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You need an appropriate headline to put the commands under this, for example for GAME.INI:
[/script/engine.renderersettings]
r.Streaming.PoolSize=0
r.Nanite.MaxPixelsPerEdge=2
r.Shadow.Virtual.Enable=0
[/script/engine.systemsettings]
r.VolumetricCloud.ViewRaySampleMaxCount=64
r.VolumetricRenderTarget.Mode=3
r.VolumetricCloud=0
r.VolumetricFog=0
Grass.enable=0
The "=" is mandatory in the files.
Idk if your grass command belongs to [...systemsettings] or to [...rendersettings], you need to test.
This may work for the grass, but it will not work for the volumetricclouds. I tried this already but the volumetriccloud=0 command is the only one, which do not work. Always need to be entered manual in the console of the running game.
Did it work ? :-)
r.Fog 0 | grass.densityscale .5 | grass.sizescale .5 | r.VolumetricFog 0 | r.VolumetricCloud 0
as you said I could never get VolumetricCloud to stay saved. so I just copy and past those settings in every time I start the game.
Even with those settings I never get above 48FPS but it stays at 48 pretty much all the time so its playable... kind of LOL.
I don't have a slouch of a system either I'm running a 13gen i9 and a 4700 so I'm waiting for someone somewhere to optimize the game lol. Its Early Access with a new shiny engine so I k now it can't get any worse then the state that its in now lol
Here's hoping for Optimization in the near future... Maybe... I hope...
Here are some more commands... (ingame)
r.Streaming.PoolSize 0 (unlocks ur whole gpu memory)
r.Nanite.MaxPixelsPerEdge 4 (reduces triangles for nanite meshes)
r.Lumen.ScreenProbeGather.RadianceCache.ProbeResolution 16 (optimizes lumen)
r.DynamicGlobalIlluminationMethod 2 (disables Lumen)
r.VolumetricCloud 0 (disables volumetric sky)
r.ShadowQuality 0 (disables all shadows)
r.SkyAtmosphere 0
r.VolumetricCloud 0
r.Water.SingleLayer 0
r.Water.SingleLayer.Reflection 0
show InstancedFoliage
show InstancedGrass
show InstancedStaticMeshes
r.MaterialQualityLevel 0