ARK: Survival Ascended

ARK: Survival Ascended

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prime meat,prime fish
can someone tell me the code for prime meat and prime fish stacking?
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Showing 1-15 of 19 comments
Manu Nov 4, 2023 @ 11:05am 
In you Game.ini file (if it doesn't exist, create it), put the following section:

[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))

Make sure that [/script/shootergame.shootergamemode] only exists once in the Game.ini file, otherwise put the `ConfigOverrideItemMaxQuantity` lines in the section that already exists. The 250 is the stack size.
Manu Nov 4, 2023 @ 11:06am 
The Game.ini needs to be created at ShooterGame/Saved/Config/WindowsServer/Game.ini
toilet_paper_oz Nov 4, 2023 @ 11:08am 
ty
ツ Asku Meow Nov 5, 2023 @ 6:57am 
Originally posted by Manuel:
In you Game.ini file (if it doesn't exist, create it), put the following section:[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))

Make sure that [/script/shootergame.shootergamemode] only exists once in the Game.ini file, otherwise put the `ConfigOverrideItemMaxQuantity` lines in the section that already exists. The 250 is the stack size.

OverrideItemMaxQuantity doen's work for raw mutton and snail paste. Any ideas?
Manu Nov 5, 2023 @ 7:33am 
Yes, I can confirm that. Having the same issue on my server.
PBandjellyfish Nov 5, 2023 @ 8:17am 
Originally posted by Manuel:
Yes, I can confirm that. Having the same issue on my server.
I guess check that a consumable and resource are entered as such.
Sometimes people add the item name for a consumable in a resource code and vice versa.
Manu Nov 5, 2023 @ 8:34am 
I know what you mean, I verified this already. Let me know if you spot an issue with that line:

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
Borkonin Nov 5, 2023 @ 8:36am 
I'm having the same issue with mutton on my server. Prime meat stacks fine, but mutton refuses to increase in stack size.
Furious Kaiser Nov 5, 2023 @ 8:47am 
Originally posted by ツ Asku Meow:
Originally posted by Manuel:
In you Game.ini file (if it doesn't exist, create it), put the following section:[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))

Make sure that [/script/shootergame.shootergamemode] only exists once in the Game.ini file, otherwise put the `ConfigOverrideItemMaxQuantity` lines in the section that already exists. The 250 is the stack size.

OverrideItemMaxQuantity doen's work for raw mutton and snail paste. Any ideas?

Ya, messed around with these INI commands last week to see what was up. Raw Mutton, Fertilizer, and now according to you, snail past (didn't think to test this one myelf), doesn't get effected by these commands. Raw prime meat and raw prime fish meat does work however. I think it is just another bug in the base game code we cannot touch.

One thing I DID note about the snail paste is that it has a separate item ID to regular cementing paste.
Furious Kaiser Nov 5, 2023 @ 8:50am 
Originally posted by PBandjellyfish:
Originally posted by Manuel:
Yes, I can confirm that. Having the same issue on my server.
I guess check that a consumable and resource are entered as such.
Sometimes people add the item name for a consumable in a resource code and vice versa.

Made me go double check the INI lines. Was set to consumable (as it should be), but I flipped it to resource to see if that might be a weird fix. Didn't work. Mutton stacking still busted.
Manu Nov 5, 2023 @ 8:51am 
I speculate that the blueprint name has changed in the game code. I will later try to cheat a mutton via the blueprint class name to see whether that is the issue or not.
Furious Kaiser Nov 5, 2023 @ 8:56am 
Originally posted by Manuel:
I speculate that the blueprint name has changed in the game code. I will later try to cheat a mutton via the blueprint class name to see whether that is the issue or not.

I already spawned some in with the blueprint line to check that myself. Blueprint path and item ID both work for spawning in raw mutton. I even tried spawning in a wild sheep and slaughtering it thinking the ID's might've been different, but it wasn't. Still didn't stack the mutton.
Manu Nov 5, 2023 @ 8:58am 
Thanks for confirming that. Then I guess we need to wait for a patch to get this working.
PBandjellyfish Nov 5, 2023 @ 4:09pm 
I finally found an Ovis in my single player game, Mutton does stack for me.

This is the code i have in the Game.ini *under the header.

[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=500,bIgnoreMultiplier=True))
Last edited by PBandjellyfish; Nov 5, 2023 @ 4:15pm
TheBeesHeez Nov 5, 2023 @ 4:26pm 
Originally posted by PBandjellyfish:
I finally found an Ovis in my single player game, Mutton does stack for me.

This is the code i have in the Game.ini *under the header.[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=500,bIgnoreMultiplier=True))
Is this single player by any chance ? Have heard it works in SP, but that same code doesn't seem to work on Servers

Edit: It's late and I reread your comment after posting.. so yeah, doesn't work on servers
Last edited by TheBeesHeez; Nov 5, 2023 @ 4:27pm
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Date Posted: Nov 4, 2023 @ 10:59am
Posts: 19