ARK: Survival Ascended

ARK: Survival Ascended

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Tallinu Nov 16, 2023 @ 6:21pm
I need Help with this crash
Here is my crash;

Fatal error!

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000000

CL: 451632
0x00007ff644d3cde6 ArkAscended.exe!Nanite::FStreamingManager::ApplyFixups() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp:1016]
0x00007ff644d3daef ArkAscended.exe!Nanite::FStreamingManager::InstallReadyPages() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp:1236]
0x00007ff644d3f66b ArkAscended.exe!Nanite::FStreamingManager::AsyncUpdate() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Rendering\NaniteStreamingManager.cpp:2010]
0x00007ff644d40862 ArkAscended.exe!TGraphTask<Nanite::FStreamingUpdateTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1315]
0x00007ff6426b5e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff63f7a768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff6426b3605 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff6426a5b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff6426b6190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff6426ec0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff642832f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff642832d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffada70257d KERNEL32.DLL!UnknownFunction []
0x00007ffadbf8aa58 ntdll.dll!UnknownFunction []

Crash in runnable thread Foreground Worker #0

I have followed every Voodoo fix in the book that is advertised on this discussion channel. I have also parsed through many developer threads for Unreal Engine 5. I have not only verified files, reinstalled and redid drivers with clean installs many times. I did something Ballsy. I may have CLEAN installed windows 11 and wiped the drive beforehand. Now I'm running with Windows 11 Pro. Steam. ASA. All the latest drivers and updates for all involved. And nothing else. I don't even have email.

------------------
System Information
------------------
Time of this report: 11/16/2023, 20:07:16
Machine name: TALLINU
Machine Id: {E52B0739-8EF5-4A70-A7E3-54745D189C0D}
Operating System: Windows 11 Pro 64-bit (10.0, Build 22621) (22621.ni_release.220506-1250)
Language: English (Regional Setting: English)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: Z790 AORUS ELITE AX
BIOS: FB (type: UEFI)
Processor: 13th Gen Intel(R) Core(TM) i9-13900F (32 CPUs), ~2.0GHz
Memory: 65536MB RAM
Available OS Memory: 65376MB RAM
Page File: 8239MB used, 66353MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 144 DPI (150 percent)
System DPI Setting: 144 DPI (150 percent)
DWM DPI Scaling: UnKnown
Miracast: Available, no HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: 1.4.7
DxDiag Version: 10.00.22621.0001 64bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce RTX 4070 Ti
Manufacturer: NVIDIA
Chip type: NVIDIA GeForce RTX 4070 Ti
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_2782&SUBSYS_88A31043&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 44698 MB
Dedicated Memory: 12010 MB
Shared Memory: 32688 MB
Current Mode: 3840 x 2160 (32 bit) (144Hz)
HDR Support: Supported
Display Topology: Internal
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020
Color Primaries: Red(0.677734,0.314453), Green(0.271484,0.632812), Blue(0.148438,0.055664), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.067200, Max Luminance = 455.523193, MaxFullFrameLuminance = 455.523193
Monitor Name: GIGABYTE M28U
Monitor Model: M28U
Monitor Id: GBT2800
Native Mode: 3840 x 2160(p) (60.000Hz)
Output Type: HDMI
Monitor Capabilities: HDR Supported (BT2020RGB BT2020YCC Eotf2084Supported )
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_NONGDI
Advanced Color: AdvancedColorSupported AdvancedColorEnabled

Here are some stats hopefully you can parse if you understand them better than I. Most of you probably can. I have the following.

