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CurrentQueue.Fence.D3DFence->GetCompletedValue() failed
at E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:939
with error DXGI_ERROR_DEVICE_REMOVED with Reason: DXGI_ERROR_DEVICE_HUNG
Unhandled Exception: 0x00008000
CL: 452494
0x00007ffe8bd3cf19 KERNELBASE.dll!UnknownFunction []
0x00007ff7a218618e ArkAscended.exe!ReportGPUCrash() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsPlatformCrashContext.cpp:1815]
0x00007ff7a212f6d0 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff7a27a6cb6 ArkAscended.exe!D3D12RHI::VerifyD3D12Result() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:873]
0x00007ff7a279354e ArkAscended.exe!<lambda_2d90cd58dc19a284fc0d7980d5a4ca06>::operator()() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:943]
0x00007ff7a2783e89 ArkAscended.exe!FD3D12DynamicRHI::ForEachQueue() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12RHIPrivate.h:385]
0x00007ff7a2793450 ArkAscended.exe!FD3D12DynamicRHI::ProcessInterruptQueue() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:1093]
0x00007ff7a27905ff ArkAscended.exe!FD3D12Thread::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:83]
0x00007ff7a21a0046 ArkAscended.exe!FRunnableThreadWin::Run() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff7a219fe9c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\dave_WC-PURPLERAIN_NVidia\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffe8d7e7344 KERNEL32.DLL!UnknownFunction []
0x00007ffe8e0026b1 ntdll.dll!UnknownFunction []
There is no crash file. System just reboots or crashes and turns off.
I was monitoring the system from TM to see if it was CPU or GPU. It just rebooted. 5x in the last hour. Checked Windows settings, Nvidia settings, changed all of the in game settings to low. The game allowed me to load in for a few minutes and then crashed.
Looking at the patch notes, they merged the Xbox build yesterday. I am wondering if that is causing this. Waiting for other on the server to DM.
Any ideas what else to check?
Well I look right in the games files where the crash files are safed. I'll try to see if there is an error message hiding but I doubt that. Thanks!
The client is freezing, not the server. This is not a Singleplayer issue. Please only responses that actually have something to do with analyzing the issue and not "game is not optimized yet" brambling. The game is running absolutely fine until it freezes.
Where did I say single player? I get these issues on a private nitrado server
You were implying single player hosting to me by talking about server side memory leaks, which would have nothing to do with my issue as I am not hosting it on my pc.
Again please stop making comments that aren't referring to the issue of freezes. There are more than enough threads about actual crashes, optimization and co..
were you ever able to find a solution to this? im having the same problem now exactly what you described to a T. spoken to a ton of different people and no help at all