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so ridiculous.... I thought it was stupid in ASE, Considering how you need it for good tames.... F this... just use kibble I guess.
As far as stacks, Make that a setting in advanced for god sake. Short sighted.
The primal meat has also been annoying sod thanks for that CrazyLegs
Put at the bottom of [/script/shootergame.shootergamemode] in game.ini
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=true))
That's how I have mine.
Weird. Are you sure you're not putting it in GameEngine.ini? And are you making sure you're putting it under the [/script/shootergame.shootergamemode] section? It's the very first section. Bottom of that list. Should work just fine. Just gotta run through the simple stuff to see if I can help with it.
Also, make sure your game is closed before trying to edit the file. Otherwise, it won't work.
I had some troubles following these instructions because I knew that was the code and the correct .ini, but I didn't notice you need to paste it *Before* [ShooterGameMode_TEMPOverrides], since this is a different section and does not recognize the stack override ones if you paste them at the very bottom of the .ini.
It totally works. Thanks a lot mate.
will this work if i replace rawprimemeat with silicapearls?
It will. In order to do so you need to replace the PrimalItemConsumable to PrimalItemResource. This works with any other resource that doesn't go along with stack size. arkids.net has class name info, you just need to change the rawprimemeat class name (RawPrimeMeat_C) to the silica pearl class name (Silicon_C).
So, type in:
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Silicon_C",Quantity=(MaxItemQuantity=1000,bIgnoreMultiplier=true))