[/script/shootergame.shootergameusersettings]
LastUserConfirmedResolutionSizeY=2160
bEnableDLSS=True
ResolutionSizeY=1440
bEnableFluidInteraction=False
FullscreenMode=0
FoliageInteractionQuantityLimit=2.000000
ResolutionSizeX=2560
LastConfirmedFullscreenMode=0
PreferredFullscreenMode=0
bEnableDLFG=False
FoliageInteractionDistance=0.010000
LastUserConfirmedResolutionSizeX=3840
bEnableFootstepDecals=False
AdvancedGraphicsQuality=2
bEnableLowLightEnhancement=False
FoliageInteractionDistanceLimit=2.500000
bEnableFootstepParticles=False
bDisableLightShafts=True
SuperResolutionQualityLevel=0
bEnableReflex=True
MasterAudioVolume=1.000000
MusicAudioVolume=0.800000
SFXAudioVolume=1.000000
VoiceAudioVolume=1.000000
SoundUIAudioVolume=1.000000
CharacterAudioVolume=1.000000
StructureTooltipMaxSpeedMultiply=0.000000
UIScaling=1.000000
UIQuickbarScaling=0.750000
CameraShakeScale=0.000000
bFirstPersonRiding=False
bThirdPersonPlayer=False
bShowStatusNotificationMessages=True
TrueSkyQuality=0.270000
FOVMultiplier=1.050191
GroundClutterDensity=1.000000
bFilmGrain=False
bMotionBlur=False
bUseGamepadSpeaker=True
bUseDFAO=False
bUseSSAO=True
bShowChatBox=True
bCameraViewBob=False
bInvertLookY=False
bFloatingNames=True
bChatBubbles=False
bHideServerInfo=False
bJoinNotifications=False
bDisableNameYourTamePopup=False
MinimalFloatingNameSetting=False
bCraftablesShowAllItems=False
bLocalInventoryItemsShowAllItems=False
bLocalInventoryCraftingShowAllItems=True
bRemoteInventoryItemsShowAllItems=False
bRemoteInventoryCraftingShowAllItems=False
bRemoteInventoryShowEngrams=True
bDisableHLOD=True
LookLeftRightSensitivity=0.689576
LookUpDownSensitivity=0.693536
TPVCameraHorizontalOffsetFactor=0.000000
GraphicsQuality=4
ActiveLingeringWorldTiles=7
ClientNetQuality=3
TheGammaCorrection=0.500000
LastServerSearchType=0
LastServerSort=2
LastPVESearchType=-1
LastDLCTypeSearchType=-1
LastServerSortAsc=True
LastAutoFavorite=True
LastServerSearchHideFull=False
LastServerSearchProtected=False
LastPlatformSpecificServerSearch=False
HideItemTextOverlay=True
bForceShowItemNames=False
bDistanceFieldShadowing=True
bDisableShadows=False
LODScalar=1.000000
bToggleToTalk=False
HighQualityMaterials=True
HighQualitySurfaces=True
bTemperatureF=False
bDisableTorporEffect=False
bChatShowSteamName=False
bChatShowTribeName=True
bReverseTribeLogOrder=False
EmoteKeyBind1=0
EmoteKeyBind2=0
bNoBloodEffects=False
bLowQualityVFX=False
bSpectatorManualFloatingNames=False
bSuppressAdminIcon=False
bUseSimpleDistanceMovement=False
bHasSavedGame=True
bDisableMeleeCameraSwingAnims=True
bPreventInventoryOpeningSounds=False
bPreventBiomeWalls=False
bPreventHitMarkers=False
bPreventCrosshair=False
bPreventColorizedItemNames=False
bHighQualityLODs=False
bExtraLevelStreamingDistance=False
bEnableColorGrading=False
VSyncMode=1
DOFSettingInterpTime=0.000000
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastJoinedSessionPerCategory=" "
LastSessionCategoryJoined=-2
bDisableMenuTransitions=True
bEnableInventoryItemTooltips=True
bRemoteInventoryShowCraftables=False
bNoTooltipDelay=False
LocalItemSortType=0
LocalCraftingSortType=0
RemoteItemSortType=1
RemoteCraftingSortType=0
VersionMetaTag=1
ShowExplorerNoteSubtitles=False
DisableMenuMusic=False
DisableDefaultCharacterItems=False
DisableLoadScreenMusic=False
bRequestDefaultCharacterItemsOnce=False
bHasSeenGen2Intro=False
CinematicForNoteShouldReset=()
bHasSetupDifficultySP=True
bHasSetupVisualSettings=False
agreedToTerms=()
bHasRunAutoSettings=False
bHideFloatingPlayerNames=False
bHideGamepadItemSelectionModifier=False
bToggleExtendedHUDInfo=False
PlayActionWheelClickSound=True
PlayHUDRolloverSound=True
CompanionReactionVerbosity=3
EnableEnvironmentalReactions=True
EnableRespawnReactions=True
