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Attach the debugger now, else press OK to continue.
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000
CL: 476710
0x00007ff7de375483 ArkAscended.exe!FSlateRHIRenderingPolicy::DrawElements() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderingPolicy.cpp:615]
0x00007ff7de36ca83 ArkAscended.exe!RenderSlateBatch() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:989]
0x00007ff7de36da82 ArkAscended.exe!FSlateRHIRenderer::DrawWindow_RenderThread() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:1196]
0x00007ff7de38c831 ArkAscended.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FSlateRHIRenderer::DrawWindows_Private'::`40'::SlateDrawWindowsCommandName,<lambda_bd335fc344b53d12e0b37c2325cab8c3> > >::ExecuteTask() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1315]
0x00007ff7dc9fdb5e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff7dd350b48 ArkAscended.exe!RenderingThreadMain() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:417]
0x00007ff7dd350e83 ArkAscended.exe!FRenderingThread::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
0x00007ff7dcb8a196 ArkAscended.exe!FRunnableThreadWin::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff7dcb89fec ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007fffaf1a257d KERNEL32.DLL!UnknownFunction []
0x00007fffb0b8aa58 ntdll.dll!UnknownFunction []
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
Unhandled Exception: 0x00008000
CL: 476710
0x00007ffcd052567c KERNELBASE.dll!UnknownFunction []
0x00007ff625dc02de ArkAscended.exe!ReportGPUCrash() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1822]
0x00007ff625d69d20 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff62635bbe1 ArkAscended.exe!TerminateOnDeviceRemoved() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:193]
0x00007ff62635c014 ArkAscended.exe!VerifyD3D11Result() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:259]
0x00007ff626351f3d ArkAscended.exe!FD3D11BoundShaderState::FD3D11BoundShaderState() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:285]
0x00007ff6263522f6 ArkAscended.exe!FD3D11DynamicRHI::RHICreateBoundShaderState() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Shaders.cpp:339]
0x00007ff62633fc69 ArkAscended.exe!FD3D11DynamicRHI::RHISetGraphicsPipelineState() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp:108]
0x00007ff62653d2b5 ArkAscended.exe!FRHICommandListBase::Execute() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587]
0x00007ff62653e2e8 ArkAscended.exe!<lambda_e5ade85d47f4eccb3a37d208133dfbea>::operator()() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:799]
0x00007ff62653d2b5 ArkAscended.exe!FRHICommandListBase::Execute() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:587]
0x00007ff62653e807 ArkAscended.exe!FRHICommandListImmediate::ExecuteAndReset() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:921]
0x00007ff626af4fc7 ArkAscended.exe!TRDGLambdaPass<FEmptyShaderParameters,<lambda_a4f4955935e5717a32a2cee20789df4b> >::Execute() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Public\RenderGraphPass.h:614]
0x00007ff626593beb ArkAscended.exe!FRDGBuilder::ExecutePass() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2910]
0x00007ff626590d52 ArkAscended.exe!FRDGBuilder::Execute() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1948]
0x00007ff626fc5a47 ArkAscended.exe!RenderViewFamilies_RenderThread() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Renderer\Private\SceneRendering.cpp:4607]
0x00007ff626fe6721 ArkAscended.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`FRendererModule::BeginRenderingViewFamilies'::`44'::FDrawSceneCommandName,<lambda_c0064db5337d0916fd8873158bf8aedc> > >::ExecuteTask() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
0x00007ff625c4db5e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff6265a0b48 ArkAscended.exe!RenderingThreadMain() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:417]
0x00007ff6265a0e83 ArkAscended.exe!FRenderingThread::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
0x00007ff625dda196 ArkAscended.exe!FRunnableThreadWin::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff625dd9fec ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffcd0f2257d KERNEL32.DLL!UnknownFunction []
0x00007ffcd310aa58 ntdll.dll!UnknownFunction []
Unreal Engine is exiting due to D3D device being lost.
this is the same old ASE crap almost copy pasted to a new drive. if your system is up do date(dx, navidia driver, cpu drivers, MODS ect) running it through gforce may help but not likely. you can also try some of the start up command to turn it into a poly game. good luck, hope they get it sorted soon
The purple rain bug is well known.
When you next log in, do not load your save or singleplayer.
Go to Settings, UI and disable menu transitions. Set the game to Medium Settings. And restart the game. Then try logging into any official server... if you can find with spaces.. once in game, just sit around for 5 mins or so. If the game doesn't crash.. you should generally be fine. If it does.. well either put up with it, refund, wait.. etc.. If it crashes on an official server.. it will in single player as well and probably more often.
as i said this dx issue for Ark is not new. some times with updates you can get it running. some times not. its always been that way.