ARK: Survival Ascended

ARK: Survival Ascended

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Borkonin Nov 4, 2023 @ 10:26am
Mutton Stack Size Increase
I'm having an issue getting the stack size for mutton to properly increase. I've got it to work for meat, prime meat, and everything under the sun EXCEPT mutton. I'm using the following ini code in my Game.INI folder. Not sure what I'm doing wrong here. Anyone able to offer any insight?

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=50,bIgnoreMultiplier=true))
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Showing 1-7 of 7 comments
Jdbye Nov 6, 2023 @ 6:06am 
Having the same issue. Raw prime meat and raw prime fish meat stack correctly, but mutton does not.
I even downloaded the ARK DevKit to double check the blueprint ID, it seems to be correct, so I don't understand why mutton specifically is having this issue.

My Game.ini changes (copied and pasted from my ASE server, some of these items probably don't exist in ASA but it shouldn't hurt to leave them in)
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Honey_C",Quantity=(MaxItemQuantity=100, bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_Fish_C",Quantity=(MaxItemQuantity=50, bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawMutton_C",Quantity=(MaxItemQuantity=50, bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_RawPrimeMeat_C",Quantity=(MaxItemQuantity=50, bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_WyvernMilk_C",Quantity=(MaxItemQuantity=20,bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_NamelessVenom_C",Quantity=(MaxItemQuantity=20,bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Ambergris_C",Quantity=(MaxItemQuantity=20,bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemResource_Crystal_IslesPrimal_C",Quantity=(MaxItemQuantity=20,bIgnoreMultiplier=true))
HeavyG Nov 6, 2023 @ 6:13am 
I noticed the same. Will follow this thread.
G.M.S. Nov 6, 2023 @ 8:18am 
Been searching for answer on Raw Mutton and Cooked Mutton as well, everything is stacking except Mutton.

Perhaps this is not the right place, but here is code for the new berries since i was looking for their ids as well and didnt find them:

ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Verdberry_C",Quantity=(MaxItemQuantity=500, bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Magenberry_C",Quantity=(MaxItemQuantity=500, bIgnoreMultiplier=true))
ConfigOverrideItemMaxQuantity=(ItemClassString="PrimalItemConsumable_Berry_Cianberry_C",Quantity=(MaxItemQuantity=500, bIgnoreMultiplier=true))
cybordemon Dec 4, 2023 @ 8:30am 
Same issues here. I can use the same item class/ID to spawn raw mutton in, that is in the server config, but it just will not stack at all. I've been having the issue for a while and just decided to search for others online and see that, sadly, it doesn't look like anyone has figured it out.
Mutton stacking works great for me. Achantina paste wasn't stacking though. .ini are correct, same as the ones i used on ASE.

Ended up just setting the stack size mult in addition to the custom .ini edits. Sucks for things that you DONT want static, global mults for like mutton and raw prime as you typically want these higher to avoid black bar.

Been an issue since ASE on Xbox/win10; i think Mutton and raw prime weren't stackable at all.
Captain Pansy Dec 4, 2023 @ 9:57am 
Originally posted by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲:
Mutton stacking works great for me. Achantina paste wasn't stacking though. .ini are correct, same as the ones i used on ASE.

Ended up just setting the stack size mult in addition to the custom .ini edits. Sucks for things that you DONT want static, global mults for like mutton and raw prime as you typically want these higher to avoid black bar.

Been an issue since ASE on Xbox/win10; i think Mutton and raw prime weren't stackable at all.
confirm, mutton stacks now.
Originally posted by 𝓝𝓪𝓬𝓱𝓸𝓫𝓸𝓲:
Mutton stacking works great for me. Achantina paste wasn't stacking though. .ini are correct, same as the ones i used on ASE.

Ended up just setting the stack size mult in addition to the custom .ini edits. Sucks for things that you DONT want static, global mults for like mutton and raw prime as you typically want these higher to avoid black bar.

Been an issue since ASE on Xbox/win10; i think Mutton and raw prime weren't stackable at all.
Care to post the stack size mult code for ini here?
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Date Posted: Nov 4, 2023 @ 10:26am
Posts: 7