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Lots of people can crash with this setting on. Try it off if you keep crashing. It does create horrid floating stones in places but it's definitely worth it if you can play the game without being booted to desktop.
PC specs:
CPU: i9-10900k
GPU: nvidia RTX 2080 super
RAM: 32 GB
OS: windows 10
game installed on SSD (no m.2 ssd)
What comedy club can I find you at?
Borderless window, becuase in fullscree, any alt -tab, or background app that makes game lose focus, or using a 2nd monitor for brief moment can trigger crash in fullscreen but not in borderless.
Also some mod's i had no crashes for whole week added new mod, crash crash crash, took new mod off no crashes, so test your mods if you was stable once
Whenever you save, change to 1st person and either look at the ground or walk towards a wall and look at it, before you save. Sounds stupid, but this seems to help preventing those issues.
And since a friend of mine told me, that this already was an issue in the beginning of ASE, the devs clearly should put their heads down in shame...
aka "Fanboy's territory" ;)
https://steamcommunity.com/sharedfiles/filedetails/?id=3090310044
I mentioned in the guide that fluid and foliage interaction can cause crashes, but I choose to play with it on as I don't tend to crash and it can cause floating pebbles in places.
Desktop (R9 5950x-32GB RAM-RTX 3090 24GB)
Launch Options in game Properties (right click game in library) > General:
-high -dx12 -cpuCount=16 -exThreads=31 -USEALLAVAILABLECORES -maxMem=32768 -maxVram=24576 -NoBattlEye
Console Commands: ark.VertexCountScaling 1, r.streaming.poolsize 0 (default is -1 if 0 causes issues), r.ForceAllCoresForShaderCompiling 1
Video Settings (Including RTX): Res-4k (3840x2160), Window Mode-Windowed Fullscreen, Res Scale-70 (my res scale is bugged and reverts to that value no matter what I set it to unless config'd in the GameUserSettings.ini and left alone in-game so just rolled with it lol), All Settings set to Medium, Motion Blur-Light Bloom-Light Shafts all set to Off, Foliage and Fluid Interactions on but set to lowest settings with Menu Transitions On.
Laptop (R5 5600H-32GB RAM-RTX 3050 4GB)
Launch Options: -high -dx12 -cpuCount=6 -exThreads=11 -USEALLAVAILABLECORES -maxMem=32768 -maxVram=4096 -NoBattlEye
Console Commands: ark.VertexCountScaling 1, r.streaming.poolsize 0 (default is -1 if 0 causes issues), r.ForceAllCoresForShaderCompiling 1, r.Fog 0, r.VolumetricFog 0, r.VolumetricCloud 0, r.Water.SingleLayer.Reflection 0
Video Settings (Including RTX): Res-1920x1080p, Window Mode-Windowed Fullscreen, Res Scale-90 (my res scale is also bugged and reverts to that value so again I just rolled with it lol), All Settings set to Medium, Motion Blur-Light Bloom-Light Shafts all set to Off, Foliage and Fluid Interactions on but set to lowest settings with Menu Transitions On.
Most of the crashing on my end is most definitely when GPU usage hits 99% and main cause from my observation is going into inventories and being in the open world looking upwards slightly for the usage spikes, not great I know but hopefully this helps someone like it did me! 😁
EDIT: Forgot to note my FPS is capped at 60 with DLSS and Low-Latency "OFF" on both rigs as well! Also find it best to fully close the game and re-launch when changing any of the video settings!
-cpuCount=# (# = your CPU's core count)
-exThreads=# (# = your CPU's number of threads (Logical Processors) minus 1 thread)
-maxMem=# (# = XXGB of RAM x 1024MB [ex. 8GB x 1024MB = 8192, 16GB x 1024MB = 16,384, ect...])
-maxVram=# (# = XXGB of GPU VRAM x 1024MB [ex. 4GB x 1024MB = 4096, ect...])
I use a cpu-limiter and limit the game 4% cpu, and that fixes the crashing for me personally until they actually start to write a pc engine.
Reset your graphics. save and shut down the game. Use the Geforce experience to set the graphics. Start the game, adjust settings to your liking; most of mine were on high, so I skipped that part and went with what GF suggested: save, shut down the game, and restart.
I had no crashes for at least a week, but I have not played since this patch cycle began, so time will tell.
anyway. it's a shame that this game don't run propperly. i got an i9 3,5, 128gb ram and an 4090 and have lots of crashes on epic and/or medium settings too. tried almost every voodoo posted in uncountable threads about solving crash-probs and nothing really helped.
the tipps you gave here is for all the low-bob engines. i5 cpus, 20xx series graphiccards and similar to run the game with around 60fps but don't help to fix the crashes who are obviously on the dev side to fix.