ARK: Survival Ascended

ARK: Survival Ascended

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Game Breaking Bug: Babies Not Eating!
So, it seems, that the recent update broke something in our tribe's babies. Namely, they refuse to eat. And because of that, they are dying.

Also, I am using "baby" as an universal term here, this bugs is affecting all stages of growing up.

Now, this is not happening in all babies. Some, are eating, while, some are not.

And some, are not getting food even if force fed. My friends says "it is almost as if the food stat is stuck at zero." And by that, I think he means the "max" food stat for the baby creature.
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Showing 1-15 of 17 comments
HeavyG Dec 21, 2023 @ 8:35pm 
Since the 33.11 update today, I hatched and raised two baby carnos. Not saying that you are not having a bug. Just saying that it's not universal as I literally hatched and raised babies today. They ate off of their inventory and then off of the trough.
Forger of Souls Dec 21, 2023 @ 8:52pm 
Originally posted by HeavyG:
Since the 33.11 update today, I hatched and raised two baby carnos. Not saying that you are not having a bug. Just saying that it's not universal as I literally hatched and raised babies today. They ate off of their inventory and then off of the trough.

I literally stated myself that it is not universal. "Now, this is not happening in all babies. Some, are eating, while, some are not."

Third paragraph, first sentence.

But, yeah, it first happened to my Rex, it starved to death despite being a Juvenile and literally right next to a feeding trough full with meat. Got back, the feeding trough was half full still and the Rex had starved to death. After a roll back, it was still doing bad. Losing food way to fast compared to what it should. After force feeding it and leaving meat in it's inventory, it has seem to stabilized.

But, we had also lost two other babies due to not eating. And they are still not eating, even after a roll back. There two being our own carnos. So, they are currently in cryopods till we figure things out.
Last edited by Forger of Souls; Dec 21, 2023 @ 8:57pm
HeavyG Dec 21, 2023 @ 9:23pm 
Originally posted by Forger of Souls:
Originally posted by HeavyG:
Since the 33.11 update today, I hatched and raised two baby carnos. Not saying that you are not having a bug. Just saying that it's not universal as I literally hatched and raised babies today. They ate off of their inventory and then off of the trough.

I literally stated myself that it is not universal. "Now, this is not happening in all babies. Some, are eating, while, some are not."

Third paragraph, first sentence.

But, yeah, it first happened to my Rex, it starved to death despite being a Juvenile and literally right next to a feeding trough full with meat. Got back, the feeding trough was half full still and the Rex had starved to death. After a roll back, it was still doing bad. Losing food way to fast compared to what it should. After force feeding it and leaving meat in it's inventory, it has seem to stabilized.

But, we had also lost two other babies due to not eating. And they are still not eating, even after a roll back. There two being our own carnos. So, they are currently in cryopods till we figure things out.

I'll hatch a few more eggs and breed a few mammals and see if it replicates.
MrBishop077 Dec 21, 2023 @ 9:26pm 
If it is not eating, try putting it in a cryopod or uploading it into the Obelisk and then download it or throw the pod and see if it starts eating again.
Cilidric Dec 21, 2023 @ 10:48pm 
is your in game time frozen? mine is wondering if thats related
Seiko Dec 21, 2023 @ 11:21pm 
Some guys on our unofficial server had an issue like this a while back so I don't think it's anything to do with the new updates.
The closest we could work out was that the newest 2 food troughs they placed were glitched in some way as all the meat in them had gone rotten and had not been eaten.

Might be worth just destroying the food troughs and placing new ones as that's what they had to do.
Forger of Souls Dec 22, 2023 @ 12:05am 
Originally posted by MrBishop077:
If it is not eating, try putting it in a cryopod or uploading it into the Obelisk and then download it or throw the pod and see if it starts eating again.

Well, as we had put them in cryopods, I will talk to my friend and see what he thinks about trying to see if that fixed them.

Originally posted by codyclouds:
is your in game time frozen? mine is wondering if thats related

Our in game time is not frozen. My friend does not like using command codes, or "cheating", more or less. So, he tends to leave that stuff alone. He also likes leaving things at the base levels.

Originally posted by Seiko:
Some guys on our unofficial server had an issue like this a while back so I don't think it's anything to do with the new updates.
The closest we could work out was that the newest 2 food troughs they placed were glitched in some way as all the meat in them had gone rotten and had not been eaten.

Might be worth just destroying the food troughs and placing new ones as that's what they had to do.

Hm...that is something to think. Though, this only started after the recent update, the troughs were already down before that, and other creatures are eating just fine from them. But, I'll bring it up with my friend and see what he thinks.

Update: After losing a Terror Bird that had an inventory full of meat, we kept an eye on some new babies...and saw the problem.

Basically, while online, the babies were not eating while in statis, that is, out of render range of a player.

Their "Last Ate" status was close to 20 minutes, so I ran back, and the SECOND I got in render range...they ate.
Last edited by Forger of Souls; Dec 25, 2023 @ 8:22pm
Forger of Souls Jan 2, 2024 @ 10:35am 
Update: After much observation, and many starving babies that should not have starved as they had food. Me and my friends came to a conclusion on what could be possibly the cause.