EnableDeathReactions=True
EnableSayHelloReactions=True
EnableEmoteReactions=True
EnableMovementSounds=True
DisableSubtitles=False
bEnableASACamera=True
ConsoleAccess=False
CompanionSubtitleVerbosityLevel=3
CompanionIsHiddenState=False
MaxAscensionLevel=0
bHostSessionHasBeenOpened=True
bForceTPVCameraOffset=False
bDisableTPVCameraInterpolation=False
bEnableHDROutput=False
HDRDisplayMinLuminance=-4.000000
HDRDisplayMidLuminance=20.000000
HDRDisplayMaxLuminance=1400.000000
bFPVClimbingGear=False
bFPVGlidingGear=False
bHasInitializedScreenPercentage=True
CameraZoomPerDinoNameTag=(("Raptor", 1.000000))
CameraHeightPerDinoNameTag=()
PhotomodePresets_Camera=()
PhotomodePresets_Movement=()
PhotomodePresets_Splines=()
PhotomodePresets_PPs=()
PhotomodePresets_Targeting=()
PhotomodeLastUsedSettings=()
MaxLastDeathMark=4
bSaveLastDeathMark=True
bShowPingsOnMap=True
bShowDinosOnMap=True
bShowWaypointsOnMap=True
bShowPlayersOnMap=True
bShowBedsOnMap=True
AimAssistStrengthMultiplier=1.000000
bForceShowRadialWheelTexts=False
bHideStructurePlacementCrosshair=False
SavedMainMapZoom=1.000000
SavedOverlayMapZoom=1.000000
bMinimalUI=False
FloatingTooltipStructureMode=DEFAULT
FloatingTooltipDinoMode=DEFAULT
FloatingTooltipDroppedItemsMode=DEFAULT
FloatingTooltipPlayerMode=DEFAULT
TopNotificationMode=DEFAULT
ItemNotificationMode=MINIMAL
bMinimapOverlayUseLowOpacity=False
FilterTypeInventoryLocal=9
FilterTypeInventoryRemote=9
bUseGamepadAimAssist=RangeWeaponAlwaysOn
Gamma1=2.200000
Gamma2=3.000000
bDisableBloom=True
bUseLowQualityLevelStreaming=True
bUseDistanceFieldAmbientOcclusion=False
bPreventItemCraftingSounds=False
bHighQualityAnisotropicFiltering=False
AmbientSoundVolume=1.000000
bUseOldThirdPersonCameraTrace=False
bUseOldThirdPersonCameraOffset=False
bShowedGenesisDLCBackground=False
bShowedGenesis2DLCBackground=True
bHasStartedTheGameOnce=True
bViewedAnimatedSeriesTrailer=False
bViewedARK2Trailer=False
bShowRTSKeyBinds=True
bHasCompletedGen2=False
bShowInfoButtons=True
bDisablePaintings=False
StopExplorerNoteAudioOnClose=False
bVibration=False
bUIVibration=False
radialSelectionSpeed=0.650000
bDisableVirtualCursor=False
PreventDetailGraphics=False
GroundClutterRadius=0
HFSQuality=0
bMenuGyro=False
gyroSensitivity=0.500000
virtualCursorSensitivity=0.500000
BubbleParticlesMultiplier=1.000000
CrosshairScale=1.000000
CrosshairOpacity=1.000000
CrosshairColor=(R=0.000000,G=0.991102,B=0.000000,A=1.000000)
CrosshairColorPickerValue=(X=0.266512,Y=0.461515)
CrosshairColorOverEnemy=(R=1.000000,G=0.000911,B=0.000000,A=1.000000)
CrosshairColorPickerValueOverEnemy=(X=0.010000,Y=0.500000)
CrosshairColorOverAlly=(R=0.000000,G=0.991102,B=0.000000,A=1.000000)
CrosshairColorPickerValueOverAlly=(X=0.260000,Y=0.440000)
CrosshairColorHitmark=(R=0.672443,G=0.000607,B=0.000000,A=1.000000)
CrosshairColorPickerValueHitmark=(X=0.010000,Y=0.640000)
CurrentCameraModeIndex=2
CurrentDinoCameraModeIndex=1
bShowAmbientInsectsVFX=True
TextChatFilterType=0
VoiceChatFilterType=0
bAutomaticallyCreateWaypointOnTamingCreatures=True
bAutomaticallyCreatePOIOnDeath=True
bOCIOIsEnabled=True
OCIOAsset=/Game/ASA/Environment/Common/Color/OCIO_aces_v13_cg.OCIO_aces_v13_cg
OCIOColorSpace=0
OCIODisplayView=0
bUseVSync=False
bUseDynamicResolution=False
WindowPosX=-1
WindowPosY=-1
Version=5
AudioQualityLevel=0
LastConfirmedAudioQualityLevel=0
FrameRateLimit=60.000000
DesiredScreenWidth=1280
DesiredScreenHeight=720
LastUserConfirmedDesiredScreenWidth=1280
LastUserConfirmedDesiredScreenHeight=720
LastRecommendedScreenWidth=-1.000000
LastRecommendedScreenHeight=-1.000000
LastCPUBenchmarkResult=-1.000000
LastGPUBenchmarkResult=-1.000000
LastGPUBenchmarkMultiplier=1.000000
bUseHDRDisplayOutput=False
HDRDisplayOutputNits=1000

