development of the game.
However seeing as tho in the past ark essentially made its money post initial game sale with dlc, which was like 30$ for a new map, a few new dinos, and a few new items to throw into the pool of things. Seeing as such, scorched earth added like, some new structures that did w/e, wyvern which was p2w meta, the camel thing which is w/e, flamethrower and whip which were p2w meta, mantis which was meh for a substantial amount of time till a very much later dlc. Effectively the old dlc was just a p2w bundle. Now that there are effectively no more purchases post buying the game for many players, there is really no sustainable income for people running the meta on official.
Once again I am not saying I am a huge fan for their decision, my issue is people being unconstructive and not really pushing towards a goal of improvement.
Stop being a ♥♥♥♥♥♥
Yeah I can follow and understand what you are saying, however, the dlc is incredibly cheap, and may lack substance compared to the ase dlcs, as those consisted of maps dinos items, but those were also 4x the cost around, depending on location of residence. I personally think this was probably more tested the the center map itself honestly. The devs are honestly given a choice, they either wait to release stuff till its fleshed out(they have rarely done this, could be for whatever reason, one could also figure that this community have a bad habit of complaining about any little delay possible, or just a habit of complain alot in general) or that they just push it out and fix it in motion(as in motion they are able to get a better understanding of where the object is in use, based upon mass player use or unuse, and what they need to do to fix it.) it is ark after all, people find ways to break the game with something that has been widely known for working for a while. I had already found a bug that causes the center to crash, but the likelyhood that a gametester would find it may not be nearly as easy for them to find.
as for the very little to fix the game, I will have to wholeheartedly disagree with you for that one. The only reason I feel this way is because I have noticed numerous major strides from studio wc and what they have done on asa, that I havent seen in quite a long time, I remember how they used to be the sit around and do nothing group. But now Ive noticed that they actually work on patching issues as fast as they can, they have more dedicated people doing administration and moderation on official, they have good work with the patch team.
basically, as long as the new dino bs isnt a super consistent every week thing, where this effectively turns into an appstore game, it should be fine.
And while that's true with previous DLC (I love the managarmr but the managarmr should have never existed), it wasn't a hard paywall. Purchasers were early enjoyers and got access to much more for the coin they were paying. Plus, they could share the spoils with their tribe. That's important in larger tribes. Not everyone's got the money. That used to be one of the charms of this game. It didn't demand too much of your wallet in order to keep up -- just your time. I got all of that in the world.
I mean, imagine valuing every dino at $5 each. That'd be absurd, even for a gacha game.
But the biggest issue is that this is the end for any kind of hope of this game ever becoming any kind of challenge again. This is an accessibility move, pure and simple. Creatures like this are designed specifically to allow a player to pay to overcome a given challenge (in this case, fire damage without all of the drawbacks of a fire wyvern -- I'm waiting for the first Dragon clear with it, and lava cave what? Now it's just cave). The promo video makes no attempt to hide this:
https://store.steampowered.com/app/2972680/ARK_Fantastic_Tames__Pyromane/
"Buy this! Fear nothing from other players! Run over fire! Make carchas look like jerks! Order NOW NOW NOW!"
Actually, no. That's tied for biggest issue. Also taking top spot is the cashshaming.
https://steamcommunity.com/profiles/76561198251425764/recommended/2972680/
Anyone cashshaming over Ark is the biggest of losers. End of story.
the problem is that they add separate dlc for creatures