Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was wondering if that would help.. but since you input your own stats on dododex, is there a way to know what the stat cap is? like how many points can be in a stat?
Before people would write down the stats of the dino and go to the wiki or dododex and input it manually to see what the base levels are.
Also, the max level in a stat for a 224 dino is 223. There is a non-zero chance all levels go into the same stat for every levelup before adding any domestic levels(invested from xp), but statistically unlikely.
Whats nice about ASA vs ASE is now you can start working on mutations for your line, but if you happen to find a wild dino, tame it, and it has a higher base stat, you can incorporate that and still keep mutations.
I know about the ASA mutations being able to be incorporated into the line, if you find better base stats... although incorporating it is still a bit of a pain (but not as much as starting over)
but I didnt think there was even a possibility of 223 points going into a single stat? I thought there was a cap of like 53 points or something for each stat? I know on ASE when I had spawned dinos into the game to test stats... I spawned 100s and 100s of them and never got anything over 50 something, I dont think its possible.