Does anyone who knows what they are talking about see anything or have any questions or data I should provide? I may not reply right away as I am a gamer only and have to work and do things. But I love Ark and see something here with this version. I don't want to argue I wish to play.
< >
Showing 1-11 of 11 comments
Tallinu Nov 16, 2023 @ 7:22pm 
Turning off DLSS results in this mess which is frequent and even on startup.

LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 726]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader (frequency 3)


CL: 451632
0x00007ffb6675565c KERNELBASE.dll!UnknownFunction []
0x00007ff644254697 ArkAscended.exe!FWindowsErrorOutputDevice::Serialize() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:91]
0x00007ff644202590 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff644a7d191 ArkAscended.exe!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:726]
0x00007ff64123483a ArkAscended.exe!FShaderMapResource::GetShader() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Public\Shader.h:367]
0x00007ff644ee08a1 ArkAscended.exe!FMinimalBoundShaderStateInput::AsBoundShaderState() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:185]
0x00007ff644ee0a09 ArkAscended.exe!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:326]
0x00007ff644f3be7e ArkAscended.exe!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<FMeshDecalsVS,FMeshDecalsPS,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader> >() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:251]
0x00007ff6455f3fc3 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers<RuntimeVirtualTexture::FMaterialPolicy_BaseColorNormalRoughness>() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:879]
0x00007ff6455d5451 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:935]
0x00007ff64652cc9f ArkAscended.exe!FMaterialShaderMap::CollectPSOs() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2685]
0x00007ff6467684f8 ArkAscended.exe!FMaterialPSOPrecacheCollectionTask::DoTask() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:401]
0x00007ff6467810d7 ArkAscended.exe!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff6440f5e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff6411e768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff6440f35e7 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff6440e5b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff6440f6190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff64412c0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff644272f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff644272d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffb68e8257d KERNEL32.DLL!UnknownFunction []
0x00007ffb6920aa58 ntdll.dll!UnknownFunction []

Crash in runnable thread Background Worker #19
Tallinu Nov 16, 2023 @ 7:25pm 
Another example, Different numbers but the same.

Attach the debugger now, else press OK to continue.

LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 726]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader (frequency 0)


CL: 451632
0x00007ffb6675565c KERNELBASE.dll!UnknownFunction []
0x00007ff65df94697 ArkAscended.exe!FWindowsErrorOutputDevice::Serialize() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:91]
0x00007ff65df42590 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff65e7bd191 ArkAscended.exe!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:726]
0x00007ff65af7483a ArkAscended.exe!FShaderMapResource::GetShader() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Public\Shader.h:367]
0x00007ff65ec208ef ArkAscended.exe!FMinimalBoundShaderStateInput::AsBoundShaderState() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:192]
0x00007ff65ec20a09 ArkAscended.exe!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:326]
0x00007ff65ec7be7e ArkAscended.exe!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<FMeshDecalsVS,FMeshDecalsPS,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader> >() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:251]
0x00007ff65f333da9 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers<RuntimeVirtualTexture::FMaterialPolicy_BaseColor>() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:879]
0x00007ff65f315427 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:934]
0x00007ff66026cc9f ArkAscended.exe!FMaterialShaderMap::CollectPSOs() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2685]
0x00007ff6604a84f8 ArkAscended.exe!FMaterialPSOPrecacheCollectionTask::DoTask() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:401]
0x00007ff6604c10d7 ArkAscended.exe!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff65de35e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff65af2768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff65de335e7 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff65de25b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff65de36190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff65de6c0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff65dfb2f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff65dfb2d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffb68e8257d KERNEL32.DLL!UnknownFunction []
0x00007ffb6920aa58 ntdll.dll!UnknownFunction []
XCrazyCritterX Nov 16, 2023 @ 10:41pm 
Welcome to the club pal!
XCrazyCritterX Nov 16, 2023 @ 10:42pm 
Turning down the graphics a lot has helped for me. But I still get crashes, even though I have the games "recommended" system requirement RTX 3080.
Adderall ® Nov 16, 2023 @ 11:54pm 
Originally posted by Tallinu:
Another example, Different numbers but the same.

