ARK: Survival Ascended

ARK: Survival Ascended

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stacking mutations, beginner first time
hatched a raptor that got a random mutation in oxygen (of all things).
So in super spyglass it shows as 3/2/0 in the oxygen stat.
And 0 mutations from father, 1 mutation from mother.

hatched another that didnt have any visible mutation (the center number -> 1/0/0)
but said it had 1 mutation from father, 0 mutations from mother.

so mated those 2, so that the baby had the oxygen stat 3/2/0
And 1 mutation from father, 1 mutation from mother.

trying to stack that oxygen stat, kept breeding them, so the latest one I have is still 3/2/0 in oxygen,
And says 4 mutations from mother, 2 mutations from father.

need some explaination on whats happening with those 'mutations from maternal/paternal' VS the visible center number in 3/2/0
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Showing 1-5 of 5 comments
Silent Violence Jun 3, 2024 @ 5:08am 
Breeding pair must be the same level, just breed them till you get a male mutation, then swap the male with the mutated male. If you have a female mutation let it breed with the clean male till you got a male with the same mutation.
Smurff-a-thon2k Jun 3, 2024 @ 6:36am 
Originally posted by Silent Violence:
Breeding pair must be the same level, just breed them till you get a male mutation, then swap the male with the mutated male. If you have a female mutation let it breed with the clean male till you got a male with the same mutation.

Thats a hard rule?
I thought everyone said that just because it was more convenient for the numbers.
Of the hundreds of guides out there no one makes that and so many other things clear
Raeji Jun 3, 2024 @ 6:43am 
Originally posted by Silent Violence:
Breeding pair must be the same level, just breed them till you get a male mutation, then swap the male with the mutated male. If you have a female mutation let it breed with the clean male till you got a male with the same mutation.
This is what I've went by since early ASE
Originally posted by Smurff-a-thon2k:
Originally posted by Silent Violence:
Breeding pair must be the same level, just breed them till you get a male mutation, then swap the male with the mutated male. If you have a female mutation let it breed with the clean male till you got a male with the same mutation.

Thats a hard rule?
I thought everyone said that just because it was more convenient for the numbers.
Of the hundreds of guides out there no one makes that and so many other things clear

In ASA, you don't technically need to do this. Mutations in ASE were based off of wild levels. HP mutation on a 30HP rex -> 32HP. Same stats are easier for numbers and definitely needed for something like boss rex line or lines where you are optimizing outside of mutations.

ASA's mutations are separated. 30HP -> 1 HP mutation -> 30 + 2. This can be transferred between lines, for example, if you get a rex with 45HP you can breed into your mutation line and get 45 + 2 HP.

This is why you see three numbers in ASA vs 2 in ASE. Wild levels - Mutations - Tamed levels. One of the best changes because you're no longer hard-locked into your stats.

EDIT: For clarification, same stats are mostly used for two things: to tell when a creature has a mutation and to get the best stats together on a male/female combo. If you have a spyglass mod, the first is completely irrelevant.
Last edited by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲; Jun 3, 2024 @ 7:37am
Smurff-a-thon2k Jun 3, 2024 @ 8:02am 
Originally posted by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲:
Originally posted by Smurff-a-thon2k:

Thats a hard rule?
I thought everyone said that just because it was more convenient for the numbers.
Of the hundreds of guides out there no one makes that and so many other things clear

In ASA, you don't technically need to do this. Mutations in ASE were based off of wild levels. HP mutation on a 30HP rex -> 32HP. Same stats are easier for numbers and definitely needed for something like boss rex line or lines where you are optimizing outside of mutations.

ASA's mutations are separated. 30HP -> 1 HP mutation -> 30 + 2. This can be transferred between lines, for example, if you get a rex with 45HP you can breed into your mutation line and get 45 + 2 HP.

This is why you see three numbers in ASA vs 2 in ASE. Wild levels - Mutations - Tamed levels. One of the best changes because you're no longer hard-locked into your stats.

EDIT: For clarification, same stats are mostly used for two things: to tell when a creature has a mutation and to get the best stats together on a male/female combo. If you have a spyglass mod, the first is completely irrelevant.

Thanks, it seems like none of the guides out there just give simple examples like you did.
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Date Posted: Jun 3, 2024 @ 4:35am
Posts: 5