For, this bug was happening way more often when there was two or more babies of the same species in stasis when everyone was offline. Simply put, we concluded that there is a bug in the programming that causes the server to get confused by babies of the same species and decides to have one scarf down food for both of them instead of both eating food, even if the food is coming from the other's inventory. This causes one to not eat and starve to death, which confuses the server again, causing it to kill all babies of that species.

That is what we concluded from our observations.

The only dino we had that starved to death despite having food in it's inventory that did not have any other babies of the same species in the area was my baby Rex. But, after rolling the server back, I observed my rex and found, that for some odd reason, it's food was draining quicker than normal and was eating slower than would allow it to survive. Force fed it to the point that it would not starve to death. So, that is something else to watch for. Force feed your babies folks.
Last edited by Forger of Souls; Jan 2, 2024 @ 10:35am
Scheneighnay Jan 2, 2024 @ 10:44am 
I've noticed they sometimes lose the feeding trough icon, but I just throw stacks of food in their inventory now
wildbill Jan 2, 2024 @ 10:45am 
Sounds like this is your own server. You should check all the settings. Some settings that have the word multiplier often work the opposite of what you might expect.

For instance, DinoCharacterFoodDrainMultiplier. If you increase this value from default of 1.0 to 2.0, then wild dinos you are taming, will eat more food and get hungry faster. This isn't the one affecting your babies, but is just an example.

I think BabyFoodConsumptionSpeedMultiplier is the one you want to check. This should be 1.0. I've actually no idea what happens if you change this value. If you don't know, don't change it :steamhappy:
Forger of Souls Jan 2, 2024 @ 2:07pm 
Originally posted by wildbill:
Sounds like this is your own server. You should check all the settings. Some settings that have the word multiplier often work the opposite of what you might expect.

For instance, DinoCharacterFoodDrainMultiplier. If you increase this value from default of 1.0 to 2.0, then wild dinos you are taming, will eat more food and get hungry faster. This isn't the one affecting your babies, but is just an example.

I think BabyFoodConsumptionSpeedMultiplier is the one you want to check. This should be 1.0. I've actually no idea what happens if you change this value. If you don't know, don't change it :steamhappy:

This is a rented server, so, yes, it is our server. As for the settings. They are all standard, none were touched or changed.

So, yes, BabyFoodConsumptionSpeedMultiplier is already at 1.
Martin Jan 2, 2024 @ 2:09pm 
I agree with wildbill.. in this thread at least.. we're not having problems feeding babies on our private server.

Either with traditional troughs or tek troughs..or food in belly inv.
Last edited by Martin; Jan 2, 2024 @ 2:10pm
wildbill Jan 2, 2024 @ 2:33pm 
Originally posted by Forger of Souls:
Originally posted by wildbill:
Sounds like this is your own server. You should check all the settings. Some settings that have the word multiplier often work the opposite of what you might expect.

For instance, DinoCharacterFoodDrainMultiplier. If you increase this value from default of 1.0 to 2.0, then wild dinos you are taming, will eat more food and get hungry faster. This isn't the one affecting your babies, but is just an example.

I think BabyFoodConsumptionSpeedMultiplier is the one you want to check. This should be 1.0. I've actually no idea what happens if you change this value. If you don't know, don't change it :steamhappy:

This is a rented server, so, yes, it is our server. As for the settings. They are all standard, none were touched or changed.

So, yes, BabyFoodConsumptionSpeedMultiplier is already at 1.

Have you had this server since the first couple of weeks of the game? The default settings had a few bugs in them (that are hopefully now fixed). Not sure if one of them could cause this problem, but it doesn't sound like it, since it was working fine.

I've no other ideas.
Scheneighnay Jan 2, 2024 @ 5:09pm 
The gigantopithicus I just let mature over the day looks like either it just hit adulthood the instant before I checked on it, which is unlikely, or it hadn't been eating at all.

Its food and health were both almost nothing.

Again I've observed that when a baby advances a growth stage, it might lose its ability to see troughs until it's moved. But this one also had a stack of berries still in its inventory while almost dead.
Last edited by Scheneighnay; Jan 2, 2024 @ 5:12pm
Forger of Souls Jan 2, 2024 @ 9:29pm 
Originally posted by wildbill:
Originally posted by Forger of Souls:

This is a rented server, so, yes, it is our server. As for the settings. They are all standard, none were touched or changed.

So, yes, BabyFoodConsumptionSpeedMultiplier is already at 1.

Have you had this server since the first couple of weeks of the game? The default settings had a few bugs in them (that are hopefully now fixed). Not sure if one of them could cause this problem, but it doesn't sound like it, since it was working fine.

I've no other ideas.

Yeah, we had the server since it's launch more or less.

Originally posted by Scheneighnay:
The gigantopithicus I just let mature over the day looks like either it just hit adulthood the instant before I checked on it, which is unlikely, or it hadn't been eating at all.

Its food and health were both almost nothing.

Again I've observed that when a baby advances a growth stage, it might lose its ability to see troughs until it's moved. But this one also had a stack of berries still in its inventory while almost dead.

Hm..that will have to be something to look after. Thanks for the info.
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Date Posted: Dec 21, 2023 @ 8:31pm
Posts: 17