Attach the debugger now, else press OK to continue.

LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 726]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader (frequency 0)


CL: 451632
0x00007ffb6675565c KERNELBASE.dll!UnknownFunction []
0x00007ff65df94697 ArkAscended.exe!FWindowsErrorOutputDevice::Serialize() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:91]
0x00007ff65df42590 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff65e7bd191 ArkAscended.exe!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:726]
0x00007ff65af7483a ArkAscended.exe!FShaderMapResource::GetShader() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Public\Shader.h:367]
0x00007ff65ec208ef ArkAscended.exe!FMinimalBoundShaderStateInput::AsBoundShaderState() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:192]
0x00007ff65ec20a09 ArkAscended.exe!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:326]
0x00007ff65ec7be7e ArkAscended.exe!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<FMeshDecalsVS,FMeshDecalsPS,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader> >() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:251]
0x00007ff65f333da9 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers<RuntimeVirtualTexture::FMaterialPolicy_BaseColor>() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:879]
0x00007ff65f315427 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:934]
0x00007ff66026cc9f ArkAscended.exe!FMaterialShaderMap::CollectPSOs() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2685]
0x00007ff6604a84f8 ArkAscended.exe!FMaterialPSOPrecacheCollectionTask::DoTask() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:401]
0x00007ff6604c10d7 ArkAscended.exe!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff65de35e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff65af2768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff65de335e7 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff65de25b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff65de36190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff65de6c0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff65dfb2f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff65dfb2d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffb68e8257d KERNEL32.DLL!UnknownFunction []
0x00007ffb6920aa58 ntdll.dll!UnknownFunction []


Turn off Foliage & Fluid Interaction. I use '-useallcores' as a launch option as well. The way foliage interacts will look like ♥♥♥♥, but everything else will look fine. Hope this helps you.
Adderall ® Nov 16, 2023 @ 11:57pm 
Originally posted by Adderall ®:
Originally posted by Tallinu:
Another example, Different numbers but the same.

Attach the debugger now, else press OK to continue.

LowLevelFatalError [File:E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp] [Line: 726]
FShaderMapResource_InlineCode::InitRHI is unable to create a shader (frequency 0)


