Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Raft is safe inland and the Canoe is safe in the ocean.
Its like polar opposites of what they are intended to do but that is how it works.
Canoes aren't in game yet.
NPCReplacements=(FromClassName="Leedsichthys_Character_BP_C",ToClassName="Angler_Character_BP_C")
NPCReplacements=(FromClassName="Alpha_Leedsichthys_Character_BP_C",ToClassName="Angler_Character_BP_C")
Make sure they are one line each.
Additional note: to get rid of the already spawn leeds you'll have to do; destroywilddinos in the console command (~tilde key), takes a few minutes for everything to start respawning. Should be done every time there are changes to anything related with creatures.
There is a mod that makes Leeds not attack rafts.... think its trusting leeds, or something along those lines
Thank you for this, my base raft was literally one bite away from destroying. All my loots would be gone. Begone Leeds!
It's insane how much sharks there are now.