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That idea seems like a must.
Some form of a range booster seems like a viable thing to add. Especially since they're going with the whole wireless thing for power/water.
Hmm. Lets stop people from making bases that are just too big. I know, make a limit of 3 generators. Ya, that should do it. Good I idea, we will do that.
Well it was a huge problem in ASE. Most likely it is in ASA at the moment with the servers already crashing at the drop of a hat. Possibly once the servers are optimized and not crashing, they will allow more generators.
So what do you think is in many of those huge bases? Some will have hundreds of the same thing crafting away stuff to generate XP. Others will have enough tames to reach the tame limit. If people could be reasonable, they could have big bases, but many are not.
Big bases needs to stop. Period. It causes massive stability issues, trapping spawn points, blocking caves,notes, and drops, enables pillar spamming and blocking resources. People need to play the game properly, with small to medium bases, and stop making gigantic mega structures and stop mass collecting animals like some sort of fcked up Pokemon game.
If I would be a dev, I would def limit the amount of structure a player can have, maybe depending on the tribe's size. Also limit the amount of dinos you can tame maybe you could have 20 herbivore, 20 carnivore, it should be more than enough.
Lastly, it's funny that everyone always complains that the game trailers are not accurate while no one even try to play the game as the devs intended in the trailers.