CL: 451632
0x00007ffb6675565c KERNELBASE.dll!UnknownFunction []
0x00007ff65df94697 ArkAscended.exe!FWindowsErrorOutputDevice::Serialize() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsErrorOutputDevice.cpp:91]
0x00007ff65df42590 ArkAscended.exe!FOutputDevice::LogfImpl() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Misc\OutputDevice.cpp:70]
0x00007ff65e7bd191 ArkAscended.exe!FShaderMapResource_InlineCode::CreateRHIShaderOrCrash() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Private\ShaderResource.cpp:726]
0x00007ff65af7483a ArkAscended.exe!FShaderMapResource::GetShader() [E:\ASAContinuous\Engine\Source\Runtime\RenderCore\Public\Shader.h:367]
0x00007ff65ec208ef ArkAscended.exe!FMinimalBoundShaderStateInput::AsBoundShaderState() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:192]
0x00007ff65ec20a09 ArkAscended.exe!FGraphicsMinimalPipelineStateInitializer::AsGraphicsPipelineStateInitializer() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.h:326]
0x00007ff65ec7be7e ArkAscended.exe!FMeshPassProcessor::AddGraphicsPipelineStateInitializer<TMeshProcessorShaders<FMeshDecalsVS,FMeshDecalsPS,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader> >() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:251]
0x00007ff65f333da9 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers<RuntimeVirtualTexture::FMaterialPolicy_BaseColor>() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:879]
0x00007ff65f315427 ArkAscended.exe!RuntimeVirtualTexture::FRuntimeVirtualTextureMeshProcessor::CollectPSOInitializers() [E:\ASAContinuous\Engine\Source\Runtime\Renderer\Private\VT\RuntimeVirtualTextureRender.cpp:934]
0x00007ff66026cc9f ArkAscended.exe!FMaterialShaderMap::CollectPSOs() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\Materials\MaterialShader.cpp:2685]
0x00007ff6604a84f8 ArkAscended.exe!FMaterialPSOPrecacheCollectionTask::DoTask() [E:\ASAContinuous\Engine\Source\Runtime\Engine\Private\PSOPrecache.cpp:401]
0x00007ff6604c10d7 ArkAscended.exe!TGraphTask<FMaterialPSOPrecacheCollectionTask>::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1311]
0x00007ff65de35e3a ArkAscended.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ff65af2768e ArkAscended.exe!LowLevelTasks::FTask::ExecuteTask() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ff65de335e7 ArkAscended.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349]
0x00007ff65de25b34 ArkAscended.exe!LowLevelTasks::FScheduler::WorkerMain() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ff65de36190 ArkAscended.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_abf63b4b71b3a09b60c8feab122cedbd>,void __cdecl(void)>::Call() [E:\ASAContinuous\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ff65de6c0b4 ArkAscended.exe!FThreadImpl::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:69]
0x00007ff65dfb2f06 ArkAscended.exe!FRunnableThreadWin::Run() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ff65dfb2d5c ArkAscended.exe!FRunnableThreadWin::GuardedRun() [E:\ASAContinuous\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffb68e8257d KERNEL32.DLL!UnknownFunction []
0x00007ffb6920aa58 ntdll.dll!UnknownFunction []


Turn off Foliage & Fluid Interaction. I use '-useallcores' as a launch option as well. The way foliage interacts will look like ♥♥♥♥, but everything else will look fine. Hope this helps you.

To clarify more, judging by the nature of these errors. I think the nanites they use to render the foliage details with the fluid interaction in UE5 is causing threads to hang and crash the game causing errors. Could be very wrong as I'm not that knowledgeable. But feels likely given the way to "fix" it.
Aeden Nov 17, 2023 @ 12:09am 
Originally posted by Adderall ®:
Originally posted by Adderall ®:


Turn off Foliage & Fluid Interaction. I use '-useallcores' as a launch option as well. The way foliage interacts will look like ♥♥♥♥, but everything else will look fine. Hope this helps you.

To clarify more, judging by the nature of these errors. I think the nanites they use to render the foliage details with the fluid interaction in UE5 is causing threads to hang and crash the game causing errors. Could be very wrong as I'm not that knowledgeable. But feels likely given the way to "fix" it.

I've also had the "Unhandled Exception: EXCEPTION_ACCESS_VIOLATION" crash with foliage/fluid interaction disabled, and I've had that same crash on the main menu, not even ingame.
Tallinu Nov 17, 2023 @ 12:33am 
I keep Foliage turned off as well. If I turn it on I get a new FatalError with something called streamingnanite
Morten D'Arc Feb 21, 2024 @ 11:50am 
Any fix yet? I have these line 726 errors.. tried with Dlss on and off.. tried with foliage interaction on and off.. nothing helps. Am running 64 GB ddr6 ram, Rtx 4090 and i9-14900kf
Dradiin Feb 21, 2024 @ 2:03pm 
Originally posted by Morten D'Arc:
Any fix yet? I have these line 726 errors.. tried with Dlss on and off.. tried with foliage interaction on and off.. nothing helps. Am running 64 GB ddr6 ram, Rtx 4090 and i9-14900kf

pretty sure bishop6363 will tell you yer computer is not enough and you need to spend more.
Automatic12pro Feb 21, 2024 @ 5:52pm 
Originally posted by Morten D'Arc:
Any fix yet? I have these line 726 errors.. tried with Dlss on and off.. tried with foliage interaction on and off.. nothing helps. Am running 64 GB ddr6 ram, Rtx 4090 and i9-14900kf
This is a working document of how i resolved my 4090 crashes
https://steamcommunity.com/app/2399830/discussions/0/4363494744039235755/
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Date Posted: Nov 16, 2023 @ 6:21pm
Posts: 11