ARK: Survival Ascended

ARK: Survival Ascended

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AONOSOLA.ch Dec 21, 2023 @ 11:20pm
Unreal Engine is exiting due to D3D device being lost.
after play 1 min. and what error on E:\ <? my pc not have E:\ Drive not drive = not file why error on somthing not have on my pc!?
LowLevelFatalError [File:E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 180]
Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0005 - 'REMOVED')


Unhandled Exception: 0x00008000

CL: 476617
0x00007ffd817b567c KERNELBASE.dll!UnknownFunction []
0x00007ff60d34028e ArkAscended.exe!ReportGPUCrash() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1822]
0x00007ff60d2e9cd0 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff60d8dbae1 ArkAscended.exe!TerminateOnDeviceRemoved() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:193]
0x00007ff60d8dc79f ArkAscended.exe!VerifyD3D11CreateViewResult() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp:419]
0x00007ff60d8d8d3b ArkAscended.exe!FD3D11DynamicRHI::RHICreateUnorderedAccessView() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:113]
0x00007ff60d8d8e2a ArkAscended.exe!FD3D11DynamicRHI::RHICreateUnorderedAccessView_RenderThread() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11UAV.cpp:125]
0x00007ff60a6c0f9f ArkAscended.exe!RHICreateUnorderedAccessView() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RHI\Public\RHICommandList.h:5478]
0x00007ff60daba188 ArkAscended.exe!FRHITextureViewCache::GetOrCreateUAV() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RHI\Private\RHI.cpp:2139]
0x00007ff60db15f0d ArkAscended.exe!FRDGBuilder::InitRHI() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:3794]
0x00007ff60db13cf3 ArkAscended.exe!FRDGBuilder::BeginResourcesRHI() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:2961]
0x00007ff60db104a0 ArkAscended.exe!FRDGBuilder::Execute() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderGraphBuilder.cpp:1801]
0x00007ff60f52c4ec ArkAscended.exe!<lambda_7ac94c6b604a4c35af2a37b1c726cd68>::operator()() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Engine\Private\KismetRenderingLibrary.cpp:1064]
0x00007ff60f594491 ArkAscended.exe!TGraphTask<TEnqueueUniqueRenderCommandType<`UKismetRenderingLibrary::DispatchComputeMaterial'::`35'::DrawComputeMaterialCommandName,<lambda_7ac94c6b604a4c35af2a37b1c726cd68> > >::ExecuteTask() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1315]
0x00007ff60d1cdd5e ArkAscended.exe!FNamedTaskThread::ProcessTasksUntilQuit() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648]
0x00007ff60db209b8 ArkAscended.exe!RenderingThreadMain() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:417]
0x00007ff60db20cf3 ArkAscended.exe!FRenderingThread::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:542]
0x00007ff60d35a146 ArkAscended.exe!FRunnableThreadWin::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff60d359f9c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffd82dd257d KERNEL32.DLL!UnknownFunction []
0x00007ffd83e8aa58 ntdll.dll!UnknownFunction []
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Showing 1-4 of 4 comments
Bregon Dec 21, 2023 @ 11:27pm 
"ark.VertexCountScaling 1" in the console will probably fix this, but you have to enter it every time you run the game. I have to do it too.
udo Dec 21, 2023 @ 11:32pm 
Originally posted by Bregon:
"ark.VertexCountScaling 1" in the console will probably fix this, but you have to enter it every time you run the game. I have to do it too.
in your experience does it eliminate the crashing with that error ?
Last edited by udo; Dec 21, 2023 @ 11:43pm
AONOSOLA.ch Dec 22, 2023 @ 1:29am 
Originally posted by Bregon:
"ark.VertexCountScaling 1" in the console will probably fix this, but you have to enter it every time you run the game. I have to do it too.
thanks but i try to use it and not fix for me
THE CRASHES ARE NOT CAUSED BY THE GAME OR THE GRAPHIC SETTINGS. THEY ARE CAUSED BY SOME MOD INSTALLED ON THE SERVER.

* I uninstalled all the mods and the game is perfect.

* No more errors or crashes.

SUGGESTION:

* Uninstall all the mods and install them one by one until you discover which mod is causing the problem.

* If you try to access a server with mods installed, inform the administrator and tell him to uninstall all the mods and install them one by one until you discover which mod is causing the problem.
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Showing 1-4 of 4 comments
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Date Posted: Dec 21, 2023 @ 11:20pm
Posts: 4