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[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
Make sure that [/script/shootergame.shootergamemode] only exists once in the Game.ini file, otherwise put the `ConfigOverrideItemMaxQuantity` lines in the section that already exists. The 250 is the stack size.
OverrideItemMaxQuantity doen's work for raw mutton and snail paste. Any ideas?
Sometimes people add the item name for a consumable in a resource code and vice versa.
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=250,bIgnoreMultiplier=True))
Ya, messed around with these INI commands last week to see what was up. Raw Mutton, Fertilizer, and now according to you, snail past (didn't think to test this one myelf), doesn't get effected by these commands. Raw prime meat and raw prime fish meat does work however. I think it is just another bug in the base game code we cannot touch.
One thing I DID note about the snail paste is that it has a separate item ID to regular cementing paste.
Made me go double check the INI lines. Was set to consumable (as it should be), but I flipped it to resource to see if that might be a weird fix. Didn't work. Mutton stacking still busted.
I already spawned some in with the blueprint line to check that myself. Blueprint path and item ID both work for spawning in raw mutton. I even tried spawning in a wild sheep and slaughtering it thinking the ID's might've been different, but it wasn't. Still didn't stack the mutton.
This is the code i have in the Game.ini *under the header.
[/script/shootergame.shootergamemode]
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=500,bIgnoreMultiplier=True))
Edit: It's late and I reread your comment after posting.. so yeah, doesn't work on servers