Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
All these new partnerships must have Wildcard forgetting about the one partnership that got it anywhere to begin with -- its partnership with us.
o_O
Come on, man.
This breaks the game completely and doesn't let you advance, and as always Wild card doesn't say anything, we don't even know if they will fix it or we won't be able to advance further in their game due to a basic design flaw.
Why the hell does PvE need to have platform dinos/rafts count 19 against the cap if even one thing is built on it? If the issue is "because some fun person would tame their limit of platform dinos and build a bunch of mobile bases" then PlatformDinoLimit=15 or some ♥♥♥♥.
We got almost 200 slots sitting with just 9 dead rafts that people built day 1 and left when they found better servers.
That is quite arguably a design flaw.
Hear! Hear! We need limits on bases/structures/tames per tribe. Let tribes have 1 land base, 1 tree platform, 1 raft and 1 underwater base and a cap on total structures to prevent all those Ftards from cluttering the map with pillars and/or foundations. As for dinos a cap on tames on the map of say 100. will make people think twice what they keep (at least until cryos come out)