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Mods are not the entire problem, thou they certainly contribute to higher ram utilization. The real problem seems to be due to some threshold of ram capacity over let's guesstimate roughly 8500 MB...and I have 64GB of that stuff but it does not care. If I load in a map and the ram use for the game reaches like 9500 or 10500MB, it will crash instantly.
I did some tricks to mitigate the problem. Works about 6/10 maybe even 7/10 times without a crash on map start which means no crashes later on so far...at least for my 1 hour of testing.
There's probably a memory leak some where. Maybe I just have bad ram, but I doubt that. Idk... I wish I was a game dev so I can understand this stuff.