ARK: Survival Ascended

ARK: Survival Ascended

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Lt. William L. Calley Nov 3, 2023 @ 5:50pm
3
generator range booster
They need to add back wires or make the range way bigger for generators. this effectively kills mid game with a decent sized base or creates gaps in your electrical grid where you might want to place something like in my case . They need to add a transformer or something that has its own bubble and when placed in a bubble of a generator its own bubble now is a electrical connection

EDIT:
So apparently you can't even chain together generators to increase the range because in the infinity wisdom of overpaid scammers they decided to put a generator limit per a LARGE area


I am on official i cant use mods
Last edited by Lt. William L. Calley; Dec 22, 2023 @ 10:51am
Originally posted by BumpInTheNight:
S+ had the right idea, embedding the wires and pipes into the walls, floors/foundation/ceiling made the most sense. Its a real shame that Wildcard didn't adopt that.
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Showing 1-15 of 123 comments
thestile Nov 3, 2023 @ 6:23pm 
Yeah, that's a really good idea. I don't have a big base at the moment but some kind of range boosting craftable makes a lot of sense. Even if it was a little expensive to make, it would be so convenient and helpful for extending power.
That idea seems like a must.
Wells work for water so I would expect them to add some thing for power soon.
Originally posted by Lt. William L. Calley:
They need to add back wires or make the range way bigger for generators. this effectively kills mid game. They need to add a transformer or something that has its own bubble and when placed in a bubble of a generator its own bubble now is a electrical connection

Some form of a range booster seems like a viable thing to add. Especially since they're going with the whole wireless thing for power/water.
Originally posted by dragonsphotoworks:
Wells work for water so I would expect them to add some thing for power soon.
Id hope they do
Rio Nov 6, 2023 @ 2:12pm 
There needs to be a way to set the range of generators in the .ini as well as an .ini variable to allow X amount of generators in proximity of eachother. I've got a water pen that sticks way out from my base with turrets at the behemoth gate, and because I use 3 generators inside my base and the range is crap on em, they won't reach the turrets. Funny tho, it detects that these generators are too close to eachother for the area, yet the range won't reach the turrets where I tried to place a new generator to power them.
margalus Nov 6, 2023 @ 2:16pm 
They just need to fix the game and put the wires and pipes back in. This is bs removing them, all they needed to do was fix the lengths to match the other pieces. Water should not be magically transported thru thin air.
Originally posted by Rio:
There needs to be a way to set the range of generators in the .ini as well as an .ini variable to allow X amount of generators in proximity of eachother. I've got a water pen that sticks way out from my base with turrets at the behemoth gate, and because I use 3 generators inside my base and the range is crap on em, they won't reach the turrets. Funny tho, it detects that these generators are too close to eachother for the area, yet the range won't reach the turrets where I tried to place a new generator to power them.
Ya I know I just discovered this 3 gen limit. Them doing this kills big bases so I don't know what they are smoking but these devs have the intellectual capacity of a piece of drift wood
Dracon Nov 6, 2023 @ 2:21pm 
Originally posted by margalus:
They just need to fix the game and put the wires and pipes back in. This is bs removing them, all they needed to do was fix the lengths to match the other pieces. Water should not be magically transported thru thin air.
I get that, but man does it cut down on the hassel though
Originally posted by Dracon:
Originally posted by margalus:
They just need to fix the game and put the wires and pipes back in. This is bs removing them, all they needed to do was fix the lengths to match the other pieces. Water should not be magically transported thru thin air.
I get that, but man does it cut down on the hassel though
Id rather spend an hour wiring then not being able to power my base fully
wildbill Nov 6, 2023 @ 2:33pm 
Originally posted by Lt. William L. Calley:
Originally posted by Rio:
There needs to be a way to set the range of generators in the .ini as well as an .ini variable to allow X amount of generators in proximity of eachother. I've got a water pen that sticks way out from my base with turrets at the behemoth gate, and because I use 3 generators inside my base and the range is crap on em, they won't reach the turrets. Funny tho, it detects that these generators are too close to eachother for the area, yet the range won't reach the turrets where I tried to place a new generator to power them.
Ya I know I just discovered this 3 gen limit. Them doing this kills big bases so I don't know what they are smoking but these devs have the intellectual capacity of a piece of drift wood

Hmm. Lets stop people from making bases that are just too big. I know, make a limit of 3 generators. Ya, that should do it. Good I idea, we will do that.
Originally posted by wildbill:
Originally posted by Lt. William L. Calley:
Ya I know I just discovered this 3 gen limit. Them doing this kills big bases so I don't know what they are smoking but these devs have the intellectual capacity of a piece of drift wood

Hmm. Lets stop people from making bases that are just too big. I know, make a limit of 3 generators. Ya, that should do it. Good I idea, we will do that.
whats even the point in stopping people from making big bases? if we are forced into tiny areas we run out of room.
The author of this thread has indicated that this post answers the original topic.
BumpInTheNight Nov 6, 2023 @ 2:36pm 
S+ had the right idea, embedding the wires and pipes into the walls, floors/foundation/ceiling made the most sense. Its a real shame that Wildcard didn't adopt that.
wildbill Nov 6, 2023 @ 2:39pm 
Originally posted by Lt. William L. Calley:
Originally posted by wildbill:

Hmm. Lets stop people from making bases that are just too big. I know, make a limit of 3 generators. Ya, that should do it. Good I idea, we will do that.
whats even the point in stopping people from making big bases? if we are forced into tiny areas we run out of room.

Well it was a huge problem in ASE. Most likely it is in ASA at the moment with the servers already crashing at the drop of a hat. Possibly once the servers are optimized and not crashing, they will allow more generators.

So what do you think is in many of those huge bases? Some will have hundreds of the same thing crafting away stuff to generate XP. Others will have enough tames to reach the tame limit. If people could be reasonable, they could have big bases, but many are not.
Get Out Nov 6, 2023 @ 2:42pm 
I love it. No more turret spam on PvP and forcing PvE players to be more conservative with their tech.
Get Out Nov 6, 2023 @ 2:46pm 
2
Originally posted by Lt. William L. Calley:
Originally posted by wildbill:

Hmm. Lets stop people from making bases that are just too big. I know, make a limit of 3 generators. Ya, that should do it. Good I idea, we will do that.
whats even the point in stopping people from making big bases? if we are forced into tiny areas we run out of room.

Big bases needs to stop. Period. It causes massive stability issues, trapping spawn points, blocking caves,notes, and drops, enables pillar spamming and blocking resources. People need to play the game properly, with small to medium bases, and stop making gigantic mega structures and stop mass collecting animals like some sort of fcked up Pokemon game.

If I would be a dev, I would def limit the amount of structure a player can have, maybe depending on the tribe's size. Also limit the amount of dinos you can tame maybe you could have 20 herbivore, 20 carnivore, it should be more than enough.

Lastly, it's funny that everyone always complains that the game trailers are not accurate while no one even try to play the game as the devs intended in the trailers.
Last edited by Get Out; Nov 6, 2023 @ 2:48pm
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Date Posted: Nov 3, 2023 @ 5:50pm
Posts: 123