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SOLUTION: make checkpoint beds between long fast travels, like put bed out of render distance, but NOT TO FAR AWAY, like try 1000-2000 meters or so, then travel from ur main bed to that one, then from that one travel where u want. that way on first short fast travel game de-render ur water tames first, then after a second fast travel it de-render water, which was still in proximity after ur first fast travel.
Cmon this is ridiculous / game breaking. I had no idea this was a bug so I mopped my tears and fast travelled again and another instantly died. This is really disappointing
6 meg were following me on another one .
they all die one by one along the way .no fight .
level 70 but died just like that..
Seriously Wildcard please fix your game.
did you find your dino ? you probably had to leave the game immediatly and come back ! then what ?
Good luck with that , a dino has it 's price in this game !
$1.4 Billion in takings by Wildcard is not enough to hire competent programmers apparently.
The Basil can't survive deep water, it has a crush depth that causes it to rapidly lose health and die. This is not a bug, just Wildcard's weird balance idea.
It's in Evolved as well, it's part of the basil's design. They supposedly prefer the shallows, and can't survive deep water.
https://ark.fandom.com/wiki/Basilosaurus