Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 726]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader (frequency 3)
CL: 451632
0x00007ffb6675565c KERNELBASE.dll!UnknownFunction []
0x00007ff644254697 ArkAscended.exe!FWindowsErrorOutputDevice::Serialize() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:91]
0x00007ff644202590 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff644a7d191 ArkAscended.exe!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:726]
0x00007ff64123483a ArkAscended.exe!FShaderMapResource::GetShader() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Public\Shader.h:367]
0x00007ff644ee08a1 ArkAscended.exe!FMinimalBoundShaderStateInput::AsBoundShaderState() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:185]
0x00007ff644ee0a09 ArkAscended.exe!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:326]
0x00007ff644f3be7e ArkAscended.exe!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<FMeshDecalsVS,FMeshDecalsPS,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader> >() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:251]
0x00007ff6455f3fc3 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers<RuntimeVirtualTexture::FMaterialPolicy_BaseColorNormalRoughness>() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:879]
0x00007ff6455d5451 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:935]
0x00007ff64652cc9f ArkAscended.exe!FMaterialShaderMap::CollectPSOs() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2685]
0x00007ff6467684f8 ArkAscended.exe!FMaterialPSOPrecacheCollectionTask::DoTask() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:401]
0x00007ff6467810d7 ArkAscended.exe!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff6440f5e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff6411e768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff6440f35e7 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff6440e5b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff6440f6190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff64412c0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff644272f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff644272d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffb68e8257d KERNEL32.DLL!UnknownFunction []
0x00007ffb6920aa58 ntdll.dll!UnknownFunction []
Crash in runnable thread Background Worker #19
Attach the debugger now, else press OK to continue.
LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 726]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader (frequency 0)
CL: 451632
0x00007ffb6675565c KERNELBASE.dll!UnknownFunction []
0x00007ff65df94697 ArkAscended.exe!FWindowsErrorOutputDevice::Serialize() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:91]
0x00007ff65df42590 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff65e7bd191 ArkAscended.exe!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:726]
0x00007ff65af7483a ArkAscended.exe!FShaderMapResource::GetShader() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Public\Shader.h:367]
0x00007ff65ec208ef ArkAscended.exe!FMinimalBoundShaderStateInput::AsBoundShaderState() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:192]
0x00007ff65ec20a09 ArkAscended.exe!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:326]
0x00007ff65ec7be7e ArkAscended.exe!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<FMeshDecalsVS,FMeshDecalsPS,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader> >() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:251]
0x00007ff65f333da9 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers<RuntimeVirtualTexture::FMaterialPolicy_BaseColor>() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:879]
0x00007ff65f315427 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:934]
0x00007ff66026cc9f ArkAscended.exe!FMaterialShaderMap::CollectPSOs() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2685]
0x00007ff6604a84f8 ArkAscended.exe!FMaterialPSOPrecacheCollectionTask::DoTask() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:401]
0x00007ff6604c10d7 ArkAscended.exe!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff65de35e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff65af2768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff65de335e7 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff65de25b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff65de36190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff65de6c0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff65dfb2f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff65dfb2d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffb68e8257d KERNEL32.DLL!UnknownFunction []
0x00007ffb6920aa58 ntdll.dll!UnknownFunction []
Turn off Foliage & Fluid Interaction. I use '-useallcores' as a launch option as well. The way foliage interacts will look like ♥♥♥♥, but everything else will look fine. Hope this helps you.
To clarify more, judging by the nature of these errors. I think the nanites they use to render the foliage details with the fluid interaction in UE5 is causing threads to hang and crash the game causing errors. Could be very wrong as I'm not that knowledgeable. But feels likely given the way to "fix" it.
I've also had the "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION" crash with foliage/fluid interaction disabled, and I've had that same crash on the main menu, not even ingame.
pretty sure bishop6363 will tell you yer computer is not enough and you need to spend more.
https://steamcommunity.com/app/2399830/discussions/0/4363494744039235755/