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LIKE WHAT?
If you now the answer, you could tell every game how to do it.
EFT can´t even handle a couple NPC´s in a small map.
I don´t even know any game, that is that big. Where npc´s move at all time and don´t go in some stasis.
and i don´t think the server is constantly running. It´s more about the people and the range in which area they interact
Since you wont even notice.
And do you want the Server to use 1000gb ram...?
It wouldn't be so bad if the range wasn't barely a medium-sized bases distance away.
And why should they lay Eggs if you are not there??
people playing single player with mods have turned stasis off for years, it's necessary for a lot of mods. any decent computer from the last 5 years can handle it just fine in ASE, it's not like it has to render them, just simulate the data and it 100% can do it pretty easily, it's just heavy. it's the whole point of the -preventhibernation command
Is this an actual remake or not?
Dollie stated on discord I believe that this is between a remake and a remaster. Plenty of videos and discussions regarding things from ASE, even as far back as 2015 issue wise that are present in ASA as well as changes/differences with ASA.
As for why, well, you've 8 years of history with Snail-Wildcard to pretty much understand that.
Additionally a large amount of the development for Ascended has been from Grove Street and Instinct who are 3rd party rent-a-programmers. Instinct too has previously worked on ASE over the last 8 years too.
All in all, its less about engine limitation differences between versions and more about intentional development decisions to this point.
please its better to research things before discussing them blindly. hibernation and stasis are 2 very diff things. you cannot turn stasis off ever. and you will not ever want to. you think you do but you do not. even on officials when most players have 1/2 a map out of stasis the server loads go insane.
what you all are confusing tho is hibernation . heres diff
and ill use computer OS as exactly
see those 2 other options under shutdown
hibernation
standby!
THERE You go.
one saves everything and unloads and closes it. the other just freezes everything and goes into low power mode. stasis is standby. hibernation is well. hibernation. this is all welldocumented on unreal engines site. aswell as ark wiki. and its not up for debate they are factually 2 diff things and no mods require you turn stasis off. however should note in past some mods and even vanilla mechanics have broken stasis but only for small area or things relative to them.
lastly hibernation exists on zero servers. its a single player only thing and its not about cpu load its about ram. stasis is what keeps cpu load in check. hibernation offloads things into pagefile or harddrive cache
Congratz on digging up an 15 month old thread.